exactly they are invisible, the galaxy is a living thing, it would be rather unrealistic if it wasn't moving. And again I don't see them so suspension of disbelief is maintained since like in a city I don't see certain things but they still impact a city. As opposed to shoving magic ships in front of me.
OK I can see that, the only issue I have with it is you using "immersion" as a reason not to have it. Invisible players impacting the galaxy are (to me) similarly immersion-breaking. It's the same argument for/against crossplay IMO.
maybe because they are trying it already? As in why the hell wouldn't you look at similar cases to see what kind of issues or pro's it might bring.....
That's like the one of the first thing I was taught in game design classes, when making a game, do case studies on games that tried or are trying something similar
So why pick an example where they are apparently having problems with it & using that as a justification to not even try? Why not look at something like WoW instead, which has managed it successfully? Maybe use the New World experience as a way to manage it better, and WoW as an example of how it
can be done?
I can't interact with them completely, I can't blow them up, also a lot of strictly solo players would completely disagree with "More people = better."
Check the thread title. Aside from us all bickering about it, there's a sizeable smattering of posts from people saying they would play in Open if the risk of PvP was removed. "More people = better" as far as E: D is concerned, because Frontier created a multiplayer game rather than a game with single player depth. Solo is not as fun, but it's a necessity if you don't want PvP, which makes up a
sizeable portion of the E: D player base. So people live with it, until they get bored with what the single player game has to offer. Why not instead explore ways to get people into Open, besides saying "git gud" or "fly a different ship".
As far as interaction goes, you're basically saying you can't blow them up, therefore it's not interaction & not worth pursuing. There's far more ways to interact with people besides shooting them, you know.
Simpler because its ripe for exploit and needs careful ? Just use your pvp flag in a separate game mode where it is always on, done PvE mode. the flags are not better for all, since it will be an immersion breaker a portion of players, it's not rocket science.
I don't have the numbers, but I would be
very surprised if there weren't far more people in Solo or PG that would
like to play in Open than there are gankers in Open. Especially since it's (apparently) so rare... even though it happened within 30 minutes of both times I've tried it.
A PvE mode isn't realistic, at least in terms of them ever implementing such a thing. Group sizes are too small at only 5000 members, making them a poor substitute, and nothing is enforced - the Mobius groups work entirely on the honour system. So what you're basically suggesting is a PvE mode of unlimited members, in which case, you might as well drop the group size limit entirely. And if that were technically possible, I'm sure they would have done that by now.
So we are back where we started.
