I mean, if somehow that was a good way of manipulating BGS or something (i guess it was for a bit, with the LTD craziness, lol) if would be an improvement over the current 'click on ze menu' best option.Subsurface deposit mining.![]()
I mean, if somehow that was a good way of manipulating BGS or something (i guess it was for a bit, with the LTD craziness, lol) if would be an improvement over the current 'click on ze menu' best option.Subsurface deposit mining.![]()
It didn't need to be mentioned specifically - as the "have to be exposing all players undertaking these activities to possible resistance from other players" covered forcing players to play in Open, a PvP-enabled game mode.
.... unless the resistance was indirect and asynchronous? In which case the existing mode shared game features already cover that.
The game needs to be playable by all players - not just those at the top end of the skill distribution - and Frontier seem to set the challenge of their game taking all players into account.Yes, i cant personally see how you could make it a high skill ceiling competition without combat.
For some, maybe - however it's a simple fact that half of players are at or below median skill.Id be perfectly happy to listen to suggestions on that though, its just that, currently, most of everything else in the game is extremely easy and impossible to be either good or bad at.
The game needs to be playable by all players - not just those at the top end of the skill distribution - and Frontier seem to set the challenge of their game taking all players into account.
For some, maybe - however it's a simple fact that half of players are at or below median skill.
Indeed - and we all have the same tools available to us in the competitive aspects of this game.And thats fine - a competion has to have losers as well as winners.
Demanding to have mode shared content retrospectively PvP gated in a game where PvP itself is optional and all players bought the game on the same terms gets no sympathy from me either.Demanding to be a winner without wanting to also be good at anything doesnt really get any sympathy from me, to be honest.
Im actually not demanding that.Demanding to have mode shared content retrospectively PvP gated in a game where PvP itself is optional and all players bought the game on the same terms gets no sympathy from me either.
In which case it's a demand for the skill requirement of existing content to be increased to suit those who consider themselves to be highly skilled at the expense of those who are not.Im actually not demanding that.
I take it you just dont want there to be competition in these areas at all?In which case it's a demand for the skill requirement of existing content to be increased to suit those who consider themselves to be highly skilled at the expense of those who are not.
Nope. There is already competition in those areas - available to all players who wish to engage in it, by design.I take it you just dont want there to be competition in these areas at all?
It is, however the most effective may be those with more time rather than more skill.It should be clear that you cant have meaningful competition unless its possible for some players to be better than others, right?
I dont consider that to be good gameplay, but i completely see where you are coming from now.It is, however the most effective may be those with more time rather than more skill.
Should BGS & PP only be available in Open? No. The game is designed around optional PVP, not "PVP moar Dangerous".
Some cant be bothered to grind that cap out for basic gameplay.@DarwinPon
Er no...
Try engineering your ship to fight back.
I take great joy in killing griefers. They do not like nor expect it.
And that's gameplay
Was the PvP optional in those MMO?I think i can see why the previous MMO ive played didnt have this problem (problem being people complaining about being killed by other players) - they were all race vs race games. So there was always an inbuilt justification for any PvP - Im an Accretian and you are a Bellato (insert races from whichever game). Space robots hate space midgets and we are at war, was all anyone ever needed. It was still ganking, gear based and one sided, but there was RP justification, automatically.
Not really caring about RP i never really realised that was the deciding factor.
No it was not.Was the PvP optional in those MMO?
Which is another difference between them and this game - although those games effectively had PvP-flags in operation between players of the same race.No it was not.
In general, each race had its own leveling zone where you get get to (for example) level 30 out of 50 and the other races would not be able to access those zones. But, after that, most of the leveling areas were shared (and there were 'war' zones you could go to at any level), and another race could attack at any time. Same race PvP was not allowed/possible outside of duel requests which didnt mean anything.