To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

been reading this thread with interest, i have only just started playing ed again after maybe 4-5 years, mainly because i finally gave in to buying oddysey, and now play in vr after getting a quest.
During my hiatus i have mostly being playing survival games, Ark survival evolved and Conan Exiles, now i myself am mainly a PVE player, so i play solo in ED, years of experience has shown me the world of gankers quickly ruins your day.

What i likes about those survival games (and lots of other games) is that you have a choice of multi-player solo PVE or PVP, you choose the one you like, buth with other players and npc, but in PVE servers, you can't be damaged or hurt by other players, only the npc's.

So on this basis i would like to see solo become multi-player PVE, and open become PVP, players have a simple choice, everyone is happy.
 
Would you drive in public road if certain percentage of drivers were actively trying to crash you, and consequneces would be for them just slap on wrist....
Tthe consequence for you in ED is literally zero, since your CMDR can never die - which you very much can IRL where a certain (negligible, but very much real) percentage of drivers are actively trying to crash you, and still you are willing to take the risk. :)
 
Why deny those who don't want to play among other players at all the ability to do so?

The addition of an Open-PvE mode would be a more equitable solution.
good point, so include a single player or keep solo as is, but i would really like to see a mp PVE server too, so i could interact and take part with the community, it's a pity that the very popular Mobius servers are not officially replicated yet. In fact after i re-learn the game some more, i will probably be heading back there, altho there is still the occasional hothead/ganker that gets in there.
 
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I mean the answer is simply to just beef up NPC police presence in engineering and CG systems and provide a huge bounty bonus for taking down a player with a bounty on their head in one of those systems.

Outside of those 2 areas and Shinrarta I never even see other players.

It makes sense from a roleplay perspective as well. Brewer is paying all this money for people to deliver goods for Colonia Bridge but can't be bothered to protect this supply ships? And the payouts would make it worth it to show up to a CG just to fight the gankers.

I would much rather see that combined with no BGS impact in solo instead of some weird open but pvp mode.
 
And I am saying that shouldn't be so. You should be able to defend your territory from attackers. The BGS is very much a multiplayer aspect of this game but people can undermine you in secret.
The stated function of the BGS is to make the galaxy seem responsive and alive; it's not intended to provide a territorial PvP game. You can choose to use it for such a game, but there's no point being put out if other players don't use it the same way.
 

Robert Maynard

Volunteer Moderator
And I am saying that shouldn't be so. You should be able to defend your territory from attackers. The BGS is very much a multiplayer aspect of this game but people can undermine you in secret.
It's been clear, since the game design was published (over nine years ago) that there are backers / players who can't accept that the design of the game does not suit their play-style preference, i.e. players don't need to play with them to affect mode shared game features. That's neither the fault of the game nor the players who accept the game for what it is.

I agree that the BGS is a multi-player aspect - as all players affect it - however this is a game where PvP is an optional extra and no players need to engage in it when engaged with any game feature (except CQC, of course - but that's out of game). Players in all game modes have the same tools available to them to affect the BGS - while some may wish to engage opposition in PvP it's not for them to impose their game preferences on other players.

Those who prefer PvP don't have any special claim to the BGS or any other mode shared game feature - we all bought access to them when we bought the game, regardless of play-style preference - and we all bought the game on the same terms.
 
It's been clear, since the game design was published (over nine years ago) that there are backers / players who can't accept that the design of the game does not suit their play-style preference, i.e. players don't need to play with them to affect mode shared game features. That's neither the fault of the game nor the players who accept the game for what it is.

I agree that the BGS is a multi-player aspect - as all players affect it - however this is a game where PvP is an optional extra and no players need to engage in it when engaged with any game feature (except CQC, of course - but that's out of game). Players in all game modes have the same tools available to them to affect the BGS - while some may wish to engage opposition in PvP it's not for them to impose their game preferences on other players.

Those who prefer PvP don't have any special claim to the BGS or any other mode shared game feature - we all bought access to them when we bought the game, regardless of play-style preference - and we all bought the game on the same terms.
I don't understand why Solo players get so defensive. All I was doing was sharing my opinion in this thread that was created by someone trying to get the game custom tailored to their play-style.

All you all ever want to do is fight, except in the game.

Cool your jets.
 

