To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Deleted member 110222

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That thing flying over your head is the point.

It's not about whether the mode is PvE or PvP, it's about creating modes that people want to play together. By your logic CQC should be the most popular part of ED, yes?
No, because it's not open-world PvP.

Look dude, I am sorry but this debate has been going on for seven years. No changes at all on this front.

You've even literally got FD in this very thread basically saying "no" to a new mode or "PvE flags", and that modes are the best you can hope for on out-and-out filtering of players.


A link to the comment.

Let me be blunt: Open is working exactly as intended. It's not broken and the reason it is not being changed to the extent that some PvE'ers want is because the mode is not all about PvE. If that is what you want, you need to choose a different mode. PvP in Open is not only okay, it's a big part of the point. This is nothing to do with money or profits, mate, and it's obvious you are using that as a bargaining chip. I have been in this forum community a whole five years longer than you, and let me assure that you are saying nothing new. You will not change anything and are not saying anything that FD hasn't already seen a thousand times.

This is not a debate you can win, because you have already lost, years before you ever came here.
 
Funny how all the gankers come out complaining every time there's a post about open. The first thing they say is "why are we talking about this again??", followed by "ganking is gameplay!". What a crock. Not interested in the discussion? Don't post.

Ganking should not be confused with pirating. Pirating is indeed in the gameplay. Players and NPCs do it. There has never been an NPC ganking another ship; it's not coded in the game. FDev implemented measures to dissuade ganking and gave us solo and private modes to avoid it. Here's Braben himself on the topic:
Source: https://youtu.be/zhb9zgVYrfU


Gankers are killing the pirate gameplay by driving people to solo/private modes. There would be a whole lot more pirates having fun if it weren't for the antisocials. A pirate will stop a ship, ask for a token cargo and let the commander go. Why would they destroy them and lose a future customer? Gankers, on the other hand, have a need to inflict grief on others, even at their own cost, and it's pathetic.

I would love to have an open mode void of gankers. Let all the pirates back in and restore that (actual) gameplay. Let us interact with others, help each other out, work on missions together in a casual meeting, and let us form friendships.
 

Deleted member 110222

D
Funny how all the gankers come out complaining every time there's a post about open. The first thing they say is "why are we talking about this again??", followed by "ganking is gameplay!". What a crock. Not interested in the discussion? Don't post.

Ganking should not be confused with pirating. Pirating is indeed in the gameplay. Players and NPCs do it. There has never been an NPC ganking another ship; it's not coded in the game. FDev implemented measures to dissuade ganking and gave us solo and private modes to avoid it. Here's Braben himself on the topic:
Source: https://youtu.be/zhb9zgVYrfU


Gankers are killing the pirate gameplay by driving people to solo/private modes. There would be a whole lot more pirates having fun if it weren't for the antisocials. A pirate will stop a ship, ask for a token cargo and let the commander go. Why would they destroy them and lose a future customer? Gankers, on the other hand, have a need to inflict grief on others, even at their own cost, and it's pathetic.

I would love to have an open mode void of gankers. Let all the pirates back in and restore that (actual) gameplay. Let us interact with others, help each other out, work on missions together in a casual meeting, and let us form friendships.
We are playing a video game about spaceships.

Stop making such a big deal about it.

If someone makes your ships explode, move on. In the grand scheme of things, it is a meaningless event.

And don't give me the wasted time remark. To go back to my first line: We are playing a video game. It is already wasted time. If you don't want to waste time, don't play video games, period.
 

Deleted member 110222

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Take that to heart yourself. Why do you care about what I post if we're just "playing a video game about about spaceships"? I mean, the whole thread is about this topic yet here you are, arguing intently about it. See the contradiction?
I do.

Difference is, I am merely talking about what already exists.

No offence, but I don't take kindly to folk like you who want to take things away from others because you do not like the thing that actually exists as opposed to the hypothetical idea you "envision".

That there is the difference.

Don't like PvP or ganking? Then play a different mode or game.

EDIT: Who is the more selfish one? He who is merely using what already exists or he who wishes to destroy what others enjoy to make something he wants?

Seriously, gankers are just playing a game that already exists. If you really don't like them, I would even go as far to say as make your own game. This is a sincere suggestion.
 
I do.

Difference is, I am merely talking about what already exists.

No offence, but I don't take kindly to folk like you who want to take things away from others because you do not like the thing that actually exists as opposed to the hypothetical idea you "envision".

That there is the difference.

Don't like PvP or ganking? Then play a different mode or game.

EDIT: Who is the more selfish one? He who is merely using what already exists or he who wishes to destroy what others enjoy to make something he wants?

Seriously, gankers are just playing a game that already exists. If you really don't like them, I would even go as far to say as make your own game. This is a sincere suggestion.
A PvE mode would be adding to the game, just sayin...

Edit: Oh and it's not so much the PvP or the ganking I object to it's having to interact with people I would have avoided in real life on account of them being rather unpleasant to be around...
 
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I think the days of the gankers are numbered.
Judging by the chat at the last couple of CGs they are waiting hours between cmdrs.
There are a growing number of methods of avoiding them; Solo, PG, Block, Fleet Carrier and for those with EDO - Apex.
For them the game might be dead. The writing is appearing on the wall.
Even if a carrier isn't yours it still has a 7.5km NFZ, very large lasers and a load of local security ships. Just don't log off while aboard, 500ly is a long way without a scoop.
 
