You've hit the nail! That's why there are so many of these threads lately.Someone's been in self-isolation waaaaaay too long![]()
You've hit the nail! That's why there are so many of these threads lately.Someone's been in self-isolation waaaaaay too long![]()
It doesn't help, but it sure is entertaining.It doesn't help that some infuse their real world ideology or young male toxic masculinity into this topic. But hey, it's pointless - so just relax.
Specifically, as I've said, you start with the systems security levels and state. Where certain states strengthen the security response and other weaken it. And then the security response itself, you can use existing game mechanics.So now imagine system X. System X is pvp but also has a planet or a reasource or is on the way somewhere, whatever.
Both kinds of players open and solo want what is in system x, but it can't be pvp and pve without our current system or flags or something. If its pve the pvp crew get sad, or a copy of it needs to be in the pvp side and vice versa.
You are using flowery language instead of an argument. "Meaningful gameplay loops" like what? We have a system where everyone is able to go everywhere and experience everything in the game. Your ingame solution divides the game board up into pvp and pve zones. That's not meaningful its just taking away from people what they want where they want it.
Eve uses that system and the consequence is PVP everywhere and players who never see 0.0 because they don't dare leave high sec.
Your proposal denies players of open and groups something they currently have, the ability to go anywhere and not have human conflict. It also denies pvp players the ability to start a fight anywhere.
All that in service to what? Specifically, not just nice sounding adjectives.
I'm aware of frontiers current public stance, doesn't change my stance. Frontier makes the decisons, but decisions made are not always necessarily the correct ones.Conflating player risk with all risk is common in these discussions.
There is no guarantee that players will face no risk from the game in any mode.
All risk from players is an optional extra - and no players can be encountered in Solo, making it a guarantee of zero risk from players.
To be clear, I'm not talking about any activities that players engage in that may, indirectly, affect how other player play - that's the BGS, Powerplay, etc. - and can be considered to be indirect asynchronous PvP if it is to be considered to be PvP at all.
The game is only neutered for those who want everyone to play in the same game mode. A different view is that the game facilitates each player to play how they want to, anywhere in the galaxy - taking into account the choices of other players who may not wish to share that gameplay or even interact with players.
Different players see different potential in the game.
Not every player sees this game as a game where all players are expected to play with each other and be available for, regardless how rare, PvP.
Not everyone shares the opinion that this game is a poor implementation - because the question is then what is the game trying to be. It's not trying to be an Open only game - which has been clear from the game design for over seven years. Frontier have been aware since the outset that not all players agree with their stance - and have not changed it to suit those who disagree.
As an aside, I was reflecting on the earlier discussions in this "debate" - specifically the first "threadnaught - 'The Solo vs Open vs Groups Thread'. One of Frontier's first confirmations of their commitment to player choice was linked in it soon after it was made (and about four weeks in to that thread):
It rather seems, with the recent restatement of who the BGS is for, that Frontier's stance with regard to player choice hasn't changed since then (investigation into possible Powerplay changes notwithstanding - as it was made very clear that Powerplay is the only game feature that might be considered for either Open only or an Open bonus).
Indeed.I'm aware of frontiers current public stance, doesn't change my stance.
Equally those decisions are not necessarily the wrong ones either - it rather depends on ones point of view.Frontier makes the decisons, but decisions made are not always necessarily the correct ones.
It might be - for those who choose to tolerate PvP and are content to be effectively limited to "safer" areas of a gameworld the size of the galaxy.If the game was an open only game, and allowed for players who wish to avoid pvp, do so in the game itself, rather than via modes, the Galaxy would be a much more interesting and dynamic place.
That's where the disagreement is - we all bought a game where risk associated with player interaction is entirely optional and has been from the outset. Some players can't accept that, some can - and while Frontier have been aware of this since the design was published, it hasn't changed their stance.No risk should be optional, only mitigated via smart play.