Robert Maynard

Volunteer Moderator
I don't understand why Solo players get so defensive. All I was doing was sharing my opinion in this thread that was created by someone trying to get the game custom tailored to their play-style.
PvP proponents have been attempting to persuade Frontier to remove game features from those who choose not to play with them for years - and Frontier has not acceded to their demands, so the discussion goes on.

The reaction is not "defensive" - it's simply recounting the facts of the matter, i.e. we all bought a game where all players affect the shared galaxy and where PvP is an optional extra.
All you all ever want to do is fight, except in the game.
Not wishing to engage in PvP in the game is quite common - as PvP is an optional extra that no-one needs to engage in. It's worth noting that, from the recently posted INARA stats (covering tens of thousands of players over a thirty day period), it's seems to be clear that over 90% of players don't get involved in PvP, either attacking or being attacked by other players.

Engaging in BGS activity, on the other hand, is something that all players can choose to do, if they wish.
 
And I am saying that shouldn't be so. You should be able to defend your territory from attackers. The BGS is very much a multiplayer aspect of this game but people can undermine you in secret.
It doesn't occur to you that the concept of territoriality in space is an absurdity. It isn't your territory.
It can be neither claimed nor enforced except by system permit, itself an abstraction.
 
PvP combat has got to be about the least effective and least efficient way to influence the BGS. Even if every one was in open, you are not going to stop someone trying to alter the BGS of a system by trying to find and kill them on every platform, in every time zone. You are going to beat them by filling the correct buckets. Any time spent on trying to win via PvP combat is time better spent filling buckets that matter. Usually, the most efficient way those buckets are filled, is by completing missions and beneficial trading with the faction you wish to support. Even in cases where combat is needed to get the desired BGS effect, killing NPC's will always be more efficient than PvP.
PvP was tacked onto ED. It might have been planned from the start to have PvP, but the game does not reward players for engaging in it. In fact, it normally penalizes them for it in one way or another. Enjoying PvP is the only reward for it most of the time.
 
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I don't understand why Solo players get so defensive. All I was doing was sharing my opinion in this thread that was created by someone trying to get the game custom tailored to their play-style.

All you all ever want to do is fight, except in the game.

Cool your jets.
Because some open players constantly try to impose their way of playing on solo or PG players. And since FDev didn't budge, these players belittle them by calling them carebears & cowards.
 
That's neither the fault of the game nor the players who accept the game for what it is.
Thank you all.
I usually read wrong opinions about BGS, but here I see that many have a correct understanding of what it is.

But I partially disagree with YOU. The effect on BGS players is not proper game design. Can 3 people on Cutters influence a system with 20 billion inhabitants ?
Where is the accounting of NPCs for the game ? That there are no NPCs in the game ?
If done correctly people would play in BGS as it should and did not try to bend the whole star system under themselves, and there would not be any complaints to single players.
 
The effect on BGS players is not proper game design. Can 3 people on Cutters influence a system with 20 billion inhabitants ?
That's where FDEV dropped the ball. One player's effect on the BGS is at least 1000 times too high.
People game the BGS like it was PowerPlay or something...
 
And I am saying that shouldn't be so. You should be able to defend your territory from attackers. The BGS is very much a multiplayer aspect of this game but people can undermine you in secret.

BGS and powerplay suffers for same reaons... one party hiding to avoid confrontation condems the other to the same grind.

It's "design", it's "the game we bought", etc. well the game is dying and this is another reason why.

May be the "I don't see anyone in open" -> "Game is dead" isn't that wrong at this point...
 
As the moderator said. Open play players, and PvPers by extension, do not have a monopoly on the BGS. They never did. It was never advertised as that, and in fact was advertised as the exact opposite. If you have a problem with it, is is YOU that should change, not the people perfectly happy with the game that was advertised to them.

Moderators are expressing their personal views on the forum, as we are doing.

Their opinions weight exacly like the ones of anyone else.
 
BGS and powerplay suffers for same reaons... one party hiding to avoid confrontation condems the other to the same grind.

It's "design", it's "the game we bought", etc. well the game is dying and this is another reason why.

May be the "I don't see anyone in open" -> "Game is dead" isn't that wrong at this point...
You can thank the gankers for that. Cant really complain when players vote with their feet.
 
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