I have to say it's impressive that you know so much about the game and have such strong opinions about its direction and are really tired of this open/solo thing..after playing for all of two weekends.

I bit hard into it, and am already running out of things to do at 100 hours, which seems kind of unfortunate. Guess I’m expecting too much out of my 30 dollars, but I’d like to see a larger player count, this game rocks and I want it to succeed and grow tbh
 
Stopped reading after "I've been playing for two weekends".
I can be argued that because the game is so afraid to interact with the player, it presents itself as empty, but then the double edged sword is that when you look deeper... powerplay, srv and horizons content, thargoids, cgs, etc, you find that you can do the main three professions, and affect the bgs, but then..... what? Players want a larger meta game to run through. It won’t take two weekends to get that realization
 
Hi, so i’ve been playing ED for two weekends in Open and on PS4...

-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Hi, I've been playing ED in Open on PS4 since launch day, and that idea is beyond stupid. Sorry, that seems a bit harsh. Nope, it's a stupid idea. I wouldn't wish that on anyone I've killed. If you've only been playing that long then perhaps you don't know how easily/quickly someone with a proper PvP ship can kill a less prepared ship... <30 seconds.

As for feeling robbed or whatever by players in solo, boo hoo. I play in Open. Happy to take those risks. If someone attacks me and I lose a ship, fine. Earlier tonight, we finally got our second PS4 set up and my (13 yr old) son couldn't wait to try ED in a wing. He set off in his moderatley engineered Krait for Borann A2 where I was parked waiting for him, and yep, two wings of 'pirates' were waiting in SC. That would have been brilliant if he had lost that ship, including all the engineering! As it was, panic... he handed me the controller, I dropped, evaded, jumped out, and we logged into a PG and did a bit of mining. He absolutely loved flying through the rings and mining, and he'll be playing ED again. Because he can play in PG. I will encourage him to play in Open, but I doubt he'll ever become a ganker, which you can thank me for later - his win % on FPS games is sickening.
 
Hi, so i’ve been playing ED for two weekends in Open and on PS4.

Love the game. Reminds me of my Eve days without coercing me into giving up all my free time.

However I feel cheated with people who hide in Solo or Private Party Mode and still affect the regular game’s economy and PP.

Despite this I totally understand players that are less inclined to “getting ganked” shying away from Open.

Easy fixes we can debate about (because we probably will):

-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
tumblr_inline_o58r6dmSfe1suaed2_500.gif
 

Robert Maynard

Volunteer Moderator
If that’s how you feel why don’t you just play No Man’s Sky? More content, designed the way you like it.

Stop being conceited and go be happy :)
The same can be said for those who arrive in this game and "suggest" that it be changed to suit them - especially when other games are quoted as exemplars (in the opinion of the player making the change proposal).

Frontier chose not to make their game like EvE. I expect that's why quite a few players chose to buy it rather than EvE - as this game has already been designed the way they like it.
Not trying to penalize, just thinking of possible ways to grow the appeal of the game. I feel like it’s wasting it’s potential unfortunately ):
While the suggested changes may appeal to a subset of players, there's a strong likelihood that they would change the game significantly for a not-insignificant number of those already playing the game - and not in a good way. If their gameplay preference is to be disregarded so quickly, why should any consideration or support be offered to those seeking to make changes from the status quo?

I'd expect that every player has an idea what potential the game has - and some of those ideas will be diametrically opposed.
 
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OP wants more people in Open and then rewards them with no insurance. Lol

You are half-way there though.
No insurance should be the end sanction for C&P.
Kill enough players without a valid in-game reason (bounty hunting, PP, CZ) and you get kicked out of the Pilots Federation and lose access to insurance.

Now the scales are a bit more balanced.
The trader still doesn’t stand much chance against a Ganker’s death-boat but the Ganker is at risk of losing their ship.

It would be a similar hit and miss as ATR, failing to go for outlaws attacking other commanders, and full on punish players that try to bgs seriously.

"What? You tried flipping an enemy system's government? Supercops jumped on you the moment you opened fire? We'll be taking your ship now, permanently."

Way to kill that off to a level powerplay already is on. Regarding OP, this game has good guys and bad guys. They will always clash, as forum posts about ganking will always appear. It's nature running it's course.
 
