To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

You gankers are just... oh well, I won't stoop to that level, oh hell, maybe I will...

After finishing pilot school and adventuring out into the outside of Pilot Foundation area I got ganked. I am talking a Sidewinder with no engineering updates, and venturing out of the "safe" space, I got ganked. Immediately! I tried again, I got ganked a second time. Some folks say they go 1,000 hours, I got ganked three times in my first 100 hours. So I gave up on Open and went to Solo. I was so much looking forward to MMO, but now I'm stuck with Solo or private groups, just to keep you gankers out of it as I took my baby steps.

So gankers own Open, and it is just too bad for the rest of us. I don't have over engineered ships, and I don't want to concentrate on weapons just yet. One day, after the many, many, many hours of grind, I MIGHT venture into OPEN. But I don't think this was the intent of OPEN, don't venture into it unless you have an over engineered ship and get gud so you can spank the gankers.

I want my OPEN because I would like to encounter a live online universe with interesting folks, establish communications with new friends. But currently, I stay away from OPEN. Private groups with the same mind set is the way to go. OPEN is owned mostly by the gankers and no matter how many debates or how many folks argue it, it is the way they like it. You venture into OPEN, you venture into ganker land. Do not change that, it is what gankers play ED for.

That is fine, gankers need to fulfill there purpose in life, upset everyone else and feel the superior. Fine, but this made OPEN their domain. You venture into it, you face the consequences. It is more exciting with danger, don't you agree?

But there needs to be some domain that allows peaceable folks to meet, congregate, actually work together. Private groups help, CG's help. But OPEN is currently a ganker domain and keeps the number of OPEN players pretty low. Just the way they like it. It is time to stop that nonsense. Frontier needs to explore methods to "open" up OPEN and keep the kiddies from ruining it for everyone else.

Sorry, didn't mean to get insulting. I don't mean to be. Gankers rule, or at least they think they do. But congrats, you have made sure the majority of ED pilots stay away from OPEN. You rule! Feel good? Glad to hear it. But Frontier needs to do something about this, or else I'm confined to Solo till I get that uber "anti-ganker" ship one day.

Okay, I'm wrong and gankers are right, as always. I'm just not good enough, I'm a sorry ED pilot. If I can't live with the "Dangerous", then I suck. Okay, I suck. OPEN is off limits for me. Oh boy!
Waiting to see those high god pvp elites coming to say you are no brainer and didn't try hard enough so you should be killed at will in open. and must remove from solo.
 
Short answer is yes.

While I also enjoy pvp, I prefer it under pvp oriented conditions for all, means all participants want pvp and are equipped for pvp, e.g. cod, battlefield, war thunder, world of tanks etc.

In ED there are many activities which require / recommend non pvp setup, playing these activities leaves the player almost defenseless against pure pvp ships. That's no pvp for me but just ganking.

It would be enough for me if pvp would be active in designated areas like anarchy systems, while higher security systems would be pve only.
 
You gankers are just... oh well, I won't stoop to that level, oh hell, maybe I will...

After finishing pilot school and adventuring out into the outside of Pilot Foundation area I got ganked. I am talking a Sidewinder with no engineering updates, and venturing out of the "safe" space, I got ganked. Immediately! I tried again, I got ganked a second time. Some folks say they go 1,000 hours, I got ganked three times in my first 100 hours. So I gave up on Open and went to Solo. I was so much looking forward to MMO, but now I'm stuck with Solo or private groups, just to keep you gankers out of it as I took my baby steps.

So gankers own Open, and it is just too bad for the rest of us. I don't have over engineered ships, and I don't want to concentrate on weapons just yet. One day, after the many, many, many hours of grind, I MIGHT venture into OPEN. But I don't think this was the intent of OPEN, don't venture into it unless you have an over engineered ship and get gud so you can spank the gankers.

I want my OPEN because I would like to encounter a live online universe with interesting folks, establish communications with new friends. But currently, I stay away from OPEN. Private groups with the same mind set is the way to go. OPEN is owned mostly by the gankers and no matter how many debates or how many folks argue it, it is the way they like it. You venture into OPEN, you venture into ganker land. Do not change that, it is what gankers play ED for.

That is fine, gankers need to fulfill there purpose in life, upset everyone else and feel the superior. Fine, but this made OPEN their domain. You venture into it, you face the consequences. It is more exciting with danger, don't you agree?

But there needs to be some domain that allows peaceable folks to meet, congregate, actually work together. Private groups help, CG's help. But OPEN is currently a ganker domain and keeps the number of OPEN players pretty low. Just the way they like it. It is time to stop that nonsense. Frontier needs to explore methods to "open" up OPEN and keep the kiddies from ruining it for everyone else.

