To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

If the game was only an Open world game, I'd agree - however it's a game where other players are an optional extra - so being able to remove them from ones Open experience is functionally identical to playing in a different mode from them, i.e. one will not meet them.
No it's not functionally identical, because If you block me in open, you have an effect on my instancing, If you click on PG you don't.
 
If the game was only an Open world game, I'd agree - however it's a game where other players are an optional extra - so being able to remove them from ones Open experience is functionally identical to playing in a different mode from them, i.e. one will not meet them.
We also know that many open world games do have more or less effective PVP mitigation mechanisms, from PVE mode, to PVP flags, limited PVP areas and so on.
 

Robert Maynard

Volunteer Moderator
No it's not functionally identical, because If you block me in open, you have an effect on my instancing, If you click on PG you don't.
From the perspective of the player doing the blocking it is....

It sounds like there's a case to be made for a second Open mode - where block only affects comms - for those who insist that they don't want to play with players who can block instancing with them.
 
It's a viability criteria when creating or joining instances.

That wasn't in dispute and still isn't particularly relevant.

No matter how good or bad instancing is without block, the presence of additional exclusionary factors, like blocks, will generally make it worse.

Personally, even though networking has always been sketchy and generally gotten worse as time has gone by, I rarely have issues encountering random CMDRs in fairly high density, even if I'm not winged with any of them, and there is significant potential for a block, against anyone around, to ruin things by fragmenting instancing.

From the perspective of the player doing the blocking it is....

Unless one blocks everyone they encounter, in which case they still have to reinstance after encountering a new CMDR, this isn't the case.
 
Personally, even though networking has always been sketchy and generally gotten worse as time has gone by, I rarely have issues encountering random CMDRs in fairly high density, even if I'm not winged with any of them, and there is significant potential for a block, against anyone around, to ruin things by fragmenting instancing.
Tough luck. They are as much as permitted to play in open as you are. Deal with it. Blocking is a legitimate response to factors that ruin one's own gameplay.
 
From the perspective of the player doing the blocking it is....

It sounds like there's a case to be made for a second Open mode - where block only affects comms - for those who insist that they don't want to play with players who can block instancing with them.
Yes, we could call it, I don't know, "Open" perhaps. Then we could rename the existing one "Open-PvE" and give it some rules on player interaction.

Basically, if the PvP community are really worried about the effect of block on their instancing, the rational strategy for them is to get behind the calls for an Open-PvE mode.

And that is where these threads always end up. Repeatedly. Returning to it after every possible cognitively-dissonant diversion. ("I want to solve this. There's one solution. But I don't like the solution. But I still want to solve it...")
 
So pretty much we have this.

Gankers dont like to get blocked - for obvious reasons
PVE folks who would love to play Open more still see blocking as a pain and may as well stay in Solo

To answer the OP question im sure the overwhelming majority would play Open if we had a flagging system like other MMOs, that way you can leave a station flagged for PvP and go play with those folks and increase you adrenaline count.
PVEers can leave the station and wave at GankyMcGankface while he fumes in his tricked up Cutter watching your shieldless exploration ship gently sail into the black.

Seems like a plan that would suit all except those muppets that enjoy ruining everyone else's day.

Great get the petition started to Fdev and see if it can be done

O7
 

Robert Maynard

Volunteer Moderator
Unless one blocks everyone they encounter, in which case they still have to reinstance after encountering a new CMDR, this isn't the case.
It would depend on the player - they would be unlikely to even consider blocking every player they encounter - and as we change instance all the time, to share an instance once with a player one would not want to play with again isn't much of an issue.
 
I don't understand this instancing problem. When I get blocked by someone we don't instance together, ok. But what does beyond this happen? Are there any more effects for me as the blocked person?
 
I don't understand this instancing problem. When I get blocked by someone we don't instance together, ok. But what does beyond this happen? Are there any more effects for me as the blocked person?
What irritates certain people is that system treats them equally. Say blocker is instanced with players who have not blocked the blockee. Blocked person cannot instance at that point with those other persons. Likewise other way around, blocked person is allready instanced with others, blocker comes to play, does not get to same instance.
 
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