I play 99% of the time in open. Have been ganked perhaps two or three times with over 1.000 hours of game play.
There is no challenge in randomly blowing up an unarmed ship, simply because you can. There's no challenge on either side - just an inevitability. That's the point here. Would you shoot an unarmed person in real life, even if they were provoking you? And if not, why not?
Aside from balancing issues that can be resolved with a bit of thought & (gasp!) game design (admit this isn't Frontier's forte), people have objected but not explained why.
I'm not a psychologist
Come try and shoot down my unarmed ship and we'll see how inevitable it is.
Also game != real life. Not even close.
Open does not need invincible player ships flying around.
The game modes work perfectly as they are. If they wanted to make Open better, they should do the polar opposite (like removing any effects of blocking other than blocking the visibility of messages of blocked people, removing menu logging and maybe adding a rebuy-screen-on-combat-disconnect rule).
Nice that we cleared that up.
Then you, unlike professionals, are free to spread any kind of fringe or crackpot theories. Just don't be surprised when people will treat them as such. And don't try to back them up with your diploma because that will just make things worse.
Yes, that's what I am saying. If attacking soft targets wouldn't be as easy people would be less 'scared' of playing in Open.
No, my point is quite the opposite. PvP builds are too powerful. We already had that problem in 2014/2015 and it became a hundred times worse with all the additional modules and engineers.
The major problem with that is that you can't play the game in a PvP ship.
To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?
Sigh. I can't believe that I need to spell it out for you.They are still people. I wasn't saying they were the same - I was asking if you would shoot an unarmed person, and if not, why not? Why would you treat people differently in a game than you would in real life? Are the people less real?
3 times too often, imo.I play 99% of the time in open. Have been ganked perhaps two or three times with over 1.000 hours of game play.
No thx, I can't be bothered.Come try and shoot down my unarmed ship and we'll see how inevitable it is.
...
Lost time and wasted opportunity to entertain myself in spare time is a huge cost....
The character just respawns at some station totally unharmed, there is no funeral, no mourning relatives, you don't need to clear your save and start the game over under a new CMDR name. If the player is capable of using at least 2 brain cells (i.e. did not fly without a rebuy) then they don't even lose their property (the ship).
Sigh. I can't believe that I need to spell it out for you.
It's not that those people are less real. The harm (their "death") is. Like totally unreal. Imaginary. Fake. Nonexistent.
Shooting at an imaginary pixel spaceship in a video game is not the same as, and not even freaking similar to shooting at an actual person with a real gun.
What's more, death as such is not even depicted in this game in any form. I mean, not even your goddamn ingame character can "die".
The character just respawns at some station totally unharmed, there is no funeral, no mourning relatives, you don't need to clear your save and start the game over under a new CMDR name. If the player is capable of using at least 2 brain cells (i.e. did not fly without a rebuy) then they don't even lose their property (the ship).
Marginalizing Schadenfreude, i see.Sigh. I can't believe that I need to spell it out for you.
It's not that those people are less real. The harm (their "death") is. Like totally unreal. Imaginary. Fake. Nonexistent.
Shooting at an imaginary pixel spaceship in a video game is not the same as, and not even freaking similar to shooting at an actual person with a real gun.
There is no point in blaming the player who like everybody else paid to do their stuff. It's the fault of dev/publisher who doesn't give a crap about the rules of play and if they work out.I see. So you rationalise it by saying "it's only a game", and your enjoyment at destroying a random stranger's real time spent playing that game (e.g. to get exploration data) is perfectly acceptable justification for your actions. You know you will win the "battle" (because there is no battle, there's no challenge to you), and it's OK, because it's just a game. Nothing is real.
Any hurt or angry real emotion that the real person feels at having had months of exploration data removed on a whim for your enjoyment, only adds to your enjoyment. That person is obviously just stupid and doesn't have two brain cells, because ship loss is the only possible consequence in your eyes, and therefore they deserve everything you mete out to them.
Interesting.
Marginalizing Schadenfreude, i see.
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Schadenfreude - Wikipedia
en.wikipedia.org
In short: Griefers suck.
There is no point in blaming the player who like everybody else paid to do their stuff. It's the fault of dev/publisher who doesn't give a crap about the rules of play and if they work out.
I don't "rationalize" it by saying "it's a game". It actually is a game.I see. So you rationalise it by saying "it's only a game", and your enjoyment at destroying a random stranger's real time spent playing that game (e.g. to get exploration data) is perfectly acceptable justification for your actions. You know you will win the "battle" (because there is no battle, there's no challenge to you), and it's OK, because it's just a game. Nothing is real.
Any hurt or angry real emotion that the real person feels at having had months of exploration data removed on a whim for your enjoyment, only adds to your enjoyment. That person is obviously just stupid and doesn't have two brain cells, because ship loss is the only possible consequence in your eyes, and therefore they deserve everything you mete out to them.
Interesting.
I don't know. The risk adds to the fun. When exploring space, there are several risks. One of them is running into an aggressive alien.3 times too often, imo.
I don't "rationalize" it by saying "it's a game". It actually is a game.
There is no use. I once had a match in coop Evolve. 2 douches kept ranting and eposting about me in the chat. There is no use in going "why you do this" or trying to understand any of it. It is just a waste of your time. In the end I waited for a part I knew inside out and the biggest idiot wiped and I went in to teabag revive him. And that was also pretty much my last time I played it online with others.Yeah, I'm not blaming really... I'm trying to get my head around the mindset, because it's completely alien to me. I don't ever play games thinking "how can I hurt others?"
The responsibility of "fixing it" lies with the devs, I agree, which is why I think the suggestion of a PvP flag on Open is a good one... or at least a decent starting point.
It stops this kind of thing from happening entirely, and people can just play the game without being harassed if they're not into that.