-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.
If you think this won't encourage gankers to blow up people's hard-earned ships in suicide ganks in cheap ships just to collect salt as someone's billion-credit investment vanishes in a puff of smoke while all they lose is a suicidewinder, I have a bridge to sell you.

Newbies in babby's first adder/cobra are absolutely the players most at risk from rebuys as they've not yet learned how to make credits and a quick gank from a well-equipped and flown viper will absolutely set them back to square one - and the ganker will easily have the experience and a clean ship somehere to make the money back if they do end up losing their killship.

On the upper end of the scale, if you get rid of insurance, what you'll end up with is wings of diamondbacks or other cheap, cold ships waiting outside jameson to torpedogank people in their shiny new anacondas. 6 reverb torps (so any of the 2M2S ships) will drop any shield, a couple of wingmates with the same and your plant's gone. If it doesn't work, you've only lost like a million each, who cares?

Just like C&P, "consequences" like this end up affecting ordinary players the most because the PKers, who know they're going out with the intent of PKing, take steps to mitigate them.
 

Deleted member 38366

D
So what you’re saying is, so we have no more special people, is a single dedicated cross play open server, where you can see everyone and everyone sees you. I love it.

We simply never had. Nothing of that.

I highly doubt New Era would move to some dedicated Server model and i.e. with monthly subs and increased Instance sizes.
I guess even then there'd still be people complaining.
 
Hi, so i’ve been playing ED for two weekends in Open and on PS4.

Account registered today. And you played for 2 weekends?
Heh. I played for more than 3000 hours and it's not like it gives me any entitlement to make radical suggestions that will ruin the game for other people

So, are you a (possibly) banned vet? if so, that's a really low quality bait. 2/10 at best - and you get 1 point mostly for the iron man approach

Or you are a genuine sort of new player?
If that's the case re-read the post below.
And let it sink - same galaxy for everyone (well, less asteroids for consoles apparently), same effects from every mode.

Modes are here only to filter the other players out - because players are really optional - and not the game features.
Modes are also the reason why the game is still played regularly by way more than 100000 players after more than 5 years since launch.

Yes, it needs a while until it sinks why the three modes are an absolute necessity for the game. Do yourself a favour and give you that time. :)
What you want, is basically an ironman mode for all and the most thinkable brutish one at that! If it only would be possible, a dream came true for me (and a nightmare for many others). But that's never going to happen and sooner or later you will understand why...
 
I have always wanted an Ironman open only mode that is separate to all other accounts. So that no transfer of funds was possible.
Not just a single player following a self imposed set of rules, rather an optional Open mode with its own login and rule set.
With FCs that is now harder to do as FCs from Normal Open would not be possible in the Ironman Open mode.

And the only way it could work is if its an option. Any forcing of players in Elite at this point, into a more restrictive mode of any type, would not be met well by the community.
NMS offers an Ironman mode and its quite good fun to play.
 
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-Remove insurance, when a ship pops, it’s gone, including engineering and ship modules.

Why: gives worth to your money, opens up “cheap builds”, deters wannabe pirates from just throttling newbies and haulers with the risk of loss added.

I started to make a detailed response to the OP but, honestly, I can't get past this.

This has to be one of the daftest things I've ever read on this forum.

This would, in a single step, turn ED into "Space Fortnite".
Which nobody, inculding current PvPers, would be interested in.
And then the game would die.

If that was the motivation for this idea, good work. (y)
Otherwise, not so much.
 
Just FYI, Elite uses combination of two networking models. For BGS stuff like markets, system states, for discoveries in exploration, it's client-server interaction.
But for direct interactions between players, like flying in vicinity, shooting each other, etc - it's peer-to-peer networking, almost without any participation from ED servers. Consequently:
  • Player A can extremely easily to cheat any game mechanics, like making his own shields infinite
  • FDev tried to fight against it via reports+shadowbanning, but cheaters began massively making shields of their opponents infinite and immediately reporting them. After a lot of innocent players banned because of being framed in such a manner, FDev just gave up on counteracting cheaters
  • Interaction with with servers goes over TCP, while the P2P connections between players rely on UDP. So anyone can easily just block UDP protocol for Elite client, and play in Open, being still fully "isolated" from other players, like if he was in Solo
  • Having no any experience in game networking before (and free resources for much networking R&D, i suppose), FDev still didn't come up with anything (even just ideas) to resolve mentioned above issues, and is still even unable to identify all those cheats and tricks reliably, even when they are reported. Not speaking about prevention from doing them.
  • Taking into account P2P over UDP specifics, it's actually close to impossible to counteract cheaters efficiently even theoretically, and FDev will never switch back to full client-server model, like Eve, all above mentioned problems will never be solved.

