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If this really just comes down to the labels on the button people are pressing in the menu, then changing [Open] to [PvP] would seem to solve everyone's issue, without demanding that FDev spend time/money on re-engineering the net-code.
You equal open with PvP. That is far to simple and wrong. I need to stay in open because my RP Playstyle recommends that and not any intent for PvP. I have to deal / interact with human players that I could not force into a PG.every single part of this game has a limited population... "instancing" as I've mentioned a few times decides how many people you can see and interact with in game. It's no better in Open than it is in Mobius/Private. The only difference in having the two seperate is that you are guaranteed to only meet people who share your PvX preference. Putting them together with PVP flags, just means you run the risk of degrading the PVP'ers enjoyment of the game.
We dont already have that your missing the point with due respect, in an ideal world some would like an open interactive experience with other commanders without the griefing community.they've already got this, it's just not called 'Open'...
If this really just comes down to the labels on the button people are pressing in the menu, then changing [Open] to [PvP] would seem to solve everyone's issue, without demanding that FDev spend time/money on re-engineering the net-code.
Actually there is a technical solution to that. If it's a PvP flag we're considering, IMO most sensible concepts for it have it affecting instancing; so you're more likely to be instanced with people having the same flag setting. I'm not saying this would be a great solution, but it probably would deal with the immersion problem you describe.With E's instancing, whether the non-PVP'ers play in Open or Closed, makes no difference to those players.
To the PVP'ers, suddenly finding their instances full of flag waving pacifists, with whom they cannot interact using their preferred methods - Rails, Plasma Slugs etc... - that particular change would be literally game breaking.
Have you a technical solution to that, or are PVP'ers xpected ot continuously jump in and out of a system in order to RNG an instance full of pvp'ers?
Personally I think "revenge on the gankers" is the wrong approach. It's really better to just have nothing to do with them; let them carry on as they like in their parallel galaxy. IMO with careful use of Open, Mobius in busy places and Block for clear "cases" we already have a 90% solution. The OP proposal or a PvE mode could boost this to near 100%, but really the game functions fairly well for all of us as it is.It would, yes. It's not just the recovery of the ship cost but all other steps I outlined. Knowing they'd be hunted down by ATR is especially great, if I may say so myself. They would be treated by a superior force just like they do to noobs. See how they like it.
We'd still lose some, it's not an entirely equitable situation. We would fail missions that couldn't be completed, wouldn't accrue rank from missions or exploration data and the like. Gankers can take solace in the fact that they inflicted a bit of grief. Maybe that'll compensate some for their credit losses.
It's a compromise between an outright ban of ganker players (not a good idea) and having any form of meaningful consequences to their actions. As it stands now, they get a small fine, maybe some notoriety. When they've gone above and beyond the reprehensible, ATR announces their arrival with plenty of time for them to finish their dirty deeds and escape unharmed.
Can the heat be turned up some more? Sure. Add huge fines, max out notiriety, send them to solo mode for a period of time, etc. No banning for this, and consentual PvP would still be perfectly fine. I believe it would encourage some people back to open mode, myself included.
Players can only possibly be instanced with other players currently playing in the same multi-player game mode on the same game platform (and the same Private Group in the case of playing in a PG). The potential number of players in Open on any platform is the same as the number of players who can play in Open on that platform (current EDH / EDO non-instancing-at-this-time specifically noted and excepted).every single part of this game has a limited population... "instancing" as I've mentioned a few times decides how many people you can see and interact with in game.
I'd not actually be in favour of PvP flagging with players with different settings in the same instance - however the matchmaking system could trivially keep players with different settings separate.It's no better in Open than it is in Mobius/Private. The only difference in having the two seperate is that you are guaranteed to only meet people who share your PvX preference. Putting them together with PVP flags, just means you run the risk of degrading the PVP'ers enjoyment of the game.
While Open offers more than just PvP, it's a PvP-enabled game mode - and players in Open can be attacked by any player who instances with them.Open doesn't just mean player-versus-player. Open means finding a random cmdr to share a mission with. Helping each other out when you see someone stuck somewhere. Forming friendships with others - imagine that. And yes, willing cmdrs that want to fight each other, great. Gankers are depriving the open experience from the great majority of players by claiming open = PvP. It ain't.
Way more difficult to set up than straight bang bang KABOOM. (And one can make insurance fraud even in RL...) And where are you going to pull of that stunt? In deep space after interdicting? What is going to be your ram target? At stations? Good luck against get out of jail free autopilot.The problem would be defining ganking as a game rule. I have a 1 billion credit Cutter I could bash up til the hull was at 1%, then I just ram you with my shields off.
The game isn't going to be able to detect who rammed who.
Okay member number limits off from PG's and weapon damage to players setting for group owners to toggle on or off. Now it is just PG not "Open-PVE". Happy?The only thing the proposal changes, is to break the game for PVP'ers.
It's just rehashing the same tired, years old debate about PVP & Open.
As it stands now, committed PVE'ers have their space & commited PVP'ers have theirs.
Why change something that works? (and not too dump on FDev too much, but one of the few things that has always worked exactly as intended and with beneficial results for all concerned.)
Sure there are many different pg for pve play but that is also the problem, the pve community has been split by FD between all these groups and what we are asking for is a way we can play together. Many options have been provided and all ignored.Yh... that mode is called Open :shrugs: I'm sure FDev will eventually consider changing the name of Open to something like [Beware the GriefGankSealClubPhsychos] once the number of forum posts from Private Group users reaches 420 Billion.... so maybe 6 more months and we might see some movement /sarc
CMDRs, if you don't wanna PVP, don't join the PVP mode. If you just wanna PvE with other PvE'ers you can join either of the multiple PvE modes and within those modes, you can consider joining one of the multiple PvE groups that are full of likeminded players... and if you dont see a group that is entirlely to your taste because they're focused on X when you'd prefer Y .... then you can start your own PG and invite other likeminded CMDRs to join you...
So many options to PvE... but only one route to PvP... :'(
Open play is just a gankfest , until they give you an option to opt out of pvp like in World of Warcraft I will only play in solo . Pve is the ONLY gamemode I'm interested in .....Passable? Seriously? Bethesda murdered Fallout. The last twinkle of Fallout was New Vegas; and it was just a twinkle.
What would be the point? To say o7?
It would extinguish whatever remnants of emergent gameplay we have left.
There are other ways to accomplish this without adding a lazy immersion breaking game mode. Solo is bad enough as it is.
The problem is that idea of PvP turn off button is that all the traders will probably turn it off therefore heavily impacting PvP piracy which is part of the game. The pvpers flying around in their combat ships won't exactly be carrying cargo.Sure there are many different pg for pve play but that is also the problem, the pve community has been split by FD between all these groups and what we are asking for is a way we can play together. Many options have been provided and all ignored.