Nope. PG's have hard limits on member numbers. Open does not have such limits.Doesn’t playing in a Möbius group have the same impact as this suggestion?
Nope. PG's have hard limits on member numbers. Open does not have such limits.Doesn’t playing in a Möbius group have the same impact as this suggestion?
Yes, for free.For free? With no time consuming losses?
Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship) you do not have even a fighting chance. Then you loose money, whatever cargo, data, reputation, and maybe even get mission fines, as "reward" for providing 10 seconds of "content" for somebody who is "wov pixels go boom", maybe even get ridiculed on some youtube video...every game is time a waste of time. it's just a matter of whether it's successful or not. When you sit down to play, you should also assume the specter of failure just as you would in any game.
with a guarantee of winning it wouldn't be a game
Even that virtual money needs to get earned. And only ways to do it fast are some seriously mind numbing credit meta schemes. I do consider losses in that currency as "real losses", after all real money ain't nowadays either much more than numbers on some memory bank.Yes, for free.
I had 620 "rebuys" on the main account so far, but I never once noticed that I lost a single euro cent, my children are well fed, thank you for asking.
All you can "lose" is meaningless numbers in your virtual ingame credit account.
Those number come and go for all kind of ingame reasons. For example, a pretty large sum of credits gets deducted from it every week for the privilege of owning a virtual fleet carrier, one for which I "paid" a very hefty sum of said credits by the way.
Those virtual credits are literally flowing into your account if you are playing the game doing PvE activities.Even that virtual money needs to get earned. And only ways to do it fast are some seriously mind numbing credit meta schemes.
do you mean unengineered shields and some boosters that last 10 seconds before you hi-wake?Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship)
What you need to understand is that there's no such thing as "victim's side" in games.Basically encounter on victims side is entirely negative. You usually get thrashed by somebody who flies overpowered killing machine, and unless you have done some specific modifications (seriously gimping your ship) you do not have even a fighting chance. Then you loose money, whatever cargo, data, reputation, and maybe even get mission fines, as "reward" for providing 10 seconds of "content" for somebody who is "wov pixels go boom", maybe even get ridiculed on some youtube video...
I don't get salty on comments, I just block the ganker for good, but I do understand why someones have "toxic" reaction.
The usual broken record. Hence the question my first post in this thread. Why another one, unless...?Pixels are not victims.
What you need to understand is that there's no such thing as "victim's side" in games.
You are playing a game. There are only "players' sides". The game provides all of you with the same assets, rules and mechanics and the rest is on you. You either succeed or not. Does not really matter.
What matters to someone else is not for you to decide. What you need to understand is that people do get immersed, which is the beauty of a -good- game which achieves to draw one in like that. They don't want to play with you anymore if their experience of meeting you is negative. This is learned either in kindergarten, or never. The reactions will remain the same whether you recognize that or not.What you need to understand is that there's no such thing as "victim's side" in games.
You are playing a game. There are only "players' sides". The game provides all of you with the same assets, rules and mechanics and the rest is on you. You either succeed or not. Does not really matter.
No.Doesn’t playing in a Möbius group have the same impact as this suggestion?
In any kind of game you play there are rules and mechanics. These are all given equally to all participants.What matters to someone else is not for you to decide. What you need to understand is that people do get immersed, which is the beauty of a -good- game which achieves to draw one in like that.
It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.They don't want to play with you anymore if their experience of meeting you is negative. This is learned either in kindergarten, or never. The reactions will remain the same whether you recognize that or not.
That being the case, can we expect players who can't accept that the rules of the game permit all players to affect game features in any game mode to stop complaining about it?In any kind of game you play there are rules and mechanics. These are all given equally to all participants.
If it matters to you to succeed (I never tried to decide it for you), then it's on you to put in the necessary effort.
It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.
Non sequitur. The figure on a chessboard is not its player and nobody would identify with it. In the game you describe the rules do not permit knocking over the player him/herself. In our game they do, yes, but they also permit to avoid such engagements altogether.In any kind of game you play there are rules and mechanics. These are all given equally to all participants.
If it matters to you to succeed (I never tried to decide it for you), then it's on you to put in the necessary effort.
It's also learned in kindergarten that you cannot take offence on your opponent knocking down your bishop, if the rules of chess allow knocking down bishops. And that it won't make you a victim, regardless of your feelings about it, no matter how much you happen to like the shape of that piece.
I should have guessed that bishops were no true Scotsmen.Non sequitur. The figure on a chessboard is not its player and nobody would identify with it. In the game you describe the rules do not permit knocking over the player him/herself. In our game they do, yes, but they also permit to avoid such engagements altogether.
Are players who don't accept the rules of the game not banned?That being the case, can we expect players who can't accept that the rules of the game permit all players to affect game features in any game mode to stop complaining about it?
People who break the rules seem to have action taken against them. Using a cheat tool is against the ToS.Are players who don't accept the rules of the game not banned?
Asking for a friend who met someone who was using a trainer.
People who break the rules seem to have action taken against them. Using a cheat tool is against the ToS.
.... and that has nothing to do with the rules allowing players in all modes to affect the game's shared galaxy and its features.