Good comic. Does illustrate how this type of thing usually goes.
If a person plays games, the way they play is a RL trait. Especially in a sandbox type. Sorry, but I regard this as obvious.You are wrong about that last bit.
Seriously you are so, so wrong.
Thank goodness that you'll never be able to ID me IRL, else I get judged because I did PvP in a video game.
Dude, just think for a moment how childish that sounds. You are really here telling me, unironically, that you factor video games into a person's personality.
Grow up.
Alright there armchair psychologist.If a person plays games, the way they play is a RL trait. Especially in a sandbox type. Sorry, but I regard this as obvious.
Of course if someone shoots at me in a game I don't assume that they'll shoot me with real bullets if we meet in RL. But I do learn that they play a game with simulated aggression and if I don't feel like putting up with it, I won't.
If a person plays games, the way they play is a RL trait. Especially in a sandbox type. Sorry, but I regard this as obvious.
Of course if someone shoots at me in a game I don't assume that they'll shoot me with real bullets if we meet in RL. But I do learn that they play a game with simulated aggression and if I don't feel like putting up with it, I won't.
Being competitive is bad, didn't you get the memo?I mean, someone could say that playing that way means they give up easily and don't like a challenge?
Which would mean that the complaints of players who cast aspersions against other players for playing the game as it is designed would, if applied correctly, also apply to those who complain about the use of menu exit, the block feature and / or affecting game features in modes other than Open - and so those complaints would be equally dismissed as irrelevant....Please, for the love of god, don't ever think one's gaming activity is a reflection of their out-of-game personality.
Doing so only shows you to be a very shallow person, one I wouldn't want to be around myself.
And I literally said I don't expect it to change, fret not.Which would mean that the complaints of players who cast aspersions against other players for playing the game as it is designed would, if applied correctly, also apply to those who complain about the use of menu exit, the block feature and / or affecting game features in modes other than Open - and so those complaints would be equally dismissed as irrelevant....
No fretting involved - just wondering if a double standard was in play.And I literally said I don't expect it to change, fret not.
Indeed - which would leave those seeking Open only <insert feature(s) here> rather disappointed....EDIT: Basically, neither of us should expect anything to change. This argument has been going for the best part of decade. Need I cite the definition of insanity?
Good thing I'm not looking for Open-only then. I know I used to, but if we don't allow people to change their mindset, (certainly some members really struggle with my change: I joined this forum as very anti-PvP), then there's no point even having a forum.No fretting involved - just wondering if a double standard was in play.
Indeed - which would leave those seeking Open only <insert feature(s) here> rather disappointed....
Indeed - some may change their stance on one or more aspects, some may not.Good thing I'm not looking for Open-only then. I know I used to, but if we don't allow people to change their mindset, (certainly some members really struggle with my change: I joined this forum as very anti-PvP), then there's no point even having a forum.
It is indeed - noting that it cuts both ways.People asked me to consider all sides, and are now mad that it means I have adopted a stance of "we get what FD gives us", which is the most realistic one to take.
Eyup.Indeed - some may change their stance on one or more aspects, some may not.
It is indeed - noting that it cuts both ways.
What kind of competition is ganking, what rewards you get? Credits? Reputation? Materials? Access to new places?Being competitive is bad, didn't you get the memo?
Nothing stopping you run.What kind of competition is ganking, what rewards you get? Credits? Reputation? Materials? Access to new places?
Is it competition when other is not competing?
What kind of competition is ganking, what rewards you get? Credits? Reputation? Materials? Access to new places?
Is it competition when other is not competing?
Like who has longest blocklistFastest kill?
Fastest Kill Avec Sel?
Fastest Kill Sans Sel?
It's a long road but in the end, the race is only with yourself.
What would be the point?I know it probably won't change but that blocklist system was a mistake. It should have stopped at comms.
Genuine lol.Like who has longest blocklist![]()
Of course - noting that criticisms will be put forward by players on diametrically opposed sides of the discussion.That doesn't mean I can't criticise. There's a difference between criticism and outright demanding change.
The Distant Ganks II leaderboard post gave players so inclined a decent starting point....Like who has longest blocklist![]()