To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

If this really just comes down to the labels on the button people are pressing in the menu, then changing [Open] to [PvP] would seem to solve everyone's issue, without demanding that FDev spend time/money on re-engineering the net-code.

Lol. It's like labeling your car's brake pedal "do not crash" and expect it to be that. Gankers can create their own private group and go beat each other there. Or change the pretty useless/unused CQC/Arena mode to "PvP". If you're willing and able to fight others, go join that mode.

But that doesn't work for gankers, does it? Gankers need shieldless exploration ships, noobs with little skills, and slow/unarmed cargo ships to destroy. It's not about the fight challenge, it's about griefing and clubbing puppies to make them feel better about themselves.
 
every single part of this game has a limited population... "instancing" as I've mentioned a few times decides how many people you can see and interact with in game. It's no better in Open than it is in Mobius/Private. The only difference in having the two seperate is that you are guaranteed to only meet people who share your PvX preference. Putting them together with PVP flags, just means you run the risk of degrading the PVP'ers enjoyment of the game.
You equal open with PvP. That is far to simple and wrong. I need to stay in open because my RP Playstyle recommends that and not any intent for PvP. I have to deal / interact with human players that I could not force into a PG.
 
they've already got this, it's just not called 'Open'...

If this really just comes down to the labels on the button people are pressing in the menu, then changing [Open] to [PvP] would seem to solve everyone's issue, without demanding that FDev spend time/money on re-engineering the net-code.
We dont already have that your missing the point with due respect, in an ideal world some would like an open interactive experience with other commanders without the griefing community.

O7
 
With E:D's instancing, whether the non-PVP'ers play in Open or Closed, makes no difference to those players.

To the PVP'ers, suddenly finding their instances full of flag waving pacifists, with whom they cannot interact using their preferred methods - Rails, Plasma Slugs etc... - that particular change would be literally game breaking.

Have you a technical solution to that, or are PVP'ers xpected ot continuously jump in and out of a system in order to RNG an instance full of pvp'ers?
Actually there is a technical solution to that. If it's a PvP flag we're considering, IMO most sensible concepts for it have it affecting instancing; so you're more likely to be instanced with people having the same flag setting. I'm not saying this would be a great solution, but it probably would deal with the immersion problem you describe.
 
It would, yes. It's not just the recovery of the ship cost but all other steps I outlined. Knowing they'd be hunted down by ATR is especially great, if I may say so myself. They would be treated by a superior force just like they do to noobs. See how they like it.

We'd still lose some, it's not an entirely equitable situation. We would fail missions that couldn't be completed, wouldn't accrue rank from missions or exploration data and the like. Gankers can take solace in the fact that they inflicted a bit of grief. Maybe that'll compensate some for their credit losses.

It's a compromise between an outright ban of ganker players (not a good idea) and having any form of meaningful consequences to their actions. As it stands now, they get a small fine, maybe some notoriety. When they've gone above and beyond the reprehensible, ATR announces their arrival with plenty of time for them to finish their dirty deeds and escape unharmed.

Can the heat be turned up some more? Sure. Add huge fines, max out notiriety, send them to solo mode for a period of time, etc. No banning for this, and consentual PvP would still be perfectly fine. I believe it would encourage some people back to open mode, myself included.
Personally I think "revenge on the gankers" is the wrong approach. It's really better to just have nothing to do with them; let them carry on as they like in their parallel galaxy. IMO with careful use of Open, Mobius in busy places and Block for clear "cases" we already have a 90% solution. The OP proposal or a PvE mode could boost this to near 100%, but really the game functions fairly well for all of us as it is.

... Except for the people who don't want it to function fairly well for all of us. :)
 
Open doesn't just mean player-versus-player. Open means finding a random cmdr to share a mission with. Helping each other out when you see someone stuck somewhere. Forming friendships with others - imagine that. And yes, willing cmdrs that want to fight each other, great. Gankers are depriving the open experience from the great majority of players by claiming open = PvP. It ain't.
 

Robert Maynard

Volunteer Moderator
every single part of this game has a limited population... "instancing" as I've mentioned a few times decides how many people you can see and interact with in game.
Players can only possibly be instanced with other players currently playing in the same multi-player game mode on the same game platform (and the same Private Group in the case of playing in a PG). The potential number of players in Open on any platform is the same as the number of players who can play in Open on that platform (current EDH / EDO non-instancing-at-this-time specifically noted and excepted).

