ADDED (When i refer to P2P that peer 2 peer )
Important notes before you continue
P2P, it’s a shambles most of the time, wings fall apart, Streamers can get in the same instance without a lot of work. Gankers find it hard to get customers, if they are playing outside their geographical zone.
(once I was winged up with people in the US, and in I’m the UK, best I got to see was a marker of where their ship was, in normal space, saw it flying around, but no ship, not same instance)
It impacts all game play and makes Elite feel like it’s held together with sticky tape, in regards to multi play.
I know how clever the P2P system is, the deves have show us… Nice work chaps and chappets, it really is an inspired bit of coding (not being sarcastic) but its hardly doing the job in a lot of cases. It works for casually bumping into people… works great as a solo player in Open, who likes the random encounters (that’s me) But not so great for groups of friends from around the world, or any sort of large scale event.
Not goanna have a 25 v 25 player battle, even if you could get that many in one instance, it’s not gonna hole together… yet the trailers for elite make it look so much fun (misleading eh?)
Wait, before you post
What I would hope could happen (even though it would be a big risk, just to test, and a waste of resources if it fails) is a subscription mode that runs on a real server (not a reel-to-reel server). See if people will play for it.
Sure, we may have the problem of complaints over it being open and such, and griefer , but we have all that already
. Would be nice if we could also have populated areas, with people from all-around the world.
For example; I was at the CG, must have been 8 commanders in my instance, maybe another 5 in a US bases instance, and who knows in other instances. That could have been an epic experience… but nah, we are all over the place, connection droppings out and … hmph.. it’s sub-par for an online experience.
And just a bit more before you post
ADDED:
To clear up where we should should be up to now. As i have addressed a few things, but no one seems to check all the posts.
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It more like a service, offering a more stable multi player experience, for them willing to pay for it. Not a forced payment to play the game... Not an advantage for paying a subscription. More like upgrading your connection to the game.
The game would be as it is, if (big if / unlikely if ) such a thing was introduced. and if it worked or failed, anyone that didn't want to partake in the server hosted instance mode... well they would be none the wiser... apart from maybe you would end up with a split between the standard P2P and Server hosted connection types... if people took up the option, in a trial. <something one poster brought up, as a fair point to talk about, but the topic when in reverse
Important notes before you continue
-I know Fdev chose Cosmetics over Subscription
-I understand this causes an issue with Life time passes
-I know not everyone has cash
-I know it’s less scalable than P2P
-know this has been discussed over and over.
-Don’t just post ‘No’ in this thread, it’s not smart, it’s not cleaver, its spam.
-I understand this causes an issue with Life time passes
-I know not everyone has cash
-I know it’s less scalable than P2P
-know this has been discussed over and over.
-Don’t just post ‘No’ in this thread, it’s not smart, it’s not cleaver, its spam.
P2P, it’s a shambles most of the time, wings fall apart, Streamers can get in the same instance without a lot of work. Gankers find it hard to get customers, if they are playing outside their geographical zone.
(once I was winged up with people in the US, and in I’m the UK, best I got to see was a marker of where their ship was, in normal space, saw it flying around, but no ship, not same instance)
It impacts all game play and makes Elite feel like it’s held together with sticky tape, in regards to multi play.
I know how clever the P2P system is, the deves have show us… Nice work chaps and chappets, it really is an inspired bit of coding (not being sarcastic) but its hardly doing the job in a lot of cases. It works for casually bumping into people… works great as a solo player in Open, who likes the random encounters (that’s me) But not so great for groups of friends from around the world, or any sort of large scale event.
Not goanna have a 25 v 25 player battle, even if you could get that many in one instance, it’s not gonna hole together… yet the trailers for elite make it look so much fun (misleading eh?)
Wait, before you post
- I’m not saying force a subscription service
- I’m not saying remove the P2P system
- I am hinting at a server based mode (open) for subscriber. Allowing for more stable , predictable instancing, as an option.
- I’m not saying remove the P2P system
- I am hinting at a server based mode (open) for subscriber. Allowing for more stable , predictable instancing, as an option.
What I would hope could happen (even though it would be a big risk, just to test, and a waste of resources if it fails) is a subscription mode that runs on a real server (not a reel-to-reel server). See if people will play for it.
Sure, we may have the problem of complaints over it being open and such, and griefer , but we have all that already
For example; I was at the CG, must have been 8 commanders in my instance, maybe another 5 in a US bases instance, and who knows in other instances. That could have been an epic experience… but nah, we are all over the place, connection droppings out and … hmph.. it’s sub-par for an online experience.
And just a bit more before you post
-I understand that it could cause issues with others platforms and how that would work… I dint care
trial it on PC, Consoles don’t need everything, just like the PC don’t get free multi accounts. We already forking out more.
-I understand it would be a huge investment of time and resources for Fdev, but would it be worth it? Would it make Elite shine?
-And the risks of a trail are – If it not used, then fDev have lost time and resources, that’s cash! and now they have dead code they gotta rip out. I know it not just an easy thing to do.
-also, I understand this would put none-open modes at a disadvantage with connectivity but hay
Open is about connecting with others players, more than solo and PG. So not really a good reason to disadvantage open players (if there is a need for such a service)
-I understand it would be a huge investment of time and resources for Fdev, but would it be worth it? Would it make Elite shine?
-And the risks of a trail are – If it not used, then fDev have lost time and resources, that’s cash! and now they have dead code they gotta rip out. I know it not just an easy thing to do.
-also, I understand this would put none-open modes at a disadvantage with connectivity but hay
ADDED:
To clear up where we should should be up to now. As i have addressed a few things, but no one seems to check all the posts.
---
It more like a service, offering a more stable multi player experience, for them willing to pay for it. Not a forced payment to play the game... Not an advantage for paying a subscription. More like upgrading your connection to the game.
The game would be as it is, if (big if / unlikely if ) such a thing was introduced. and if it worked or failed, anyone that didn't want to partake in the server hosted instance mode... well they would be none the wiser... apart from maybe you would end up with a split between the standard P2P and Server hosted connection types... if people took up the option, in a trial. <something one poster brought up, as a fair point to talk about, but the topic when in reverse
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