To keep playing Elite Dangerous

I tried a T9 for the first time today. Had been running transportation missions in the 45-50mil a pop range for 900-1100 tonne loads. Had been using a T8 but the number of trips was becoming an issue so threw together a T9 from bits I had lying round. I’m hamming the credits at the mo as I’m toying with getting an FC and not sure if the upcoming new feature will need plenty of wedge to get involved with. I’m up to 5.1bn in credits now and planning on getting a Mandalay next week and possibly going on another exploration trip.

I have to say the T9 is an utter pig to fly, makes a ‘Conda feel agile! I used it for a few hours and was interdicted twice but no biggie, it has an engineered A rated shield and 3 A rated shield boosters so just submit, shield tank and low wake out. I consider it a fail if the NPCs even get the tether attached, you can avoid a lot of potential interdictions by flying smart to the station and smart use of SCO. Had the NPC threats in comms many times but only actually got interdicted twice.
It gets more difficult as you move up in (combat) rating.
The NPC's get better.
I rarely use my Type 9 nowadays, now mostly a well shielded and armed Python mk1 for hauling and general purpose.
I don't like running away from NPC's, i usually confront them.
I will get a Type 8 once it becomes available in game.
 
It gets more difficult as you move up in (combat) rating.
The NPC's get better.
I rarely use my Type 9 nowadays, now mostly a well shielded and armed Python mk1 for hauling and general purpose.
I don't like running away from NPC's, i usually confront them.
I will get a Type 8 once it becomes available in game.
When you do you will find it very difficult to confront NPCs without submitting, in fact the last NPC who messaged me never got into interdiction range before I jumped even though I didn’t start the countdown till after the don’t run message.
 
It gets more difficult as you move up in (combat) rating.
The NPC's get better.
As does your own ship handling abilities.

the last 2 that tried to interdict me last weekend, probably my own fault, some sort of civil conflict or war, anyway I jumped into this system scooped and scanned in an unarmed empty Asp x and 2 attempted interdictions later I finished my scanning, both attempts started without warning and while I was at 0 throttle.
 
I’m only dangerous combat rating but Elite in Exploration and 2* Elite in trade and I’ve not lost an interdiction in years - I submit and take the juicy bounty if I’m in a combat capable ship. My T8 and T9 don’t have weapons so it’s avoid the interdiction in the first place then if that doesn’t work it’s win the tug of war mini game.

The T8 is great handling in SC, winning the tug of war is a doddle.
 
When you do you will find it very difficult to confront NPCs without submitting, in fact the last NPC who messaged me never got into interdiction range before I jumped even though I didn’t start the countdown till after the don’t run message.
what is the "interdiction range" ..??.. and how do you know when to jump away from the NPC trying to interdict you..??..
 
what is the "interdiction range" ..??.. and how do you know when to jump away from the NPC trying to interdict you..??..
The range is I think time based, ie how many seconds away from you they are, but I don’t know as I have not tried to interdict something since I was starting out. So the range is the point at which the interdiction starts.

I, as usual explained badly.
I was travelling to a system several jumps away, while I was passing one intermediate star to line up for the next jump point I received and noticed the “That’s a big load I’m surprised you made it this far” message. At that point I had cleared the star and the ships heat had started to drop so I pressed the jump button the pirate was still close by the star and hadn’t started the interdiction before the timer completed and my jump started.

Now pirates had tried this before at other stars but usually they either got to close to the star and were pulled out of cruise by its exclusion zone or got close enough to start the interdiction which I fought if with minimal effort, once I nearly managed to line up on the jump marker long enough for the jump to take me to the next system but the pirate lost the interdiction first.
 
what is the "interdiction range" ..??
It is measured in seconds of distance at the speed the interdicting ship is travelling.

E.g. a 2A interdictor has a range of 10 seconds, so if the interdicting ship is moving at C20, it can tether a ship up to 200 Ls away & so on... This is for a ship that is within a narrow cone of influence in front of the interdictor. Engineering can alter range, cone width , but I don't think NPCs have them engineered.
 
and how do you know when to jump away from the NPC trying to interdict you..??..
As soon as you get the message, do not hang around looking for whoever is trying to interdict you just SCO boost away from where you are so you put distance between yourself and them, then its probably safest to jump into a nearby system wait a couple of minutes before returning to the system and proceeding to your target station.
 
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