To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

But well okay, boost&jump works. Lets assume we do upgrade NPC's, okay boost&jump still works, you just need to make your ship tough enough to take few hits. Does anything else change. No. Okay lets make NPC's even tougher. At some point it would make any ship other than some meta unusable. That would be fine thing, have multiple ships in market but just handfull of them with any use.
 
You can snipe someone from the most wanted boards, we had that happen in Colonia when we did BGS work and SPEAR could hunt us down,
because the boards work realtime. Really annoying. You have to have a bounty for that tho. Oh, and third party tools like Inara can be used too, if you give too much information.
Sounds like you're a dirty criminal who deserves to have their game ruined. 🤷‍♂️

Or more measuredly - have a self-created problem there!
 
But well okay, boost&jump works. Lets assume we do upgrade NPC's, okay boost&jump still works, you just need to make your ship tough enough to take few hits. Does anything else change. No. Okay lets make NPC's even tougher. At some point it would make any ship other than some meta unusable. That would be fine thing, have multiple ships in market but just handfull of them with any use.
The mind boggles. Truly. 🤪
 
But well okay, boost&jump works. Lets assume we do upgrade NPC's, okay boost&jump still works, you just need to make your ship tough enough to take few hits.

And now you can survive players too. Job done.

Edit: Admittedly, i consider T series ships to be terrible and dont own any of them, personally the only reason i see to use any of them is the T9, and only until you can unlock the Cutter. Its probably fairly true that its hard to harden a T9 against players enough to survive decent ones. Its absolutely a piece of cake in a Cutter though.
 
Because people were so harassed by the distant ganks list they put all the users on block :ROFLMAO:
I don't know how others feel about it, but it seems a ty thing to do.. I'm sure they had fun, but the explorers probably didn't. Though I suppose they could have gone in a PG?
 
Im not sure HOSAS / HOTAS is a disadvantage vs that, except in fine aiming of fixed weapons that need time on target (like beams).

A 40 dollar mouse can match or best a 400 dollar stick in accuracy, but the KBM advantage, as a control system, is mostly a myth.

The modest aiming disadvantage with a stick is most pronounced for things like rails, where you don't get constant feedback. Beams are pretty easy to aim with almost anything.

I'm sure they had fun, but the explorers probably didn't.

I had fun.
Source: https://www.youtube.com/watch?v=7EB5ziJH6YM

Source: https://www.youtube.com/watch?v=M7nr1tX7OI4
 
I also refuse to use M+KB (except on foot). Im not sure HOSAS / HOTAS is a disadvantage vs that, except in fine aiming of fixed weapons that need time on target (like beams).

Edit: i kinda wish relative mouse mode didnt exist, so that M+KB would be an absolute disadvantage vs HOSAS / HOTAS, but i recognise that it would be a dumb decision on FDevs part to exclude users without expensive sim equipment.

As @Morbad said, that advantage you speak of is absolutely a myth.

During one of the last PvP leagues we made a little statistics of the control methods players were using, and believe it or not, among the highest tier PvPers (like the top 10 best players) there were users of all kind of control methods you can imagine (M+KB, HOTAS, dual sticks, some mouse/throttle or stick combo I cannot remember exactly what it was, and there was even someone who was using xbox controller).

There might be certain, minor differences in efficiency or the learning curve, every type of equipment has its advantages and disadvantages, but ultimately it's only a matter of preference and experience what you are using.
 
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I'm sure you did. I wasn't around, or if I was I didn't pay attention to DG..

Still it seems anti social behaviour to me to set off with the intention of disrupting the game play for a large group of people. OK, I suppose allowed player behaviour in open, so...

Personally I think FDev should put mechanics in place to encourage consentive PvP between players that want it, and consentive PvE for the players that want that instead. Though it's possible that I misunderstand many ramifications of the game mechanics..

Note that I also fly in quite a lot in open and it's been quite a while since I last got shot down. I also don't see all that many commanders (but I get a small jolt everytime I see a rectangle or an unfilled triangle, it makes it a bit more exciting). Last time in an unarmed ship but no real loss except for the rebuy cost, the second last time was saving refugees in Sol with an unarmed ship. Not sure where the fun is in blowing a ship up in those circumstances.. The only thing I really dislike about that incident is that now my stats say that I've spaced 144 passengers, not something neither my commander nor myself would really do..
 
As @Morbad said, that advantage you speak of is absolutely a myth.

During one of the last PvP leagues we made a little statistics of the control methods players were using, and believe it or not, among the highest tier PvPers (like the top 10 best players) there were users of all kind of control methods you can imagine (M+KB, HOTAS, dual sticks, some mouse/throttle or stick combo I cannot remember exactly what it was, and there was even someone who was using xbox controller).

