Guess who's back
back again
guess who's back
its this thread
Seriously it was and always will be a bad idea. "Invulnerability" switches kill powerplay blockades, piracy, and emergent gameplay even more than they already are as well as turning the game into more of an "elite harmless" situation than it already is. If you want open there should be no conditionals, and if you want solo commit to it. Curating experiences is honestly a poor excuse for wanting to preserve a few digits in a video game from being lost. There is already very little risk in this game and eliminating organic pvp altogether is just getting rid of the risk of it.
Also if you implemented this, I'd bet you there'd be a gazillion threads bemoaning the death of emergent gameplay, risk, and actual engaging activities that aren't a less interesting version of truck simulator.
back again
guess who's back
its this thread
Seriously it was and always will be a bad idea. "Invulnerability" switches kill powerplay blockades, piracy, and emergent gameplay even more than they already are as well as turning the game into more of an "elite harmless" situation than it already is. If you want open there should be no conditionals, and if you want solo commit to it. Curating experiences is honestly a poor excuse for wanting to preserve a few digits in a video game from being lost. There is already very little risk in this game and eliminating organic pvp altogether is just getting rid of the risk of it.
Also if you implemented this, I'd bet you there'd be a gazillion threads bemoaning the death of emergent gameplay, risk, and actual engaging activities that aren't a less interesting version of truck simulator.