Horizons Time scale for the ability to walk around our ships?

Everything has its time. Frontier have a really long list of things. I'm sure its on there. As to when they have it pencilled in. Who knows..

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Here's an idea. If you REALLY want a feature, maybe organise a poll. And when that Poll reveals that feature X is the most wanted. Everyone that took part goes to the ED store, and buys something that costs £10 or more. If 10,000 people took part in that poll, thats £100,000 in Frontiers coffers, targeted at that feature. They get the point and assign resources to make that feature happen.

I am joking of course.

But the point still kind of stands. there are only so many resources (££). Frontier have to spend £ to reduce the time it takes for any one feature to happen, more ££ means less time. But office space is not infinite, and programming talent takes time to find, train and get productive. So really large dev teams need more producers etc.

My solution to this issue, is to do other things. Learn to code, play other games, watch TV. And then features magically happen as the months roll by. Hurrah!
 
I certainly agree this would be lovely. I strongly suspect next year is when we'll finally see it. It seems a logical progression from what we currently have, and assuming the content they introduce this year is as meaningful as promised, it would make sense to add more varied avenues through which to enjoy the game rather than extending the scope of landings to weather planets.

That said I wouldn't hold your hopes out for anything before either Christmas this year or 2017. I suppose it's entirely feasible that FPS elements are the secret project for the final Horizons update. Fingers crossed eh?
 
Hope they aren't wasting time/effort on something like this. I'm flying the ship to see the GALAXY, not to see the crew walk hallways to the bathroom/galley/bunk.
 

dxm55

Banned
It would take an incredible amount of work to create well-done procedurally generated weather worlds. A whole season in fact would be my guess, at least as much work to create the basic planet formation for the atmosphere-less planets we have now.

FP was one of the initial expansions of the KS. It will be delivered sooner than later.

True. It was mentioned. But then again, many things in the DDA were also eventually overlooked or pushed back.

The only arguments I can offer as to why atmo/Terran planet landings (Earth included), should take precedence over FPS is
- It was an integral part of gameplay in FE2 and FFE. So it's simply historical that ED should let players visit these planets, and soon
- The core gameplay of Elite revolves around flying your ship, and not FPS'ing around.

Which is not to say that FPS mode is unimportant. It would be fantastic to do walk around your ship, stations, or have your feet on the ground. But it all depends on what FD is prioritizing: Core gameplay, or additional features and extras?
 
I guess walking around (probably part of it) will be the next season, and atmospheric landing (further far away) will use that in some capacity.
 
Another thing with boarding actions would the floating pilot be scoop able and if so what happens to their ship?
 
Hope they aren't wasting time/effort on something like this. I'm flying the ship to see the GALAXY, not to see the crew walk hallways to the bathroom/galley/bunk.

Ya and I bought the game to do the same thing so I felt the same with horizons. The only reason I bought it was so I could do ground based missions, hang out with the others that had it, and peer pressure lol oh and barnacles and other cool stuff planet side.

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Walk around your ship and do what?

This would be another feature that, without benefiting from any kind of content, would become useless very fast.
Just like the Captains Quarters we have in EVE: https://wiki.eveonline.com/en/wiki/Captains_Quarters

How about immersion for players that want to do something while they're out exploring or doing something else that confines them to their ship? Also the captain's quarters would be a perfect hub for personal outfitting or ship to ship interactions like boarding/looting (acting as a safe room if your being pirated) etc.
Realistically speaking in game our ship is our home (the bigger ones can be at least) we spend the most time in them then anywhere else so ya it kind of makes sense.
 
It's difficult to predict. There are many reasons for doing either one or the other first but essentially, atmospheric landings are going to be HEAVILY affected by the fps aspect whereas the fps aspect can run quite happily without atmo landings for some time.

To illustrate:

If anyone remembers the that was X:Rebirth, you'll recall that ALL landings were the same area- landing/docking area with some NPC's, a corridor and a room or two attached. Very small, very samey.

This is something FD definitely need to avoid and so I think a modular approach to buildings/areas/sections would be best as they can be handcrafted to use the RNG to alter positioning, skins, etc. but I digress...

It's all very well putting all the systems, mechanics and assets together but the issue then is how to test for bugs/glitches/holes in objects? The only way to really test the building or area models and their collisions is to have at least a basic FPS system already in place (whether it is released or not it still needs to be functional in order to effectively test the areas).

This is why I suspect that walking about may very well be in place first, long before atmo landings are due. By and large, the main job in creating the fps aspect is adjusting controls for movement and interaction since, disregarding atmo planets for the moment, the areas we want to move about in are pretty much finished. As has been stated here before- and I have read such elsewhere- the interiors of the ships are quite complete; many oculus streams have used the posisional detection to move the camera around and examine the ships and, frankly, the only movement around a ship that will be necessary will be in the cockpit/flight deck when multiplaying, possibly heading to the bay to get in the SRV (unless they keep the lower panel feature in the pilot's seat) and, of course, to exit your ship via the ramp or potentially an airlock hatch for EVA activities in space.

The largest jobs for the FPS system will be in the coding, I think, except for stations, but again only one model would be used for each station type/size and re-used throughout, so again it is a smaller job for the asset department which, when added to the time given due to the later release of atmo landings, keeps the modelers, riggers, skinners and animators work to be getting on with while the coders do their thing.

This method of efficient asset employment can be seen in this current season of updates; many have questioned why the need for avatars so early? I think this is largely due to many of the issues in the game right now being code related and, to be fair, the coders have their work cut out for them. However, bringing in avatars this season not only keeps the asset crew busy but also lays groundwork for things like multicrew, mission personalisation and, of course, the FPS aspect.

This is all speculation of course so please feel free to add your on thoughts on this, I'd be interested to hear them :)

Regards

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Ya and I bought the game to do the same thing so I felt the same with horizons. The only reason I bought it was so I could do ground based missions, hang out with the others that had it, and peer pressure lol oh and barnacles and other cool stuff planet side.

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How about immersion for players that want to do something while they're out exploring or doing something else that confines them to their ship? Also the captain's quarters would be a perfect hub for personal outfitting or ship to ship interactions like boarding/looting (acting as a safe room if your being pirated) etc.
Realistically speaking in game our ship is our home (the bigger ones can be at least) we spend the most time in them then anywhere else so ya it kind of makes sense.

I think a captain's quarters/armoury is a great idea, and honestly, if there IS going to be boarding or planetary FPS combat (a la planetside 2) an armoury would certainly be an essential go-to area of your ship since we would need somewhere to store weapons and gear (imagine heading down to the armoury to change from your dashing Han Solo-esque outfit into a sapce suit for EVA or a hazmat suit for landing on a planet with a highly radioactive atmosphere......)

Although they may take the easy way out and have you change through a menu in the pilot's seat.....:D
 
I'd assume in 'update' terminology: the base game = "Season 1", update 1 = "Season 2", and update 2 = "Season 3". (Simply because it doesn't make sense to refer to the initial season as an update).

Yep, you're right as far as I know. We're currently coming up to Season 2 update 1 which is written as 2.1. I like how they've done it this way because it makes it easier for us to understand exactly where we are. Minor updates are incorporated into the version on the login window of course, but only using the season and major updates for large releases is a lot easier to understand.

+1 for FD getting something right! :D
 
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I can't wait for for "walking around" and I desperately hope they are "wasting" their time on this...
I can't think of any other update that would have more potential for game play than walking around.
It would/could add to every in-game activity/profession.
 
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