To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

I might be showing my bias, but I see far more "I've been popped on Open for no reason" posts (including this thread), than "there's no targets to pop in Open".

Choose your mode, but don't be surprised when Open is Open.

Can open be improved? Yeah sure.

Can Open be made safe? No, and nor should it be.
 
How about we leave the poor solo & PG players alone to play as they want, and we discuss how open could be improved to make it better for everyone? Though I guess I'd only have to search to find plenty of such discussions.. :D

Maybe something like better C&P that makes high security system virtually risk free, and anarchy systems very risky, while the others land somewhere in between. The mission rewards could scale with risk, making it worth to venture into insecure systems. Without considering PvP, this could conceivably make for bigger variety in open PvE and give all players from the noob to the fully engineered triple elite commander the challenge level of PvE they are looking for.

Though IMO the biggest turnoff are the griefing clowns, but I'm pretty sure that some game mechanics could handle many of the cases. For instance a pad camper at a CG, the solution seems easy, just pull the ship into the hangar when it's needed for a waiting commander. I wouldn't mind a bit of inconsistency in the animations if it would solve this annoyance. And it might not even be conscious griefing, maybe someone got pulled away by spouse or parent, sometimes RL does impinge on out gaming life.

Give the commander using autodock the right away, if someone runs into them or wedge them in the slot the station defences takes them out.

I'm sure that similar could be done with many other common griefing vectors (but surely not all of them).

If this was well done, maybe more people would frequent open, though I'm sure that many commanders just want to play PvE alone without any distractions..
I dont think any C&P will do much, because it is just algorithms abd algorithms cant interprete intent. In the end you just pile up redtape as gameplay and I may be German bit that is not my cup of play
 
Well I got a long ago properly PVP bounty hunted. (More likely just ganked) Had an ASP X, and little fender bender fine I forgot converted to bounty. Somebody with Anaconda collected whole 100 credits of it :D "Hunter" probably spent more money for ammunition than got from my bounty....
 
I dont think any C&P will do much, because it is just algorithms abd algorithms cant interprete intent. In the end you just pile up redtape as gameplay and I may be German bit that is not my cup of play
The thought wasn't so much a matter of detecting intent, but rather that some areas in the galaxy would be safe for the noob, but anyone looking for more challenging PvE could go to areas where they'll find much more challenging PvE game play. Of course a high security system could also be made a reassured suicide zone for any seal clubbers or gankers. But that horse is so beaten to death already.

I thought maybe we could discuss some aspects of how open could be improved for everyone. Like getting more challenging PvE gameplay for the really elite commanders, and how to reduce griefing which I guess most people dislike?

How to fix PvP (if it even needs fixing) would be a different discussion.
 
The thought wasn't so much a matter of detecting intent, but rather that some areas in the galaxy would be safe for the noob, but anyone looking for more challenging PvE could go to areas where they'll find much more challenging PvE game play. Of course a high security system could also be made a reassured suicide zone for any seal clubbers or gankers. But that horse is so beaten to death already.

I thought maybe we could discuss some aspects of how open could be improved for everyone. Like getting more challenging PvE gameplay for the really elite commanders, and how to reduce griefing which I guess most people dislike?

How to fix PvP (if it even needs fixing) would be a different discussion.
Removing the powercreep would go a long way for PvP. Most players want to play out the box and not have a month long grind before being on a decent level to try a basic ganeplay element like PvP.
 
Removing the powercreep would go a long way for PvP. Most players want to play out the box and not have a month long grind before being on a decent level to try a basic ganeplay element like PvP.
Well yes, engineering must have exacerbated the problem. But PvP discussions are so hard to agree on, and we have gone over them several times already in this thread.. I think the OP has already gotten his answer! :D
 
Removing the powercreep would go a long way for PvP. Most players want to play out the box and not have a month long grind before being on a decent level to try a basic ganeplay element like PvP.
Well pretty many on other hand like effects of engineered modules. I wouldn't want to do long hikes without engineered FSD and Guardian booster. And engineered shields make NPC fights tolerable and so on.
 
Well pretty many on other hand like effects of engineered modules. I wouldn't want to do long hikes without engineered FSD and Guardian booster. And engineered shields make NPC fights tolerable and so on.
It was the powercreep that spawned the bullet sponge. And the rest is a problem of design: What is the point of 400 bn stars when they cant be reached in sensible time.
 
It was the powercreep that spawned the bullet sponge. And the rest is a problem of design: What is the point of 400 bn stars when they cant be reached in sensible time.
Now they can be reached. Takes of course some time and perseverence but to me drive performance is in sweet spot. Galaxy is still huge and travelling takes time, but it is not very arduous.
 
And well what then? Either tone down effects to pre-engineering level, or make better modules available with credits. But sums would need to be humongous to have any effect for anybody but noobs or people like me who are not in for credit grind.
 
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