In which case those who don't want an Open only experience would play in Private Groups - and still affect the shared galaxy state while playing with like minded players.My two cents is that Open / Solo should be a choice at account creation, not log on. That keep the zone for the people who simply want no player interactions at all, but removes what i consider to be a cheat option where you simply remove all the actually dangerous opponents at times of your choosing.
This is coming from someone who has never killed another player and mostly runs from PvP, but always plays in open. Escaping ganks is ridiculously easy 90% of the time anyway, especially if you fly ships designed to be tricky to gank/pirate (for example i mine in a clipper. almost nothing can keep up, so interdictions just result in boosting)
In which case those who don't want an Open only experience would play in Private Groups - and still affect the shared galaxy state while playing with like minded players.
If the game was an Open Only game, I would not have bought it. I did buy it because I could decide when I wanted to interact with players and when I did not. Restricting me to areas in the Bubble if I chose not to interact is not acceptable to me.If the game was an open only game, and allowed for players who wish to avoid pvp, do so in the game itself, rather than via modes, the Galaxy would be a much more interesting and dynamic place.
No risk should be optional, only mitigated via smart play.
The only proposal in the post I quoted was regarding removing the session-by-session choice of which mode to play in - nothing was said about the fact that every player affects the single shared galaxy state.Obviously that would not be possible with his proposal. He is saying you decide whether to be Open or not at account creation, which makes perfect sense and would not harm those who prefer Solo or PG.
Groups are the best feature of this game in my opinion, allowing "Meaningful Interaction" with like-minded players. (Of course, such interaction may not be the one implied by other contributors here)In which case those who don't want an Open only experience would play in Private Groups - and still affect the shared galaxy state while playing with like minded players.
Given this proposal could not be implemented now before FCs carriers come out, I would simply elect for Solo, buy a second account, and then switch between open and solo by changing account, and have fleet carrier shared between both instances to facilitate this.Obviously that would not be possible with his proposal. He is saying you decide whether to be Open or not at account creation, which makes perfect sense and would not harm those who prefer Solo or PG.
What if my preferences changes every playing session?My two cents is that Open / Solo should be a choice at account creation, not log on. That keep the zone for the people who simply want no player interactions at all, but removes what i consider to be a cheat option where you simply remove all the actually dangerous opponents at times of your choosing.
This is coming from someone who has never killed another player and mostly runs from PvP, but always plays in open. Escaping ganks is ridiculously easy 90% of the time anyway, especially if you fly ships designed to be tricky to gank/pirate (for example i mine in a clipper. almost nothing can keep up, so interdictions just result in boosting)
It smacks of "my choice is to remove your choice regarding who you play with" - when playing a game, for fun.Isn't it interesting that the wish to remove freedom of choice of any player is only made by a minority of players who desire "Meaningful Interaction" (on their terms, naturally) with those players who they consider "Unfairly Advantaged" as they are unreachable by said players?
With a large chunk of the developed world in one form of lockdown or another it isn't surprising that this topic, and similar dissatisfied opinions over game mechanics, is rearing its head as folk are bored...It smacks of "my choice is to remove your choice" - when playing a game, for fun.
What if my preferences changes every playing session?
Sure, for someone who always plays in Open, this would have no impact on you. But why deny me the choice every time I log in?
And by the way, the way you can tell if something is a cheat option, you check if it goes against the rules of the game. If it isn't, it's not a cheat.
Edit: I also think that random encounter NPCs should be VASTLY more dangerous. So that mining in a shieldless T9 is actually a risky endeavour even in solo (it should be. In a universe where force fields exist to protect your ship from harm, and they dont cost a disproportionately large amount compared to other vital components, literally NO ONE would EVER accept being in a ship that didnt have them. It would be considered suicidal)
Standing ovation.If the game was an Open Only game, I would not have bought it. I did buy it because I could decide when I wanted to interact with players and when I did not. Restricting me to areas in the Bubble if I chose not to interact is not acceptable to me.