To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Actaully glad this game has solo mode. This game is grindy enough as it is and having to worry about griefers on top of that would be a sh***y experience. I think that would drive more people away from the game if players were forced into open play.
 
Because I don't believe that there are people with 6 ganking accounts I know nothing about PvP 🙄... very coherent. And you expect me to take your statements seriously?
You seem also to not believe that some players are very negative effected by ganking (I am making an effort to not use the term PvP).

I did not say that you knew nothing about PvP because you don't believe that there were people with 6 accounts. To be precise, I did not even say that you knew nothing about PvP. All I was trying to say was that the existence of the "I haven't heard of it therefore it does not exist" way of thinking kind of explains why some (other, unnamed) people can come up with so many nonsense about things they know virtually nothing about. I hope we cleared that up.

FYI, I have 3 accounts, the first one is a rich account with a carrier and 20+ ships, while the remaining 2 have only 3 ships each, but every last one of those ships across all 3 accounts are engineered to the teeth. The reason why I have these accounts is NOT that I wanted an unfair advantage to manipulate the BGS (I totally agree with what @Morbad had to say about that), there have never been more than 1 of them online simultaneously, not even for the extra pip, it's just that before carriers became a thing, that was the quickest way to participate in PvP events without having to travel 100's of Lys back and forth (for example, one account was participating in a CG somewhere, another one was sitting somewhere else, but I always had a third one parked in San Tu in case there was a wingfight).

But I know quite a lot of people who have 2 accounts with 1 carrier on each, a couple with 3 or 4 and yes, I even know of at least 1 person who has (or at least used to have) 6 accounts.

We have talked in circles over and over without pointing at the obvious. ED is a fantastic game, there is so much to do and endless possibilities to coop. For some you have to be a bit creative, yes, but this game offers a lot. PvP is the smallest and for me least interesting activities. Why should someone play this great game to blow up neewbs? Or to get happy by ruin others gameplay? What are this people?

Yes, the game allow ganking in a specific mode. That doesn't mean you have to do it. A lot of things are allowed or tolerated, that doesn't mean this things are good behavior or must be done.

If people insist to gank, to force their playstyle on others, this victims have every right to oppose. If necessary by blocking. As I wrote earlier: For me now it is obvious why FDev implemented the block feature.

I am so sick of that. If PvP is part of good RP and reasonable I am the least person to advocate against it. All other wanna be PvPers, Gankers etc get no respect or understanding from me. Thank God, I have a g5 eng anti-gank ship. I don't fear gankers anymore. And will try to kill them. Always. If I loose I just learn and get better.

PvP is tons of fun, especially organized wingfights (IMO), but even organic PvP can lead to many memorable situations and you can even make a lot of friends while you're at it. I have a very long ingame friendlist, virtually the entire PvP community is on it, but a significant portion of that long list consists of non-PvP players I made friends with by just simply attacking them for any kind of reason. (Contrary to the popular belief, the main reason why the person who happens to shoot you down in organic PvP sends you a friend request is NOT that the evil ganker wants to know your whereabouts in order to keep hunting you down repeatedly. The reason is nearly always the opposite: most probably they just want to send you a 'gg' message and keep you in their friend list so that they can remember whom NOT to attack randomly once again. One of these guys tends to ask me difficult questions like 'where to mine Osmium' lately, I hope he did not mind that it was one of the worst miners in the game who was trying to help him. :) )

Seal clubbers exist, but the popular belief that "gankers are only after easy targets" is largely a misconception. People who just attack anything that moves are way more common. Not every attack in Open is a gank attempt BTW, no matter what kind of nonsense some attacked players can make out of it. Just a recent example: the other day I pulled a Hudson-pledged Gunship that was armed to the teeth, in a Hudson system, while I was pledged to Aisling. He soon turned out to be an inexperienced player in an unengineered or lightly engineered ship, but he was fighting very valiantly so I decided not to send him to the rebuy screen (even though it would have been a perfectly legit PowerPlay kill). I retracted hardpoints and sent a 'gg let's stop it' message, but he kept firing. I was busy typing a second, 'OK, stop trying to commit suicide' message, when he rammed me and exploded. In the aftermath of that 'battle' the following important pieces of information and advices were brought to my attention:
  • he lost his Gunship (he got Sidewindered, basically)
  • he just wanted to show that he can shoot back (probably it wasn't the brightest financial decision ever made)
  • I'm just a pirate who likes to kill newbies (well... by 'pirate' he probably meant 'ganker', but still definitely no)
  • I should have gone to the PvP Arena for that (?? - in order to shoot at PP opponents?)
  • not everyone wants to fight against a more powerful ship, [therefore?] I should have pulled miners and traders (?? - instead of PP opponents in combat ships?)
I thought he was a little kid and shared a wing mission with him (which he accepted), but later he said he was 20 years old.
Sadly we are not friends anymore. :)

I don't think it's a particularly good argument for that particular point either--I'm just pointing out that it's almost certainly not as impractical as you previously suggested.
The point was merely that blocking was not something that can make other players "optional" for you in Open. You can block them post hoc, but at that point your option to not see them has obviously gone already, and even if you block them preemptively, you still only can block the CMDR, not the player, because multiple accounts exist. Only Solo and PG modes can make other players "entirely optional".
 