There might be certain, minor differences in efficiency or the learning curve, every type of equipment has its advantages and disadvantages, but ultimately it's only a matter of preference and experience what you are using.

Thats good to know - tbh i kinda think using a mouse MUST give an advantage to aiming fixed ToT weapons, (i cant see how it wouldnt, try playing an FPS with a joystick...), but i can easily see that advantage being cancelled by disadvantages in ship control, so im not disputing what you are saying.
 
A 40 dollar mouse can match or best a 400 dollar stick in accuracy, but the KBM advantage, as a control system, is mostly a myth.

The modest aiming disadvantage with a stick is most pronounced for things like rails, where you don't get constant feedback. Beams are pretty easy to aim with almost anything.

This is probably why i cant stand Rails, lol. I just cant use them for toffee. Any other weapon in the game, sure. Rails? No dice.

I just use modified guardian plasma chargers instead. At least i can hit with them.
 
I'm just popping in briefly by the way since the obvious counter-arguments seem to get buried every few pages with people then asking "sorry why is this not just an obvious good solution again?". Can't do any harm to remind.
There is no need for you to be here. This is a thread that asks PvE and solo players if they would play an open mode if there was no pvp in it. In fact none of it should concern you in any form or capacity.
 
Thats good to know - tbh i kinda think using a mouse MUST give an advantage to aiming fixed ToT weapons, (i cant see how it wouldnt, try playing an FPS with a joystick...), but i can easily see that advantage being cancelled by disadvantages in ship control, so im not disputing what you are saying.
Yes you are right, one of the advantages of M+KB (besides the fact that it's probably the cheapest and most widely accessible option) is that it makes it somewhat easier to use railguns in FAoff with good accuracy. But that level of accuracy is only ever needed if you want to snipe modules, and using a mouse is not going to make it "I win" level easy in itself. If you are watching videos of extremely good module snipers like deZpe, you should know that not only is he using M+KB, but also VR, which is a pretty significant factor (everything looks bigger in VR) and even then it requires a LOT of practice to reach that level of skill.

As for any other uses of railguns (the most important being feedback-cascading shield cell banks and dealing huge hitscan damage using SRB rails), you'll be good to go with much lower accuracy, because in those cases the target is an entire huge ship, not a tiny module rectangle (cascading banks is mostly about timing and anticipation, while SRB rails require very good range control above all).
 
For some reason Frontier don't understand "high risk high reward".
pvp/open mode is high risk no reward.
solo play is low risk high reward.
 
I'm sure you did. I wasn't around, or if I was I didn't pay attention to DG..

Exploration expeditions and the counter expedition to shoot them down are pretty easy to ignore if one isn't tagging along.

I set off on DW2 with the intent of following it around until I got bored and using it as a good opportunity to for my CMDR to visit Colonia for the first time. The exploration data would come in handy for BGS work, I'd get to see some new sights, meet some new people, and probably get to shoot at some stuff. It was paced rather slowly, and the bulk of the expedition was through rather dense sections of the galaxy, so there was no practical downside to taking a combat Corvette and just making room for a class 7 scoop, a scanner, an SRV bay.

I didn't sign up for the 'official' expedition because it seemed overly exclusionary (to the point of being snobby and maybe a bit paranoid) and rather poorly run. Not that there was any reason for me to try to get into the private groups anyway...I had no intention of leaving Open and the idea of helping stragglers who couldn't get a ticket on the safe bus, but still wanted some potential for interaction, was appealing.

Still it seems anti social behaviour to me to set off with the intention of disrupting the game play for a large group of people. OK, I suppose allowed player behaviour in open, so...

Oh, there were definitely some DG participants who were out primarily to irk other players and generate controversy, with little or no regard for in-game contextuality, but it's hard to call the endeavour antisocial.

There was quite a bit of organization involved and no personal animosity by most of the DG participants I encountered against anyone. Nor were the participants challenge adverse. I spent the better part of a week being chased around Colonia by various DG wings...and it wasn't because they were having an easy time destroying my CMDR's ship (never got shot down); it's because they knew that I knew what I was doing and knew I wasn't going to be 'hiding' from them.

Attempts at shooting my CMDR down aside, most of DG actually seemed pretty amicable; and, unlike with some DW2 participants, I didn't get any out-of-character hatred or vitriol from any of them. I recall one notable example of when I tried to find someone to top off the hull on my ship and was lambasted by DW2 in system chat; some apparently thought I was trying to lure them into a trap. In reality I just wanted my 100% hull back (every little bit helps with all those phasing weapons around) and didn't know how long it would be until I was at the next station or waypoint. I ended up having to ask a gank wing, that attacked my CMDR no less than ten times over the course of the journey, to repair his ship, which they did.