Players in a Private Group can only possibly be instanced with members of that Private Group - and membership is limited to 20,000 players per PG on PC (1,000 per PG on consoles).

While matchmaking means that only a relatively small number can be in the same instance at one time, we change instances every time we change flight mode and also if we travel sufficiently far from other players in the same instance. Therefore playing in Open offers the possibility of meeting orders of magnitude more players than in any Private Group.
It's no better in Open than it is in Mobius/Private. The only difference in having the two seperate is that you are guaranteed to only meet people who share your PvX preference. Putting them together with PVP flags, just means you run the risk of degrading the PVP'ers enjoyment of the game.
I'd not actually be in favour of PvP flagging with players with different settings in the same instance - however the matchmaking system could trivially keep players with different settings separate.
 
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Robert Maynard

Volunteer Moderator
Open doesn't just mean player-versus-player. Open means finding a random cmdr to share a mission with. Helping each other out when you see someone stuck somewhere. Forming friendships with others - imagine that. And yes, willing cmdrs that want to fight each other, great. Gankers are depriving the open experience from the great majority of players by claiming open = PvP. It ain't.
While Open offers more than just PvP, it's a PvP-enabled game mode - and players in Open can be attacked by any player who instances with them.
 
The problem would be defining ganking as a game rule. I have a 1 billion credit Cutter I could bash up til the hull was at 1%, then I just ram you with my shields off.

The game isn't going to be able to detect who rammed who.
Way more difficult to set up than straight bang bang KABOOM. (And one can make insurance fraud even in RL...) And where are you going to pull of that stunt? In deep space after interdicting? What is going to be your ram target? At stations? Good luck against get out of jail free autopilot.
 
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The only thing the proposal changes, is to break the game for PVP'ers.

It's just rehashing the same tired, years old debate about PVP & Open.
As it stands now, committed PVE'ers have their space & commited PVP'ers have theirs.

Why change something that works? (and not too dump on FDev too much, but one of the few things that has always worked exactly as intended and with beneficial results for all concerned.)
Okay member number limits off from PG's and weapon damage to players setting for group owners to toggle on or off. Now it is just PG not "Open-PVE". Happy?
 
What my proposal with that insurance reparation scheme would do is that it would heavy handedly steer ganking activities towards anarchies/lawless systems, where they are fine and dandy. You could of course gank where you want. It just gets really expensive as a hobby.
 
Yh... that mode is called Open :shrugs: I'm sure FDev will eventually consider changing the name of Open to something like [Beware the GriefGankSealClubPhsychos] once the number of forum posts from Private Group users reaches 420 Billion.... so maybe 6 more months and we might see some movement /sarc

CMDRs, if you don't wanna PVP, don't join the PVP mode. If you just wanna PvE with other PvE'ers you can join either of the multiple PvE modes and within those modes, you can consider joining one of the multiple PvE groups that are full of likeminded players... and if you dont see a group that is entirlely to your taste because they're focused on X when you'd prefer Y .... then you can start your own PG and invite other likeminded CMDRs to join you...

So many options to PvE... but only one route to PvP... :'(
Sure there are many different pg for pve play but that is also the problem, the pve community has been split by FD between all these groups and what we are asking for is a way we can play together. Many options have been provided and all ignored.
 
The only thing that could be done is in the description for open play mode they could add " this mode contains other commanders that may attack you".

Open isn't as bad as some say, not every system is occupied by commanders who want to blow you up, there are friendly commanders out there. There's nothing wrong with blowing up commanders in a space game where the galaxy is for everyone.
 
Passable? Seriously? Bethesda murdered Fallout. The last twinkle of Fallout was New Vegas; and it was just a twinkle.


What would be the point? To say o7?


It would extinguish whatever remnants of emergent gameplay we have left.


There are other ways to accomplish this without adding a lazy immersion breaking game mode. Solo is bad enough as it is.
Open play is just a gankfest , until they give you an option to opt out of pvp like in World of Warcraft I will only play in solo . Pve is the ONLY gamemode I'm interested in .....
 
Sure there are many different pg for pve play but that is also the problem, the pve community has been split by FD between all these groups and what we are asking for is a way we can play together. Many options have been provided and all ignored.
The problem is that idea of PvP turn off button is that all the traders will probably turn it off therefore heavily impacting PvP piracy which is part of the game. The pvpers flying around in their combat ships won't exactly be carrying cargo.
 
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