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Only Solo and PG modes can make other players "entirely optional".

Among in-game mechanisms, yes. However, it's possible to sufficiently crap up networking that you'll never connect with any peers...which is probably why they quickly dropped those Open only events they had a few of early on.
 
For those like me who are no in the know, can someone explain/clarify SPEAR.

Thanks.
SPEAR is a coalition of groups of "lawful" PvPers who want to send the gankers to the rebuy screen/protect the innocent.
Doesn't work out most of the time, but I won't say more due to my history with them.
Just say generally it's an interesting concept, but the implementation is lacking, not the least due to block, instancing and
no real pvp bounty boards.
Trust me, you don't want to know. :)
Ah come on, we might not like them, but the idea benefits everyone...
 
SPEAR is a coalition of groups of "lawful" PvPers who want to send the gankers to the rebuy screen/protect the innocent.
Doesn't work out most of the time, but I won't say more due to my history with them.
Just say generally it's an interesting concept, but the implementation is lacking, not the least due to block, instancing and
no real pvp bounty boards.

Ah come on, we might not like them, but the idea benefits everyone...
Anyone who wants to Gank Gankers gets my vote

O7
 
I did not say that you knew nothing about PvP because you don't believe that there were people with 6 accounts. To be precise, I did not even say that you knew nothing about PvP. All I was trying to say was that the existence of the "I haven't heard of it therefore it does not exist" way of thinking kind of explains why some (other, unnamed) people can come up with so many nonsense about things they know virtually nothing about. I hope we cleared that up.

FYI, I have 3 accounts, the first one is a rich account with a carrier and 20+ ships, while the remaining 2 have only 3 ships each, but every last one of those ships across all 3 accounts are engineered to the teeth. The reason why I have these accounts is NOT that I wanted an unfair advantage to manipulate the BGS (I totally agree with what @Morbad had to say about that), there have never been more than 1 of them online simultaneously, not even for the extra pip, it's just that before carriers became a thing, that was the quickest way to participate in PvP events without having to travel 100's of Lys back and forth (for example, one account was participating in a CG somewhere, another one was sitting somewhere else, but I always had a third one parked in San Tu in case there was a wingfight).

But I know quite a lot of people who have 2 accounts with 1 carrier on each, a couple with 3 or 4 and yes, I even know of at least 1 person who has (or at least used to have) 6 accounts.



PvP is tons of fun, especially organized wingfights (IMO), but even organic PvP can lead to many memorable situations and you can even make a lot of friends while you're at it. I have a very long ingame friendlist, virtually the entire PvP community is on it, but a significant portion of that long list consists of non-PvP players I made friends with by just simply attacking them for any kind of reason. (Contrary to the popular belief, the main reason why the person who happens to shoot you down in organic PvP sends you a friend request is NOT that the evil ganker wants to know your whereabouts in order to keep hunting you down repeatedly. The reason is nearly always the opposite: most probably they just want to send you a 'gg' message and keep you in their friend list so that they can remember whom NOT to attack randomly once again. One of these guys tends to ask me difficult questions like 'where to mine Osmium' lately, I hope he did not mind that it was one of the worst miners in the game who was trying to help him. :) )

Seal clubbers exist, but the popular belief that "gankers are only after easy targets" is largely a misconception. People who just attack anything that moves are way more common. Not every attack in Open is a gank attempt BTW, no matter what kind of nonsense some attacked players can make out of it. Just a recent example: the other day I pulled a Hudson-pledged Gunship that was armed to the teeth, in a Hudson system, while I was pledged to Aisling. He soon turned out to be an inexperienced player in an unengineered or lightly engineered ship, but he was fighting very valiantly so I decided not to send him to the rebuy screen (even though it would have been a perfectly legit PowerPlay kill). I retracted hardpoints and sent a 'gg let's stop it' message, but he kept firing. I was busy typing a second, 'OK, stop trying to commit suicide' message, when he rammed me and exploded. In the aftermath of that 'battle' the following important pieces of information and advices were brought to my attention:
  • he lost his Gunship (he got Sidewindered, basically)
  • he just wanted to show that he can shoot back (probably it wasn't the brightest financial decision ever made)
  • I'm just a pirate who likes to kill newbies (well... by 'pirate' he probably meant 'ganker', but still definitely no)
  • I should have gone to the PvP Arena for that (?? - in order to shoot at PP opponents?)
  • not everyone wants to fight against a more powerful ship, [therefore?] I should have pulled miners and traders (?? - instead of PP opponents in combat ships?)
I thought he was a little kid and shared a wing mission with him (which he accepted), but later he said he was 20 years old.
Sadly we are not friends anymore. :)


The point was merely that blocking was not something that can make other players "optional" for you in Open. You can block them post hoc, but at that point your option to not see them has obviously gone already, and even if you block them preemptively, you still only can block the CMDR, not the player, because multiple accounts exist. Only Solo and PG modes can make other players "entirely optional".
This is this typical "you know nothing Jon Snow" attitude. Stop this. I don't want to know what ships or gear you have and how cool you are. This is pure showing off and does nothing bring to the topic.


