Robert Maynard
Volunteer Moderator
What relevance does the percentage have?As far as ganking goes, get back to me when you've deduced the overall percentage of ganks out of the entire open population at any moment.
What relevance does the percentage have?As far as ganking goes, get back to me when you've deduced the overall percentage of ganks out of the entire open population at any moment.
Were we not discussing rarity before?What relevance does the percentage have?
So I presume you are fine with PGs and not too bothered with PVE mode then?it's just that seeing everyone is no concern for me.
It was mentioned - however it's not for those who prefer PvP to dictate to those who don't like PvP how often they should accept being ganked, regardless of how (subjectively) rare, or not, it may be - each player's personal definition of "too few" or "too many" is relevant here.Were we not discussing rarity before?
You seem to go out of your way to put words in people's mouths. I don't see other moderators here doing this.It was mentioned - however it's not for those who prefer PvP to dictate to those who don't like PvP how often they should accept being ganked, regardless of how (subjectively) rare, or not, it may be - each player's personal definition of "too few" or "too many" is relevant here.
Whether the level of ganking is a problem or not would seem to be matter of opinion rather than fact, noting that PvP MMOs are not the only kind of MMO out there.Given the existing dataset (Inara) and the comparison to similar games, meaning MMO's, Elite doesn't have a problem with regards to ganking and offers a plethora of tools at the player's disposal with which to mitigate such risk in the supposed "dangerous," paradigm.
Yep its called Solo or Block in OpenYou seem to go out of your way to put words in people's mouths. I don't see other moderators here doing this.
Given the existing dataset (Inara) and the comparison to similar games, meaning MMO's, Elite doesn't have a problem with regards to ganking and offers a plethora of tools at the player's disposal with which to mitigate such risk in the supposed "dangerous," paradigm.
The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information. The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.Whether the level of ganking is a problem or not would seem to be matter of opinion rather than fact.
The supposed "dangerous" paradigm indeed - where the danger from other players has always been an optional extra.
Well blocking lots of never do wells mitigate ganking problems fast....The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information. The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.
We can only speculate - and only Frontier have the numbers but they don't publish them.The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information.
Given that submitting information to Inara is not a requirement, there's no guarantee that those few, in relation to the player-base as a whole, who do submit information are representative.The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.
Or...idk, a decent shield, hull, and adequate piloting skills. On another note... FA-On should be completely eliminated.Yep its called Solo or Block in Open
O7
Inara is by far the tool of choice for many cmdr's for years.We can only speculate - and only Frontier have the numbers but they don't publish them.
Given that submitting information to Inara is not a requirement, there's no guarantee that those few, in relation to the player-base as a whole, who do submit information are representative.
While the danger from other players may be "remote" that may not be "near zero" enough for a not insignificant number of players.
The Yeti & Sasquatch of ED.Works also against suicidewinders, and mailslot trolls.
It may be - equally it may not be. How many players actively submit information to it?Inara is by far the tool of choice for many cmdr's for years.
It's a good statistical sample.
I'm not aware of any source that encompasses the whole player-base, other than Frontier's own analytics.Unless of course, you're prepared to offer up something actually concrete data-wise versus baseless rhetorical semantics.
Feel free to peruse and answer your own questions: https://inara.cz/galaxy-statistics/It may be - equally it may not be. How many players actively submit information to it?
I'm not aware of any source that encompasses the whole player-base, other than Frontier's own analytics.
If Elite Dangerous were capable of often hosting instances of hundreds or thousands of players on the same server, in the same place, it would absolutely be deserving of the MMO pedigree FDev's marketing department has placed upon it, and you'd see those players at every Community Goal. We know this doesn't happen. ED's peer-to-peer instancing mechanics have to be fought, finagled or negotiated with just to get 20+ players in the same place.According to wikipedia the defn of an MMO would be:
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, often hundreds or thousands, on the same server."
This is rather simplistic, as games don't use a single server, even if they use the client-server architecture, and they all restrict the number of players that can instance together in some way or another, with few exceptions. Elite is hybrid, and uses P2P between players with over 100 in the same instance possible, and with various servers to provide missions etc. Then there is the fact that the effect of what you do is recorded on a common database, which is the case of Elite of course. The common database is what in my eyes constitutes an MMO, albeit more indirectly as said above.
Mate i have a dozen or so fully engineered combat vessels for CGs and Bug hunting and im pretty decent at it, im also a pretty good PvPer, just dont care for it in THIS game, its my escape place to chill and im a space nut so its win win.Or...idk, a decent shield, hull, and adequate piloting skills. On another note... FA-On should be completely eliminated.
- Just an average cmdr.
Id take that site with a pinch of salt, its constantly wrong on CGs as many folks dont use third party stuff (me included)Feel free to peruse and answer your own questions: https://inara.cz/galaxy-statistics/
Inara doesn't update in real time. It refreshes on the tick and has some "crawl," functionality.Id take that site with a pinch of salt, its constantly wrong on CGs as many folks dont use third party stuff (me included)
O7