To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

There is no challenge in randomly blowing up an unarmed ship, simply because you can. There's no challenge on either side - just an inevitability. That's the point here. Would you shoot an unarmed person in real life, even if they were provoking you? And if not, why not?

Come try and shoot down my unarmed ship and we'll see how inevitable it is.

Also game != real life. Not even close.

Aside from balancing issues that can be resolved with a bit of thought & (gasp!) game design (admit this isn't Frontier's forte), people have objected but not explained why.

Open does not need invincible player ships flying around. The game modes work perfectly as they are. If they wanted to make Open better, they should do the polar opposite (like removing any effects of blocking other than blocking the visibility of messages of blocked people, removing menu logging and maybe adding a rebuy-screen-on-combat-disconnect rule).

I'm not a psychologist

Nice that we cleared that up.
Then you, unlike professionals, are free to spread any kind of fringe or crackpot theories. Just don't be surprised when people will treat them as such. And don't try to back them up with your diploma because that will just make things worse.
 
Come try and shoot down my unarmed ship and we'll see how inevitable it is.

Also game != real life. Not even close.

They are still people. I wasn't saying they were the same - I was asking if you would shoot an unarmed person, and if not, why not? Why would you treat people differently in a game than you would in real life? Are the people less real?

Open does not need invincible player ships flying around.

"Invincible" players that also cannot harm any other players. Because the PvP flag goes in both directions. Why would that affect you or be a problem for you?

The game modes work perfectly as they are. If they wanted to make Open better, they should do the polar opposite (like removing any effects of blocking other than blocking the visibility of messages of blocked people, removing menu logging and maybe adding a rebuy-screen-on-combat-disconnect rule).

Ah right. I see. :rolleyes:

Nice that we cleared that up.
Then you, unlike professionals, are free to spread any kind of fringe or crackpot theories. Just don't be surprised when people will treat them as such. And don't try to back them up with your diploma because that will just make things worse.

Nothing surprises me. I only mentioned it because someone was claiming (factually they thought) I was unqualified in the field. So I set them straight (factually).

You are free to think whatever you like about my posts, as indeed I am yours.

o7
 
Yes, that's what I am saying. If attacking soft targets wouldn't be as easy people would be less 'scared' of playing in Open.


No, my point is quite the opposite. PvP builds are too powerful. We already had that problem in 2014/2015 and it became a hundred times worse with all the additional modules and engineers.


The major problem with that is that you can't play the game in a PvP ship.

Fair enough.

I was hoping you weren't trying to make the "everybody should fly a PvP capable ship" argument. (y)

I do agree that there's some stuff that'd be a PITA if all NPCs were much tougher.
Dialling up NPC competence/equipment/tactics would require a bit of thought and a certain amount of selectivity, rather than being an across-the-board thing.

Like I said, I'd like to see FDev implement a full-time beta server where they could test stuff out and let players get familiar with it and then offer feedback.

I wouldn't want to see ALL NPC's become super-tough but I would like to see the range of capabilities of NPCs expanded upward, so there'd be a possibility you would meet challenging NPCs.
 
To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I am not interested in having people in my games at all.
I never played in Mobius, and I never will.
I hate the way other players influence my game. I hate first discovery labels etc. etc.

For me the core problem is that the multiplayer part eats up development resources.... and it shows!
I think ED would have been a better game, if it was an offline game where the devs could have concentrated on game mechanics, and the creation of a game world with more variation.
And just imagine the endless possibilities of modding in an offline game. thousands of people might have created custom missions, new ship models, new space station models, new alien lifeforms, even designed entire planets etc. etc.
 
They are still people. I wasn't saying they were the same - I was asking if you would shoot an unarmed person, and if not, why not? Why would you treat people differently in a game than you would in real life? Are the people less real?
Sigh. I can't believe that I need to spell it out for you.
It's not that those people are less real. The harm (their "death") is. Like totally unreal. Imaginary. Fake. Nonexistent.
Shooting at an imaginary pixel spaceship in a video game is not the same as, and not even freaking similar to shooting at an actual person with a real gun.

What's more, death as such is not even depicted in this game in any form. I mean, not even your goddamn ingame character can "die".
The character just respawns at some station totally unharmed, there is no funeral, no mourning relatives, you don't need to clear your save and start the game over under a new CMDR name. If the player is capable of using at least 2 brain cells (i.e. did not fly without a rebuy) then they don't even lose their property (the ship).
 
Never mind trying to work out if people blowing pixels up in a game are sociopaths (they're not) or why they do it we should really be looking to understand why seemingly intelligent people love discussing this subject at all across by now literally hundreds of hotel California threads.
 
...
The character just respawns at some station totally unharmed, there is no funeral, no mourning relatives, you don't need to clear your save and start the game over under a new CMDR name. If the player is capable of using at least 2 brain cells (i.e. did not fly without a rebuy) then they don't even lose their property (the ship).
Lost time and wasted opportunity to entertain myself in spare time is a huge cost.
 
Sigh. I can't believe that I need to spell it out for you.
It's not that those people are less real. The harm (their "death") is. Like totally unreal. Imaginary. Fake. Nonexistent.
Shooting at an imaginary pixel spaceship in a video game is not the same as, and not even freaking similar to shooting at an actual person with a real gun.