"Seal clubbers exist, but the popular belief that "gankers are only after easy targets" is largely a misconception."

How often did I hear this nonsense argument? My experience is totally different. Am I special? Surely not.

9 of 10 gankers (that I could deal with) flee imidiatly when they realize they got into a trap and the target is not an easy kill. They don't even try. Shields down - - > wake out. Even if they could have possible won. But to afraid to get caught by SPEAR or even the npc police with a damaged ship. I got so angry when I am denied my ganker kill. At least no one of them I met clogged so far.
 
SPEAR is a coalition of groups of "lawful" PvPers who want to send the gankers to the rebuy screen/protect the innocent.
Doesn't work out most of the time, but I won't say more due to my history with them.
Just say generally it's an interesting concept, but the implementation is lacking, not the least due to block, instancing and
no real pvp bounty boards.

Ah come on, we might not like them, but the idea benefits everyone...
So, they are a bit like pest control specialists, doing a dirty and unglamorous job for the benefit of all mankind.

BTW, has anyone else watched the mouse/rattrap videos on YT. The cannon mousetrap one is particularly good!

Source: https://www.youtube.com/watch?v=QzQ9KFClq0o

or
Source: https://www.youtube.com/watch?v=yl1jxWPb-C0


Steve O7
 
...

"Seal clubbers exist, but the popular belief that "gankers are only after easy targets" is largely a misconception."
...
Gankers are after easy targets. This is obvious to even idle onlookers and trying to maintain that it's not so and giving us the "noble ganker" fake news doesn't gain any respect.

If they're not after easy targets, why were they willing to travel even to the centre of the galaxy to find them in DG2?

If they're not after easy targets, why is the system most famous for ganking Deciat, where inexperienced pilots in unengineered ships can be expected after leaving the starter system?

Sure, not all PvP players are gankers, but what gankers want is obvious from what they choose to do. It's no good trying to defend the indefensible.
 
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This is this typical "you know nothing Jon Snow" attitude. Stop this. I don't want to know what ships or gear you have and how cool you are. This is pure showing off and does nothing bring to the topic.


"Seal clubbers exist, but the popular belief that "gankers are only after easy targets" is largely a misconception."

How often did I hear this nonsense argument? My experience is totally different. Am I special? Surely not.

9 of 10 gankers (that I could deal with) flee imidiatly when they realize they got into a trap and the target is not an easy kill. They don't even try. Shields down - - > wake out. Even if they could have possible won. But to afraid to get caught by SPEAR or even the npc police with a damaged ship. I got so angry when I am denied my ganker kill. At least no one of them I met clogged so far.

FYI, my hair is not red, I'm not a girl and I'm definitely not in love with you, so the whole situation has very little in common with the 'you know nothing Jon Snow' attitude, except how much you seem to know of these things maybe.

The thing is just that you did not believe that people can have more than 2 accounts, so what can all those people say who actually do? Alt accounts are pretty common.

Having been playing with them for years, I probably know way more PvPers (including gankers) than you do, so whatever your experieces are, my sample of them is probably larger. You say you can make 9 out of 10 gankers flee, that's very nice, well done. Care to share some videos so that I can see who they were and what kind of ships you all were using?

Not that it's very important, I guess you weren't flying a paperhull ASPX or some low tier mining ship. The very fact that they pulled a ship that was potentially capable of defeating them pretty much disproves your original statement that gankers only ever attack weak ships. That they wake after shield drop? Well, the SPEAR way is waking well before that, but would you not wake once they've dropped your shield? If you want a fight to death, duel them. In organic fights rebuys are not usually given to the opponent unless agreed upon beforehand.
 
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SPEAR is a coalition of groups of "lawful" PvPers who want to send the gankers to the rebuy screen/protect the innocent.
Doesn't work out most of the time, but I won't say more due to my history with them.
Just say generally it's an interesting concept, but the implementation is lacking, not the least due to block, instancing and
no real pvp bounty boards.
FDev really ought do something for consenting PvP and encourage it (the same goes for consenting PvE).
 
Mr Ganky Gank tends not to post system chat messages and he has like 6 accounts and 632 ingame friends, so good luck.
Not as difficult as you'd imagine here. It was mentioned that even name changes won't remove the blocked ID and 632 names would be a matter of time before their publicly known and shared, and poof, instant 639 account names added to the block list.

Edited: This is a rabbit hole that could fracture the whole ED player community.
 
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