To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Explorers mostly sell their data to the first port they arrive after returning to human inhabitated space. They just don't know who or if this is an enemy of some other faction concerning some strange PP or BGS mechanic. So I personally would expect from you to get in touch with this explorer and negotiate what to do. I personally would be open for some suggestions from you where I should sell my data instead if you can explain to me your intentions. I hope you do this and not blasting some poor explorers without them even knowing why or what the background is.

If they are unpledged, of course always asking for good manner and say o7... if they're pledged to a power, better to stay away from enemy powers' systems.

I mean, this is just a general suggestion "for personal safety".
 
If Elite Dangerous were capable of often hosting instances of hundreds or thousands of players on the same server, in the same place, it would absolutely be deserving of the MMO pedigree FDev's marketing department has placed upon it, and you'd see those players at every Community Goal. We know this doesn't happen. ED's peer-to-peer instancing mechanics have to be fought, finagled or negotiated with just to get 20+ players in the same place.

The record for most CMDRs in one mass jump is 127. That's one person fewer than it would take to fill a single Battlefield 2042 lobby. And that number was hit, to my knowledge, once. It is not germane to the typical experience of someone who often plays in Open.

If the game you're playing doesn't have the server capacity to support anything beyond the persistent world literally referred to as the background simulation and is dependent on demonstrably unreliable and inconsistent P2P instancing for players to even see each other, you're not playing an MMO. More than 8 people, enough to fill an arena lobby in Halo, is not a sure thing, and it gets progressively worse from there.
I definitely wouldn't call ED an MMO. Given that description I'd expect to be able to meet many more players at once than is possible in ED. In fact I see it as basically a single-player game, with a few multi-player options bolted on.

It's clear that FD have chosen to advertise it as an MMO though. I think they'd do better to find a more accurate description.
 
Inara is by far the tool of choice for many cmdr's for years.

It's a good statistical sample.

Unless of course, you're prepared to offer up something actually concrete data-wise versus baseless rhetorical semantics.
3.5 million copies of ED (base game, not counting expansions) were sold as of April 2020. As of right now, there are 188,996 ranked CMDRs on Inara. That's a whopping 5.3% of all people who bought Elite Dangerous, assuming FDev hasn't had a single additional sale in almost two years.

This doesn't factor the number of players who've left the game due to grind, content, lack of other players (in a supposed "MMO"), or what percentage of concurrent players at any one time are also on Inara.

Inara is at best a single data metric. Calling it a good statistical example is a stretch.
 
My response to the "requested data point," was "figure it out for yourself." There are 280k registered commanders on Inara. All PVP kill are registered regardless of registration.
Only those involving contributors could be included in the dataset.
12 million accounts IIRC
If the claim is accurate it would indicate perhaps 1.5% of a self selecting sample.
Not particularly representative.
 
Last edited:
My response to the "requested data point," was "figure it out for yourself." There are 280k registered commanders on Inara. All PVP kill are registered regardless of registration.

3.5 million copies of ED (base game, not counting expansions) were sold as of April 2020. As of right now, there are 188,996 ranked CMDRs on Inara. That's a whopping 5.3% of all people who bought Elite Dangerous, assuming FDev hasn't had a single additional sale in almost two years.

This doesn't factor the number of players who've left the game due to grind, content, lack of other players (in a supposed "MMO"), or what percentage of concurrent players at any one time are also on Inara.

Inara is at best a single data metric. Calling it a good statistical example is a stretch.
5% sample is pretty awesome all things considered.

Nevertheless, ALL PVP KILLS ARE CAPTURED, regardless of registration on Inara.

It's fairly easy to see the "rampant," ganking problem is a hyperbolic fabrication.
 
Only those involving contributors could be included in the dataset.
If the claim is accurate it would indicate perhaps 1.5% of a self selecting sample.
Not particularly representative.
Wrong. Inara gets data directly from ED servers as well via api. I realize computers are far different than an abacus.
 
If, and only if, either the attacker or victim are registered on Inara and upload the relevant logs / connect via the API, confirmed with the developer himself.


If unregistered cmdrs attack/defend it shows up anonymously "cmdr Player":

1643827295190.png
 
On another note, do you have any data, or can you point to any relevant data? I'm interested in this ganking pandemic.
Statistics and some data uploaded to some website is a academic discussion. The preference how to deal with ganking is a personal one. You said you were ganked...what?...4 or 5 times in several years? Nice! Seems you don't play your so called MMO game together with other players that much. Go and participate at some CGs. In open please. And not on console. Then you will know about how many players are ganking. Yes, outside of CGs and some engineer systems gankers or other players in general are seldom. But if you talk here about ED being a MMO then the adequate playstyle were to play there where many other players are.
 
I was trying to frame the argument in the most favorable light to Murky Dregs' point. That even 5.3% of people who play Elite Dangerous also participate on Inara is in itself an unrealistically generous figure.
I'm waiting for someone here to actually produce a real number illustrating how many people are playing per day on the regular, and out of that how many have been ganked.

So far I'm the only one who can illustrate with some sort of metric however incomplete.

It's a sample.

Not much ganking going on relative to the population.

Doesn't seem to be a great concern of FDev either.
 
Back
Top Bottom