Personally I think FDev should put mechanics in place to encourage consentive PvP between players that want it, and consentive PvE for the players that want that instead. Though it's possible that I misunderstand many ramifications of the game mechanics..

The potential ramifications are related to the fact that that we have a game that, by design, allows, even encourages, both direct and indirect competition within the context of a universally shared setting. We can take sides in conflicts, put names on factions, align with factions, and shape (if only in a superficial way) the political and economic reality our CMDRs interact with and exist within. If everyone gets to play by their own set of rules and still succeed, it creates a powerful incentive to choose the absolute lowest difficulty set of rules in order to maximize one's success, and thus one's competitiveness, with least effort.

Try to give everyone what they want in a competitive setting and only those utterly indifferent to the competition get what they want. To a significant extent, this has already been realized. The people most happy with Elite: Dangerous are those who are content treating it as a single player game, who can ignore all the aspects others are supposed to have agency over.

Note that I also fly in quite a lot in open and it's been quite a while since I last got shot down. I also don't see all that many commanders (but I get a small jolt everytime I see a rectangle or an unfilled triangle, it makes it a bit more exciting). Last time in an unarmed ship but no real loss except for the rebuy cost, the second last time was saving refugees in Sol with an unarmed ship. Not sure where the fun is in blowing a ship up in those circumstances.. The only thing I really dislike about that incident is that now my stats say that I've spaced 144 passengers, not something neither my commander nor myself would really do..

I suppose the fun is in the uncertainty of how a CMDR will respond. NPC are formulaic and predictable in the extreme. CMDRs...less so.

It could also be argued that your CMDR's inability to protect their passengers from rare, but foreseeable, dangers of a cutthroat galaxy was tantamount to spacing them. There is no one right way to perceive such incidents.
 
Exploration expeditions and the counter expedition to shoot them down are pretty easy to ignore if one isn't tagging along.

I set off on DW2 with the intent of following it around until I got bored and using it as a good opportunity to for my CMDR to visit Colonia for the first time. The exploration data would come in handy for BGS work, I'd get to see some new sights, meet some new people, and probably get to shoot at some stuff. It was paced rather slowly, and the bulk of the expedition was through rather dense sections of the galaxy, so there was no practical downside to taking a combat Corvette and just making room for a class 7 scoop, a scanner, an SRV bay.

I didn't sign up for the 'official' expedition because it seemed overly exclusionary (to the point of being snobby and maybe a bit paranoid) and rather poorly run. Not that there was any reason for me to try to get into the private groups anyway...I had no intention of leaving Open and the idea of helping stragglers who couldn't get a ticket on the safe bus, but still wanted some potential for interaction, was appealing.



Oh, there were definitely some DG participants who were out primarily to irk other players and generate controversy, with little or no regard for in-game contextuality, but it's hard to call the endeavour antisocial.

There was quite a bit of organization involved and no personal animosity by most of the DG participants I encountered against anyone. Nor were the participants challenge adverse. I spent the better part of a week being chased around Colonia by various DG wings...and it wasn't because they were having an easy time destroying my CMDR's ship (never got shot down); it's because they knew that I knew what I was doing and knew I wasn't going to be 'hiding' from them.

Attempts at shooting my CMDR down aside, most of DG actually seemed pretty amicable; and, unlike with some DW2 participants, I didn't get any out-of-character hatred or vitriol from any of them. I recall one notable example of when I tried to find someone to top off the hull on my ship and was lambasted by DW2 in system chat; some apparently thought I was trying to lure them into a trap. In reality I just wanted my 100% hull back (every little bit helps with all those phasing weapons around) and didn't know how long it would be until I was at the next station or waypoint. I ended up having to ask a gank wing, that attacked my CMDR no less than ten times over the course of the journey, to repair his ship, which they did.



The potential ramifications are related to the fact that that we have a game that, by design, allows, even encourages, both direct and indirect competition within the context of a universally shared setting. We can take sides in conflicts, put names on factions, align with factions, and shape (if only in a superficial way) the political and economic reality our CMDRs interact with and exist within. If everyone gets to play by their own set of rules and still succeed, it creates a powerful incentive to choose the absolute lowest difficulty set of rules in order to maximize one's success, and thus one's competitiveness, with least effort.

Try to give everyone what they want in a competitive setting and only those utterly indifferent to the competition get what they want. To a significant extent, this has already been realized. The people most happy with Elite: Dangerous are those who are content treating it as a single player game, who can ignore all the aspects others are supposed to have agency over.



I suppose the fun is in the uncertainty of how a CMDR will respond. NPC are formulaic and predictable in the extreme. CMDRs...less so.

It could also be argued that your CMDR's inability to protect their passengers from rare, but foreseeable, dangers of a cutthroat galaxy was tantamount to spacing them. There is no one right way to perceive such incidents.
There isn't anything social about griefers, imo.
 
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