To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

For some reason Frontier don't understand "high risk high reward".
pvp/open mode is high risk no reward.
solo play is low risk high reward.
That's not how I see it. Open mode has all the same rewards as Solo and it's hardly ever more dangerous.

I think we've gone beyond the "risk" idea; other players aren't a great danger, once you know what you're doing random attackers just waste your time. You hardly ever meet them either unless you're at a CG system.
 
Social is a positive attribute. Antisocial a negative one. Griefing is antisocial. That's how I use and define "social".

Well that's not what the word means in the English language.

Broadly speaking, social is the opposite of solitary. It's what people are when they group up and act together. It doesn't have positive or negative connotations. Antisocial may have some negative connotation in the vernacular, but formally, it generally does not.
 
That's not how I see it. Open mode has all the same rewards as Solo and it's hardly ever more dangerous.

I think we've gone beyond the "risk" idea; other players aren't a great danger, once you know what you're doing random attackers just waste your time. You hardly ever meet them either unless you're at a CG system.
Solo is not dangerous at all, you can avoid being hyperdicted with a type 9. In open, you won't be able to that and you're most likely gonna die to a person with a pvp oriented ship. Sure you can take some measures yourself, but at the cost of less cargo space, less jump range etc, resulting in a less rewarding environment.

I don't even have shields on my cargo Cutter to maximize cargo space. I don't have any protection on my taxi and explorer ships.
 
Solo is not dangerous at all, you can avoid being hyperdicted with a type 9. In open, you won't be able to that and you're most likely gonna die to a person with a pvp oriented ship. Sure you can take some measures yourself, but at the cost of less cargo space, less jump range etc, resulting in a less rewarding environment.

I don't even have shields on my cargo Cutter to maximize cargo space. I don't have any protection on my taxi and explorer ships.
Yes, we know that players in metaships can be more dangerous. Some still don't care about that. Some don't care about dangerous at all.
 
Exploration expeditions and the counter expedition to shoot them down are pretty easy to ignore if one isn't tagging along.

I set off on DW2 with the intent of following it around until I got bored and using it as a good opportunity to for my CMDR to visit Colonia for the first time. The exploration data would come in handy for BGS work, I'd get to see some new sights, meet some new people, and probably get to shoot at some stuff. It was paced rather slowly, and the bulk of the expedition was through rather dense sections of the galaxy, so there was no practical downside to taking a combat Corvette and just making room for a class 7 scoop, a scanner, an SRV bay.

I didn't sign up for the 'official' expedition because it seemed overly exclusionary (to the point of being snobby and maybe a bit paranoid) and rather poorly run. Not that there was any reason for me to try to get into the private groups anyway...I had no intention of leaving Open and the idea of helping stragglers who couldn't get a ticket on the safe bus, but still wanted some potential for interaction, was appealing.

Great post/reply!

That sounds like a great little adventure!

Oh, there were definitely some DG participants who were out primarily to irk other players and generate controversy, with little or no regard for in-game contextuality, but it's hard to call the endeavour antisocial.

There was quite a bit of organization involved and no personal animosity by most of the DG participants I encountered against anyone. Nor were the participants challenge adverse. I spent the better part of a week being chased around Colonia by various DG wings...and it wasn't because they were having an easy time destroying my CMDR's ship (never got shot down); it's because they knew that I knew what I was doing and knew I wasn't going to be 'hiding' from them.

Attempts at shooting my CMDR down aside, most of DG actually seemed pretty amicable; and, unlike with some DW2 participants, I didn't get any out-of-character hatred or vitriol from any of them. I recall one notable example of when I tried to find someone to top off the hull on my ship and was lambasted by DW2 in system chat; some apparently thought I was trying to lure them into a trap. In reality I just wanted my 100% hull back (every little bit helps with all those phasing weapons around) and didn't know how long it would be until I was at the next station or waypoint. I ended up having to ask a gank wing, that attacked my CMDR no less than ten times over the course of the journey, to repair his ship, which they did.

Sure I understand. I didn't want to imply that PvP players or gankers are antisocial in such a sense. Just seems to me that the entire idea of let's follow a fleet of peaceful explorers around and blow up their ships seems an enterprise with the intent of griefing other commanders.. Maybe I misunderstand and this should be seen as a wholesome activity in ED open mode?

My idea of consenting PvP would be along the lines of, let's head out to San Tu and have a tournament, let's patrol Archenar (because we are imperials) and shoot any commanders that are wanted, let's go have a war for PP or BGS reasons, let's form up a few wings for convoy duty against commander pirates, Let's form up a wing and go and get one of the most notorious commanders in the galaxy, etc, etc. Of course some of this would need mechanics from FDev to encourage PvP..

The potential ramifications are related to the fact that that we have a game that, by design, allows, even encourages, both direct and indirect competition within the context of a universally shared setting. We can take sides in conflicts, put names on factions, align with factions, and shape (if only in a superficial way) the political and economic reality our CMDRs interact with and exist within. If everyone gets to play by their own set of rules and still succeed, it creates a powerful incentive to choose the absolute lowest difficulty set of rules in order to maximize one's success, and thus one's competitiveness, with least effort.

Try to give everyone what they want in a competitive setting and only those utterly indifferent to the competition get what they want. To a significant extent, this has already been realized. The people most happy with Elite: Dangerous are those who are content treating it as a single player game, who can ignore all the aspects others are supposed to have agency over.

I suspect that this is correct, possibly unfortunately!

I suppose the fun is in the uncertainty of how a CMDR will respond. NPC are formulaic and predictable in the extreme. CMDRs...less so.

It could also be argued that your CMDR's inability to protect their passengers from rare, but foreseeable, dangers of a cutthroat galaxy was tantamount to spacing them. There is no one right way to perceive such incidents.

