Now, I'm a sensible chap and it's obvious to scour the board for missions going to the same place you already decided to go, but I think it's safe to say that most of the credit exploits that have happened are down to the mission generation system and quirks of geography.
Generating multiple missions of the same type to the same destination is the root cause.
The combination of particular BGS states and few or even just one possible destination creates these situations.
I see a few things going on that maybe should be addressed.
First, the least controversial one - distance.
The missions seem to be 99% at 15ly or less.
Given the increases in jump range, there should be more missions in the 15-30ly range.
Just doing that would likely remove a chunk of the outliers by providing additional destinations to generate missions for.
Secondly, tone down the BGS impact.
Instead of what seems like 100% of the missions being determined by the BGS, turn that dial down to 50% and leave a random mix of other mission types available.
That would reduce the likelyhood of there being only one mission type available which I see frequently.
Thirdly, and this is going generate the salt, prevent mission stacking.
In general, it makes little sense for the same mission provider to be offering multiple instances of the same mission type to the same destination.
I think it's time for FD to bite the bullet on this and prevent the mission system from generating identikit missions.
But hey, you can just relog and take the next one.
Nope, the system should also check the missions you already have open.
Or, if that doesn't offer enough variety, generate multiple mission of the same type, but remove the others once one has been accepted. That would offer some choice - for example, do I want the 10 ship massacre or the 50 ship massacre mission.
Another credit nerf?
Maybe in order to stop these outliers that always seem to crop up and the continuous nerf bat, it's worthwhile thinking about it.
However, in general the base mission values need to be revisited.
I think many of the things FD have tried, like the destination distance factor, were good ideas in themselves, but were scuppered by identikit mission generation creating the exploits.
Mission stacking should still be an obvious thing to do, but it should involve a variety of tasks offered by different mission providers, and relogging should not offer a way around it.
I honestly think this would provide a reasonable basis to put appropriate values on the different base mission types and then take into account all the kinks - quantity, distance, level, etc.
Let the salt flow begin!
TL;DR because it's clear that people have trouble with long posts.
I'm only suggesting to remove the stacking of identical missions.
The same type of mission, to the same destination, from the same faction.
And that only as a first step to properly evaluating what values different missions should have.
Generating multiple missions of the same type to the same destination is the root cause.
The combination of particular BGS states and few or even just one possible destination creates these situations.
I see a few things going on that maybe should be addressed.
First, the least controversial one - distance.
The missions seem to be 99% at 15ly or less.
Given the increases in jump range, there should be more missions in the 15-30ly range.
Just doing that would likely remove a chunk of the outliers by providing additional destinations to generate missions for.
Secondly, tone down the BGS impact.
Instead of what seems like 100% of the missions being determined by the BGS, turn that dial down to 50% and leave a random mix of other mission types available.
That would reduce the likelyhood of there being only one mission type available which I see frequently.
Thirdly, and this is going generate the salt, prevent mission stacking.
In general, it makes little sense for the same mission provider to be offering multiple instances of the same mission type to the same destination.
I think it's time for FD to bite the bullet on this and prevent the mission system from generating identikit missions.
But hey, you can just relog and take the next one.
Nope, the system should also check the missions you already have open.
Or, if that doesn't offer enough variety, generate multiple mission of the same type, but remove the others once one has been accepted. That would offer some choice - for example, do I want the 10 ship massacre or the 50 ship massacre mission.
Another credit nerf?
Maybe in order to stop these outliers that always seem to crop up and the continuous nerf bat, it's worthwhile thinking about it.
However, in general the base mission values need to be revisited.
I think many of the things FD have tried, like the destination distance factor, were good ideas in themselves, but were scuppered by identikit mission generation creating the exploits.
Mission stacking should still be an obvious thing to do, but it should involve a variety of tasks offered by different mission providers, and relogging should not offer a way around it.
I honestly think this would provide a reasonable basis to put appropriate values on the different base mission types and then take into account all the kinks - quantity, distance, level, etc.
Let the salt flow begin!
TL;DR because it's clear that people have trouble with long posts.
I'm only suggesting to remove the stacking of identical missions.
The same type of mission, to the same destination, from the same faction.
And that only as a first step to properly evaluating what values different missions should have.
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