Sorry, didn't mean to get insulting. I don't mean to be. Gankers rule, or at least they think they do. But congrats, you have made sure the majority of ED pilots stay away from OPEN. You rule! Feel good? Glad to hear it. But Frontier needs to do something about this, or else I'm confined to Solo till I get that uber "anti-ganker" ship one day.

Okay, I'm wrong and gankers are right, as always. I'm just not good enough, I'm a sorry ED pilot. If I can't live with the "Dangerous", then I suck. Okay, I suck. OPEN is off limits for me. Oh boy!
But ED lets you choose who you play with. The names of the gankers are still in your Contacts tab; go there, click on them and block them. You don't need to block many before the nature of Open starts to change for the better.
 
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Yes, I would. I do not play in open because when I have the option to avoid being annoyed by griefers, I will do so. Not being annoyed is much more important to me than to see other people online, but seeing other people would still be nice. However, there are situtations I would still play solo, such as trading CGs because of people blocking landing pads and wasting my time.
 
Do you explore in a pvp ship?
Or trade with most modules blocked by armor, weapon or other pvp modules?
Or mine in a ship outfitted for pvp?

1. There is zero reason to fly a jump range minmaxed paperplane explorer ship in the bubble, and while you are exploring in the middle of nowhere, there is nearly zero chance that you'll get ganked.

2. It's pretty easy to build a trader or miner ship that has decent shields, you don't really need much else to be nigh ungankable.
 
I'm not suggesting you're cheating or breaking any game rules. That's entirely beside the point.



I asked this before, but I'll ask again since you didn't answer: how would it "utterly ruin Open"? Surely the potential of more players in-game to visibly interact with is good, no? The fact that you can't shoot all of them, nor they you, is immaterial... because that's not what Open (or indeed E: D itself) is about.

Open is consent to interact. It is not consent to PvP.



As I've stated previously, PGs have limited size whereas Open does not. Solo means just that... you're completely alone in the universe. They are not the same, and a poor substitute, as you well know.

We are talking about ways in which that can be avoided, without impacting on anyone's chosen playstyle.

Really unsure why that would be a problem for anyone. People (like you) have said they're against it, but haven't articulated why in any meaningful way.
PvP flags work well. Especially in a predominantly PvE audience. Then there is areas where you enter you get flagged automatically. Honestly the wheels already have been invented. They work and it's no magic.
 
That's factually false though.
But I guess it's always easier to ask for an invulnerability mode than learning to build and fly a ship.
Yeah, I don't mind invulnerability mode. The alternative is worse. It's a game after all. PvP zones and flags also allow the real PvP players to efficiently meet up and have decent combat. It's just a way to funnel interested players and enable them to do what they like more reliably while taking much of the griefing away. It's a win-win. it's actually a no-brainer.
 
But ED lets you choose who you play with. The names of the gankers are still in your Contacts tab; go there, click on them and block them. You don't need to block many before the nature of Open starts to change for the better.

By the time you figure out who the gankers are, it's already too late.

1. There is zero reason to fly a jump range minmaxed paperplane explorer ship in the bubble

You've clearly never explored, have you? I suppose you just sell your data to a random asteroid out in the black. :rolleyes:
 
By the time you figure out who the gankers are, it's already too late.



You've clearly never explored, have you? I suppose you just sell your data to a random asteroid out in the black. :rolleyes:
Why would thousands of users have to waste their time managing block lists when the software should take care of that. Blocklists are optional customisation - not baseline functionality for standard gameplay.
 
I'm under the impression that a lot of people, including myself, prefer to play Solo mode all the time, not because we don't want to play with others, but simply because we don't want to PVP others.

For me it's not specifically the pvp part that keeps me from Open, but the fact that the game was not really designed for multiplayer generally speaking and even more when we talk about choke points like a Community Goal for example

I mean, seriously? Megaships with a single large pad? Outposts with a single medium pad?
Then the generic limitation for pads - not even a big station has enough pads to serve a community goal.

Then the various stuff in game (including missions, guardians etc), with some exceptions, everything is smoother and less complicated if done in solo.

So every time i log in the game and i have an agenda - that's a solo session.
If i just want some shenanigans or simply to fool around, i might play in open - but usually that would be wasted time for me, and i rarely have time to waste.

PVP does play a part only for example if i want top efficiency from a trading cg for example - where i can play my 784t shieldless cutter instead of my 704t prismatic Cutter.
But that's only a 10% loss of efficiency so not extremely important.
 
How would that work if there are players who haven't disabled PvP?

Does your ship icon become a hollow teddy bear indicating that you've become invulnerable or will you just exist in a separate player group, like Mobius?
 
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