What's more, death as such is not even depicted in this game in any form. I mean, not even your goddamn ingame character can "die".
The character just respawns at some station totally unharmed, there is no funeral, no mourning relatives, you don't need to clear your save and start the game over under a new CMDR name. If the player is capable of using at least 2 brain cells (i.e. did not fly without a rebuy) then they don't even lose their property (the ship).

I see. So you rationalise it by saying "it's only a game", and your enjoyment at destroying a random stranger's real time spent playing that game (e.g. to get exploration data) is perfectly acceptable justification for your actions. You know you will win the "battle" (because there is no battle, there's no challenge to you), and it's OK, because it's just a game. Nothing is real.

Any hurt or angry real emotion that the real person feels at having had months of exploration data removed on a whim for your enjoyment, only adds to your enjoyment. That person is obviously just stupid and doesn't have two brain cells, because ship loss is the only possible consequence in your eyes, and therefore they deserve everything you mete out to them.

Interesting.
 
Sigh. I can't believe that I need to spell it out for you.
It's not that those people are less real. The harm (their "death") is. Like totally unreal. Imaginary. Fake. Nonexistent.
Shooting at an imaginary pixel spaceship in a video game is not the same as, and not even freaking similar to shooting at an actual person with a real gun.
Marginalizing Schadenfreude, i see.

In short: Griefers suck.
 
I see. So you rationalise it by saying "it's only a game", and your enjoyment at destroying a random stranger's real time spent playing that game (e.g. to get exploration data) is perfectly acceptable justification for your actions. You know you will win the "battle" (because there is no battle, there's no challenge to you), and it's OK, because it's just a game. Nothing is real.

Any hurt or angry real emotion that the real person feels at having had months of exploration data removed on a whim for your enjoyment, only adds to your enjoyment. That person is obviously just stupid and doesn't have two brain cells, because ship loss is the only possible consequence in your eyes, and therefore they deserve everything you mete out to them.

Interesting.
There is no point in blaming the player who like everybody else paid to do their stuff. It's the fault of dev/publisher who doesn't give a crap about the rules of play and if they work out.
 
Marginalizing Schadenfreude, i see.

In short: Griefers suck.

If at all possible could we get a good 5-10 pages on what griefing is exactly because much like the term ganker it's subject to massive abuse on these forums where it means different things to different people and the dictionary definition be damned.

Thanks in advance and o7 you wonderful Hotel California participants.





But you can never leave!
 
There is no point in blaming the player who like everybody else paid to do their stuff. It's the fault of dev/publisher who doesn't give a crap about the rules of play and if they work out.

Yeah, I'm not blaming really... I'm trying to get my head around the mindset, because it's completely alien to me. I don't ever play games thinking "how can I hurt others?" 🤷‍♀️

The responsibility of "fixing it" lies with the devs, I agree, which is why I think the suggestion of a PvP flag on Open is a good one... or at least a decent starting point.

It stops this kind of thing from happening entirely, and people can just play the game without being harassed if they're not into that.
 
I see. So you rationalise it by saying "it's only a game", and your enjoyment at destroying a random stranger's real time spent playing that game (e.g. to get exploration data) is perfectly acceptable justification for your actions. You know you will win the "battle" (because there is no battle, there's no challenge to you), and it's OK, because it's just a game. Nothing is real.

Any hurt or angry real emotion that the real person feels at having had months of exploration data removed on a whim for your enjoyment, only adds to your enjoyment. That person is obviously just stupid and doesn't have two brain cells, because ship loss is the only possible consequence in your eyes, and therefore they deserve everything you mete out to them.

Interesting.
I don't "rationalize" it by saying "it's a game". It actually is a game.

BTW I seriously doubt that I've ever shot down an explorer carrying months' worth of exploration data (we all know that common sense is one of the most uncommon things in the universe, but those kind of targets must be pretty rare because seriously that would be beyond stupid to deliberately put such a large amount of credits to obvious risk if credits happened to mean anything to the person in question). Besides, I don't gank very often and tend not to shoot at random unarmed targets (I find it pretty boring).

But even if I had done such a thing, that would not have meant that the random stranger actually lost their real time.
Credits, sure, but let me put it in some context:
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I don't "rationalize" it by saying "it's a game". It actually is a game.

However, the people are real. The time spent is real. The emotion this generates is real.

I'm assuming from your picture that you live by the sword and die by the sword - which is fine in a game. But not everyone does, and do you take the time to discern the difference in your victims? That's something you maybe need to ask yourself. 🤷‍♀️

When you discover an answer, you might start to understand why a PvP flag (or something similar) is needed.
 
Yeah, I'm not blaming really... I'm trying to get my head around the mindset, because it's completely alien to me. I don't ever play games thinking "how can I hurt others?" 🤷‍♀️

The responsibility of "fixing it" lies with the devs, I agree, which is why I think the suggestion of a PvP flag on Open is a good one... or at least a decent starting point.

It stops this kind of thing from happening entirely, and people can just play the game without being harassed if they're not into that.
There is no use. I once had a match in coop Evolve. 2 douches kept ranting and eposting about me in the chat. There is no use in going "why you do this" or trying to understand any of it. It is just a waste of your time. In the end I waited for a part I knew inside out and the biggest idiot wiped and I went in to teabag revive him. And that was also pretty much my last time I played it online with others.
 
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