To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

It was mentioned - however it's not for those who prefer PvP to dictate to those who don't like PvP how often they should accept being ganked, regardless of how (subjectively) rare, or not, it may be - each player's personal definition of "too few" or "too many" is relevant here.
You seem to go out of your way to put words in people's mouths. I don't see other moderators here doing this.

Given the existing dataset (Inara) and the comparison to similar games, meaning MMO's, Elite doesn't have a problem with regards to ganking and offers a plethora of tools at the player's disposal with which to mitigate such risk in the supposed "dangerous," paradigm.
 

Robert Maynard

Volunteer Moderator
Given the existing dataset (Inara) and the comparison to similar games, meaning MMO's, Elite doesn't have a problem with regards to ganking and offers a plethora of tools at the player's disposal with which to mitigate such risk in the supposed "dangerous," paradigm.
Whether the level of ganking is a problem or not would seem to be matter of opinion rather than fact, noting that PvP MMOs are not the only kind of MMO out there.

The supposed "dangerous" paradigm indeed - where the danger from other players has always been an optional extra.
 
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You seem to go out of your way to put words in people's mouths. I don't see other moderators here doing this.

Given the existing dataset (Inara) and the comparison to similar games, meaning MMO's, Elite doesn't have a problem with regards to ganking and offers a plethora of tools at the player's disposal with which to mitigate such risk in the supposed "dangerous," paradigm.
Yep its called Solo or Block in Open (y)

O7
 
Whether the level of ganking is a problem or not would seem to be matter of opinion rather than fact.

The supposed "dangerous" paradigm indeed - where the danger from other players has always been an optional extra.
The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information. The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.
 
The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information. The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.
Well blocking lots of never do wells mitigate ganking problems fast....
 

Robert Maynard

Volunteer Moderator
The dataset indicates otherwise. Is support flooded with complaints by even a significant portion of active players? I don't have access to that information.
We can only speculate - and only Frontier have the numbers but they don't publish them.
The best glimpse is what's provided by Inara given the lack of any other near-real-time DB's that provide this information. The danger from other players is quite...remote.
Given that submitting information to Inara is not a requirement, there's no guarantee that those few, in relation to the player-base as a whole, who do submit information are representative.

While the danger from other players may be "remote" that may not be "near zero" enough for a not insignificant number of players.
 
We can only speculate - and only Frontier have the numbers but they don't publish them.

Given that submitting information to Inara is not a requirement, there's no guarantee that those few, in relation to the player-base as a whole, who do submit information are representative.

While the danger from other players may be "remote" that may not be "near zero" enough for a not insignificant number of players.
Inara is by far the tool of choice for many cmdr's for years.

It's a good statistical sample.

Unless of course, you're prepared to offer up something actually concrete data-wise versus baseless rhetorical semantics.
 

Robert Maynard

Volunteer Moderator
Inara is by far the tool of choice for many cmdr's for years.

It's a good statistical sample.
It may be - equally it may not be. How many players actively submit information to it?
Unless of course, you're prepared to offer up something actually concrete data-wise versus baseless rhetorical semantics.
I'm not aware of any source that encompasses the whole player-base, other than Frontier's own analytics.
 
According to wikipedia the defn of an MMO would be:
"A massively multiplayer online game (MMOG, or more commonly, MMO) is an online game with large numbers of players, often hundreds or thousands, on the same server."

This is rather simplistic, as games don't use a single server, even if they use the client-server architecture, and they all restrict the number of players that can instance together in some way or another, with few exceptions. Elite is hybrid, and uses P2P between players with over 100 in the same instance possible, and with various servers to provide missions etc. Then there is the fact that the effect of what you do is recorded on a common database, which is the case of Elite of course. The common database is what in my eyes constitutes an MMO, albeit more indirectly as said above.
If Elite Dangerous were capable of often hosting instances of hundreds or thousands of players on the same server, in the same place, it would absolutely be deserving of the MMO pedigree FDev's marketing department has placed upon it, and you'd see those players at every Community Goal. We know this doesn't happen. ED's peer-to-peer instancing mechanics have to be fought, finagled or negotiated with just to get 20+ players in the same place.

The record for most CMDRs in one mass jump is 127. That's one person fewer than it would take to fill a single Battlefield 2042 lobby. And that number was hit, to my knowledge, once. It is not germane to the typical experience of someone who often plays in Open.

If the game you're playing doesn't have the server capacity to support anything beyond the persistent world literally referred to as the background simulation and is dependent on demonstrably unreliable and inconsistent P2P instancing for players to even see each other, you're not playing an MMO. More than 8 people, enough to fill an arena lobby in Halo, is not a sure thing, and it gets progressively worse from there.
 
Or...idk, a decent shield, hull, and adequate piloting skills. On another note... FA-On should be completely eliminated.

- Just an average cmdr.
Mate i have a dozen or so fully engineered combat vessels for CGs and Bug hunting and im pretty decent at it, im also a pretty good PvPer, just dont care for it in THIS game, its my escape place to chill and im a space nut so its win win.
In solo anyway 🤘

O7
 
Id take that site with a pinch of salt, its constantly wrong on CGs as many folks dont use third party stuff (me included)

O7
Inara doesn't update in real time. It refreshes on the tick and has some "crawl," functionality.


As I understand it, regardless of whether or not a cmdr is registered, the DB captures all PVP kills. It's good data, especially given the vacuum otherwise.
 
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