To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

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Seriously it was and always will be a bad idea. "Invulnerability" switches kill powerplay blockades, piracy, and emergent gameplay even more than they already are as well as turning the game into more of an "elite harmless" situation than it already is. If you want open there should be no conditionals, and if you want solo commit to it. Curating experiences is honestly a poor excuse for wanting to preserve a few digits in a video game from being lost. There is already very little risk in this game and eliminating organic pvp altogether is just getting rid of the risk of it.

Also if you implemented this, I'd bet you there'd be a gazillion threads bemoaning the death of emergent gameplay, risk, and actual engaging activities that aren't a less interesting version of truck simulator.
 
told u:
A few years ago an explorer with his incompetent flight crushed my sister on the planet.
Now I have sworn revenge on all explorer ships. Removing them I making lives of defenseless people on planets safer.
and haha ship go boom.

Just out of interest, did you explain this RP to any explorer ships you happened to gank? Or just blow them up?
 
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Seriously it was and always will be a bad idea. "Invulnerability" switches kill powerplay blockades, piracy, and emergent gameplay even more than they already are as well as turning the game into more of an "elite harmless" situation than it already is. If you want open there should be no conditionals, and if you want solo commit to it. Curating experiences is honestly a poor excuse for wanting to preserve a few digits in a video game from being lost. There is already very little risk in this game and eliminating organic pvp altogether is just getting rid of the risk of it.

Also if you implemented this, I'd bet you there'd be a gazillion threads bemoaning the death of emergent gameplay, risk, and actual engaging activities that aren't a less interesting version of truck simulator.
That's not how the game works, you can't blockade anything in Open.
 
Yeah, but people have a skewed idea of the dangers of open because of these forum threads, and I place a lot of the blame on Frontier's shoulders, for not providing a more gradual progression through the engineers via a more robust C&P system. The game allows gankers to roam Deciat all day - why?

Honestly, I think part of the problem is (unpopular opinion inbound) that PvE can be too easy.
Once you've got your engineering sorted, any encounter with an NPC ship is little more than a minor inconvenience.

Said it before but it'd be interesting to see what'd happen if FDev could, somehow, analyse the level of skill, and activities, of players and then fill the galaxy with NPCs that reflect those traits.
They could look at things like the combat ranks of players, the frequency that players indulge in different activities, the ships players fly and their loadouts and then apply those characteristics to NPCs as well.

Point being, however, that if PvE provided a substantial challenge, using similar ships, weapons and modules to what players use, it wouldn't be such a huge paradigm-shift for a player to choose to fly in Open.

It's fairly likely this would be a bit of a train-wreck, initially, so I'd like to see FDev implement some kind of permanent beta-server where they could test stuff out on an ongoing basis.

Also, I'm pretty sure that an average, non-violent, lawful, player might be concerned about the idea of NPCs reflecting the behaviour of players.
After all, if you're staying out of Open because you're concerned about PvP, you probably won't want NPCs starting to act like the players you're trying to avoid.
That being the case, I'd also want to see C&P properly implemented.

Let's face it, we live in a galaxy where parking offences and loitering are punishable by death.
It seems a little paradoxical that a mass-murderer can cruise around a system unhindered, without fear of consequences.
My idea of meaningful C&P would be a situation where outlaws would be terrified of setting foot in a high-security system while lawful players would be similarly terrified of setting foot in an anarchy.

So, in a nutshell, PvE needs to be harder and C&P needs to be (MUCH) more robust in order to reduce the schism between PvE and PvP.
 
Does it get less pungent if you play Open more than twice? :unsure:
I must confess... I did played in open more than twice, when switching instance to get more courier missions during the FED/IMP rank grind.

And exactly twice when I accidentally clicked open when quick logging for material/data grind in Dav's Hope and Jameson crash site.
 
I think the point here is - why should it ever be a problem to do that?

Because it's not a game for 3-year-old children. Your actions need to have consequences, otherwise there is no challenge and such a game is crap.

Open is not a consent to PvP. It's simply a consent to interact with other players... and there are many ways to interact besides blowing stuff up.

By clicking 'Open' you accept the rules of said game mode. Which make it possible for players to attack one another.

If there was a PvP flag, like the OP suggests, all parties would be happy. Want to PvP? Turn on the flag. If you don't, then turn it off.

I really don't see the problem with this.

I do. And so do others as well, check their posts above.

It may interest you to know I have a psychology diploma. Best not to attack people with "factual statements" when you know nothing about them. 🤷‍♀️

You know what? I'm a medical doctor and I wouldn't make a diagnosis based on information gathered from a video game, let alone without the explicit consent of the patient. And even if I did I bloody damn sure wouldn't even think of sharing it on a public forum. That's pretty much against the rules of medical practice since Hippocrates. I guess that should sound pretty familiar to psychologists as well.
 

Flossy

Volunteer Moderator
Yes.

I have often thought how much better I would enjoy this game in Open if there was a setting like in World of Warcraft where you can switch PvP (or War Mode as I think it is called now) on and off. Your name changes colour, and if it turned off it is impossible to be killed. Going into (or flying over) certain areas can turn it back on again, though, if you are not careful!
 
Honestly, I think part of the problem is (unpopular opinion inbound) that PvE can be too easy.
Once you've got your engineering sorted, any encounter with an NPC ship is little more than a minor inconvenience.
I'd say it's the other way arond. The problem is that PvP can be too easy.

Most people aren't bothered when two CMDRs with PvP META builds are having a duel. They are bothered when they don't survive longer than 10 seconds because they actually wanted to fly a trade ship instead of a PvP META build.
 
Why it is a shame to choose to enjoy the game content peacefully? What's wrong with it to choose not to get harassed .

I didn't say it'd be a shame if people want to enjoy the game content peacefully.

I said that it's a shame if people are denying themselves the social aspect of ED for fear of being "harassed".

I'm sure there'll be people who simply aren't interested in any kind of social interaction at all but, given that this thread is about changing a social mode of ED in order to accomodate non-violent players, they're probably in the wrong thread.
 
Because it's not a game for 3-year-old children. Your actions need to have consequences, otherwise there is no challenge and such a game is crap.

There is no challenge in randomly blowing up an unarmed ship, simply because you can. There's no challenge on either side - just an inevitability. That's the point here. Would you shoot an unarmed person in real life, even if they were provoking you? And if not, why not?

I do. And so do others as well, check their posts above.

Aside from balancing issues that can be resolved with a bit of thought & (gasp!) game design (admit this isn't Frontier's forte), people have objected but not explained why.

You know what? I'm a medical doctor and I wouldn't make a diagnosis based on information gathered from a video game, let alone without the explicit consent of the patient. And even if I did I bloody damn sure wouldn't even think of sharing it on a public forum. That's pretty much against the rules of medical practice since Hippocrates. I guess that should sound pretty familiar to psychologists as well.

I'm not a psychologist, I just have a diploma that I earned many years ago. I'm a computer programmer by trade, and have no loyalties to Hippocrates.

I'm also not speaking about any individuals. Just a mindset, and why people have that mindset and what they get out of it. Psychologically, it is interesting to me. 🤷‍♀️
 
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