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Deleted member 110222

D
I think the days of the gankers are numbered.
Judging by the chat at the last couple of CGs they are waiting hours between cmdrs.
There are a growing number of methods of avoiding them; Solo, PG, Block, Fleet Carrier and for those with EDO - Apex.
For them the game might be dead. The writing is appearing on the wall.
Even if a carrier isn't yours it still has a 7.5km NFZ, very large lasers and a load of local security ships. Just don't log off while aboard, 500ly is a long way without a scoop.
People have been saying "gankers days are numbered" for seven years lol.

Make no mistake, even if organised gank wings dissipate, you will always have folk like me who will attack out of opportunity, whilst not actively looking to gank.
 
People have been saying "gankers days are numbered" for seven years lol.

Make no mistake, even if organised gank wings dissipate, you will always have folk like me who will attack out of opportunity, whilst not actively looking to gank.
And you end on blocklist. Making your game emptier. Of course many newbies don't know about that possibility which is why I always advertise it.
 

Deleted member 110222

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A PvE mode would be adding to the game, just sayin...

Edit: Oh and it's not so much the PvP or the ganking I object to it's having to interact with people I would have avoided in real life on account of them being rather unpleasant to be around...
Please, for the love of god, don't ever think one's gaming activity is a reflection of their out-of-game personality.

Doing so only shows you to be a very shallow person, one I wouldn't want to be around myself.
 

Deleted member 110222

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And you end on blocklist. Making your game emptier. Of course many newbies don't know about that possibility which is why I always advertise it.
Indeed.

I know it probably won't change but that blocklist system was a mistake. It should have stopped at comms.

The way it is setup is meant for dedicated server games, not P2P like ED is.

You only have such a means due to inexperience from the devs.

EDIT: Note, I said I don't actively look for folk. Make no mistake, I really don't care if I end up on folk's blocklists. I will still be playing as ever as ganking is not my focus, I just grab it when I can. I'm mostly doing PvE, funnily enough.
 
Indeed.

I know it probably won't change but that blocklist system was a mistake. It should have stopped at comms.

The way it is setup is meant for dedicated server games, not P2P like ED is.

You only have such a means due to inexperience from the devs.
It is about perfect implementation. Why should anybody be compelled to be target of repeat attacks by same player?
 

Deleted member 110222

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It is about perfect implementation. Why should anybody be compelled to be target of repeat attacks by same player?
Because it is an Open-PvP mode.

In the absence of set "rules of engagement", assume it is a free for all.

Welcome to life, we don't always get everything we want. You have your block, which I don't like. I have my chance to blow your ship up, which you don't like.

Enjoy the red pill. I know it's bitter at first.
 
People have been saying "gankers days are numbered" for seven years lol.

Make no mistake, even if organised gank wings dissipate, you will always have folk like me who will attack out of opportunity, whilst not actively looking to gank.
Perhaps but the "usual hotspots" are becoming emptier for those that seek that 'content'.
I'm less concerned about randos, the Bubble is large enough to wander unhindered.
I presume that gankers find rando encounters as rare as I do if not more so.
 
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Because it is an Open-PvP mode.

In the absence of set "rules of engagement", assume it is a free for all.

Welcome to life, we don't always get everything we want. You have your block, which I don't like. I have my chance to blow your ship up, which you don't like.

Enjoy the red pill. I know it's bitter at first.
Pretty many have had chance of blowing my ship up. It just is not very easy without multiple gankers, and end result is me getting annoyed and high jumping away, and ganker getting blocked.
 
Please, for the love of god, don't ever think one's gaming activity is a reflection of their out-of-game personality.

Doing so only shows you to be a very shallow person, one I wouldn't want to be around myself.
TBH I've always found that a bit hollow. If I meet someone in a game, I try to make the meeting a good game experience for them. If they do the same for me we can have a good time. If they take the opposite view I just decide not to play with them again, (ED has a neat feature for that).

So OK, I don't learn their whole RL character in detail, but I do learn their attitude to other players in games. Their gamesmanship, if you like. For me that's the only part of their RL character that's relevant.

(And yes, I do think the way someone chooses to play a game is a RL trait).
 
TBH I've always found that a bit hollow. If I meet someone in a game, I try to make the meeting a good game experience for them. If they do the same for me we can have a good time. If they take the opposite view I just decide not to play with them again, (ED has a neat feature for that).

So OK, I don't learn their whole RL character in detail, but I do learn their attitude to other players in games. Their gamesmanship, if you like. For me that's the only part of their RL character that's relevant.

(And yes, I do think the way someone chooses to play a game is a RL trait).
This. Yeah, I do not get to know about your RL character, but I do get to know about what kind of gameplayer you are. And can by that regard have pretty negative impression about you.
 

Deleted member 110222

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TBH I've always found that a bit hollow. If I meet someone in a game, I try to make the meeting a good game experience for them. If they do the same for me we can have a good time. If they take the opposite view I just decide not to play with them again, (ED has a neat feature for that).

So OK, I don't learn their whole RL character in detail, but I do learn their attitude to other players in games. Their gamesmanship, if you like. For me that's the only part of their RL character that's relevant.

(And yes, I do think the way someone chooses to play a game is a RL trait).
You are wrong about that last bit.

Seriously you are so, so wrong.

Thank goodness that you'll never be able to ID me IRL, else I get judged because I did PvP in a video game.

Dude, just think for a moment how childish that sounds. You are really here telling me, unironically, that you factor video games into a person's personality.

Grow up.
 

Deleted member 110222

D
This. Yeah, I do not get to know about your RL character, but I do get to know about what kind of gameplayer you are. And can by that regard have pretty negative impression about you.
Precisely, and if you cannot distinguish the game from the real, then I hate to break it to you, but you are the one with issues.
 
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