Well that may be the case, but just looking at the historic complaints over how much money is made per activity (and 90% of the concern is 'it is not enough') which resulted in changes so that now the vast majority of the player-base have more money than they can spend, i would expect to see an equal sized squeal IF a realistic crime and punishment system were introduced, and the playing field re-set to make that possibility fair for all (so no hiding behind cash already gained, it would require we ALL start over).
Still this IS wishful thinking as all that opportunity died out about the same time as the DDF became the dodo it is.
The game is what it is, and that means both Solo and Open game styles are in the mix. I like Solo (Elite traditionalist first and foremost) and others like Open and the game provides for all.
I can't tell you how immersion-breaking this behaviour would be to my game. I just don't ever want to see it as it is exactly the kind of MMO gameplay that destroys a game for me, especially a serious space-sim like Elite. With Solo i never have to experience it