So, taking all of that into account, that
  • fully-engineered ship takes ~2-3 months of average player efforts
  • gankers/griefers destroy player ships "just for fun" in a few seconds, and they often use cheats
  • unlike Eve, in ED you have no possibilities to avoid gankers if they noticed you
  • but again, you can use your own "cheats" like firewall block, to avoid gankers even in Open
Do you still think that your ideas aare viable? :D
Ive never seen so much wrong in one paragraph.
 
#1:

What is there to spend money on after you have your shops and modules? Literal no end game.
What really is end game in a sandbox game and above all in a open world sandbox sim game? ED isn't a story driven RPG.

I guess that, maybe, you are talking about end game, actually thinking about something completely different that is gameplay progression. If you don't mind I am going to rephrase your statement given that I would have guessed that what you really intend instead is gameplay progression: "How to give to a veteran player, someone who has already seen pretty all the game has to offer, at the moment, that he would think that he would find interesting, a proper sense of rewarding gameplay progression?"

And that's an issue for every sandbox game. Not just ED. Trust me, in every sandbox game, in their forums, sooner or later, someone make a post asking where is the end game content and he/she states that's a shame that exists a video game without any end game content, because, he/she continues stating, that it's impossible to have an interesting gameplay without any end game content, even without the promise of.

A part of seeing a personal issue about a player playing a sandbox game craving the end game content, back to the case of ED, I see bigger problems about a gargantuan lacking of starter content and half baked design & develpment of the content that is already present in the game, issues that should be addressed much before thinking of any advanced and veteran gameplay... ...never heard of a mile wide and an inch deep?
#2:

If cheating is that rampant the devs have bigger problems.
Actually, even much before cheating is rampant, it is already a severe annoyance, at very low rampage, on competitive games like any PvP, worse when cheating is done just to gank someone else.
 
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I bit hard into it, and am already running out of things to do at 100 hours ...
I think you're playing a different game than those who disagree with you and have many thousands of hours in the game.

I mean you are entitled to play the game any way you want, and have opinions about it, that's great. But those who have played thousands of hours over 5 years might be somewhat entitled to wonder why their game should be hacked apart based on your two weekends? Just a thought.
 
On a dark desert highway
Cool wind in my hair
Warm smell of colitas
Rising up through the air
Up ahead in the distance
I saw a shimmering light
My head grew heavy and my sight grew dim
I had to stop for the night

There she stood in the doorway
I heard the mission bell
And I was thinkin' to myself
'This could be heaven or this could be hell
Then she lit up a candle
And she showed me the way
There were voices down the corridor
I thought I heard them say

Welcome to the Hotel California
Such a lovely place (such a lovely place)
Such a lovely face
Plenty of room at the Hotel California
Any time of year (any time of year)
You can find it here

Her mind is Tiffany-twisted
She got the Mercedes Benz, uh
She got a lot of pretty, pretty boys
That she calls friends
How they dance in the courtyard
Sweet summer sweat
Some dance to remember
Some dance to forget

So I called up the Captain
"Please bring me my wine"
He said, "We haven't had that spirit here since 1969"
And still those voices are calling from far away
Wake you up in the middle of the night
Just to hear them say

Welcome to the Hotel California
Such a lovely place (such a lovely place)
Such a lovely face
They livin' it up at the Hotel California
What a nice surprise (what a nice surprise)
Bring your alibis

Mirrors on the ceiling
The pink champagne on ice
And she said, "We are all just prisoners here of our own device"
And in the master's chambers
They gathered for the feast
They stab it with their steely knives
But they just can't kill the beast

Last thing I remember
I was running for the door
I had to find the passage back
To the place I was before
"Relax", said the night man
"We are programmed to receive
You can check out any time you like
But you can never leave"
 
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