Yes you're right about that. I'll look at it in that light in the future. No need to be bottom hurt about the past! :D

For the third Colonia bridge CG I flew a 744t T-9 in open in the bubble and didn't get attacked a single time. Just got the impressions that occasionally some clowns tried to position their ships so that I couldn't land, but it worked out well in the end. I think that someone blew up once, trying to suicidewinder me, and once I think someone intentionally tried to wedge me in the slot, but that might have been an accident. I was at it for a while too as I ended up in the top 10%.

I also don't really need to max out such missions any longer, as I'm a billionaire with a carrier and enough ships, Admiral/Prince, and soon triple elite, so not all that much left to grind in the game. Possibly I've cheated myself out of many hours of gameplay, but I'm beginning to understand that PvP will be one of the few end games.

I was a bit frustrated about the slow gathering of materials and the vulnerability of my ships, so I've done the youtube relogski for a while, then stacked pirate missions for cash... But it's ok, I still have to get better at FA off, PvP, and I always have the Thargoids and all the Odyssey stuff to look forwards to.

I've been flying around Shinrarta Dezhra for the last few days in the hope of getting interdicted (I want to practice getting away from real commanders), but so far no sealclubber or ganker wing has taken the bait :( :D
 
Well that's not what the word means in the English language.

Broadly speaking, social is the opposite of solitary. It's what people are when they group up and act together. It doesn't have positive or negative connotations. Antisocial may have some negative connotation in the vernacular, but formally, it generally does not.
That would be antisociality.
The gankers/griefers/campers/seal clubber's display antisocial behaviour.
 
For the third Colonia bridge CG I flew a 744t T-9 in open in the bubble and didn't get attacked a single time.
Seriously I am asking myself if I do play a different game. What platform you playing? In Ody PC there were a lot gankers. I did not get interdicted every run, but every third run on average. And constantly people in sys chat were complaining about being ganked. There were also some anti-gankers there. Is the game experience so different depending eventually on platform, perhaps time of log in or whatever? When you get into the top 10% you must have made a bunch of runs. And never been tried to gank? Curious.
 
The gankers/griefers/campers/seal clubber's display antisocial behaviour.

They also display highly social behavior if they are working in concert to achieve their goals, promote their actions, and solicit responses.

It's not the degree of sociality people take issue with.
 
Seriously I am asking myself if I do play a different game. What platform you playing? In Ody PC there were a lot gankers. I did not get interdicted every run, but every third run on average. And constantly people in sys chat were complaining about being ganked. There were also some anti-gankers there. Is the game experience so different depending eventually on platform, perhaps time of log in or whatever? When you get into the top 10% you must have made a bunch of runs. And never been tried to gank? Curious.
I'm on PC in Europe, only 2 commanders blocked, maybe I should undo that.. :D

I tried in EDO, and hardly saw anyone. I also went into the McDonald concourse and saw no body.

I also saw chat about gankers in system chat.. I do have port forwarding properly setup in both EDH/EDO and AFAIK a decent service provider. Shrug.. I have been ganked in the past on CGs, and saw quite a lot of commanders around the station, most seemed to be cargo carriers though.

Edit: I did most of the CG in EDH, don't want to get into a hairball and risk having my FPS drop to slide show :D
 
I took a quick little trip to Sol just before, allied with Monther Gaia, so thought I'd drop in and pick up the Fed Navy mission to get admiral rank. Fine flying in, but coming back with some syntheic food the mission included a couple of conda npc interdictions. While doing the do some utter useless tool dropped in and had a go. I didn't fire back, waited for the npc to go down then boosted away. I obv have better thrusters (both in corvettes) He almost got me though phew... I said something like "your a coward for trying to take me out while I'm busy" and "I dont really like pvp'ing, trying to gank other players is a bit meh by the way.". Got some fruity responses, little bit of an unpleasant person. Makes you wonder what they are like in real life. ** but to be fair it was my fault for playing in a hot system in open ** :D
 
They do seem to be quite sociable with members of their clique - it's their interactions with those outside the clique that tend to be problematic.

That's hardly universal among, and not limited to, the PvP ganker type. Anyway, I try not to overgeneralize.

Regardless, antisocial behavior doesn't preclude social behavior, which is how this tangent got started.
 
I don't even have shields on my cargo Cutter to maximize cargo space. I don't have any protection on my taxi and explorer ships.
Shields are your friend if you do hamfisted landing :) Or when you call your ship from orbit and autopilot decides to do hamfisted landing. Thats why I have shields on exploration ship. Nothing great but usefull.
 
This is how I would improve the open experience and add some extra flavour to the galaxy without adding a lore breaking PVP flag


Remove hollow squares allowing players (wing members could be colour coded) to mingle with the traffic why should players be treated any different to NPC's? make the cargo scanner work in SC maybe only during an interdiction, add a deployable distress beacon (maybe limit it to trade ships with a minimum amount of cargo bays or require the ship to be unarmed) also the beacon would allow actual bounty hunters to go after pirates/gankers,

Vastly increase the time to kill encouraging cargo theft and more interaction rather than mindless murder... engineering really unbalanced the game and its never been the same since right now a vanilla A-rated T9 can be vaporised in literal seconds in an engineered PVP death boat which is ridiculous,

Fix C & P response by adding a max security state so aggression in max-high systems would be a real risky discission to attack, med would be as high is now with low/anarchy a near free for all

Add open only conflict zones with small/med/large/mixed ship zones where you are loaned combat ships by the competing factions, or you get to use your own ship with the faction covering the rebuy cost if you die in the CZ (this IMO is what CQC/Arena should have been and would of made it part of the main game)

Those are just a few ideas so many easy wins seem to get ignored 🤷‍♂️
 
Last edited:
Back
Top Bottom