To Solo Play Players: If You Could Disable PVP, Would You Play in Open Play Mode Instead?

Yes, it represents unique commanders, so commanders killed at least once, commanders that killed somebody at least once and so on. But as mentioned, it includes also regular PvP and it's across all modes, so it may skew the numbers.
Thanks for the clarification.
 
These numbers make no sense at all.
I was interdicted and killed the first day in my new sidee and at least 5 other times over the years.
Everyone in my group has been at least been interdicted.
New players will most likely bebop unknowingly along until they attacked and then start asking the question “ why me “
Over the years I have explained griefers to a lot of new commanders.
Those numbers are way too low
Those are hard numbers as recorded under conditions as described. But as I said, interpret it as you wish. ;)
 
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These numbers make no sense at all.
I was interdicted and killed the first day in my new sidee and at least 5 other times over the years.
Everyone in my group has been at least been interdicted.
New players will most likely bebop unknowingly along until they attacked and then start asking the question “ why me “
Over the years I have explained griefers to a lot on new commanders.
Those numbers are way too low
I don't think so - I have played in open for the last 5 years for a total of about 2500 hours and have been attacked by gankers less than 30 times and killed 3-4 times (I can check my logs to be more precise). I'm not counting sparring matches and the like, although those would be included in the above figures, but I am including CGs, which I do mostly in open (recently in a shieldless but tanky T9 which has yet to be killed). I'm also not a good PvP pilot by any means. If you go to Deciat on a Friday evening you are quite likely to be attacked, yes, although I went there last week and saw nobody at all. You were a bit unlucky to be attacked on the first day (I flew around the bubble for a couple of months at the start before I got attacked at one of the engineer bases).
 
Yes, it represents unique commanders, so commanders killed at least once, commanders that killed somebody at least once and so on. But as mentioned, it includes also regular PvP and it's across all modes, so it may skew the numbers.
By the way, are you the INARA creator? That site is just fantastic, fantastic job!!
 
These numbers make no sense at all.
I was interdicted and killed the first day in my new sidee and at least 5 other times over the years.
Everyone in my group has been at least been interdicted.
New players will most likely bebop unknowingly along until they attacked and then start asking the question “ why me “
Over the years I have explained griefers to a lot of new commanders.
Those numbers are way too low

No, no they are not.
My first experience with being attacked, was hundreds of hours into playing, and happened at a CG in a decently engineered AspX. The only reason I have been killed more than once by another Cmdr is because I kept trying to run that gank blockade. I've never been killed by a ganker since.

In my thousands of hours of playing I have been interdicted by another Cmdr maybe a dozen times on PS4, and once on PC.

I have also killed a few Cmdrs, all during one long BGS conflict during a single game session.

That's my contribution to those statistics for thousands of hours in Open.

So from my anecdotal experience, those numbers seem ridiculously high. But I accept them. Take out all the organised PvP, ongoing conflicts with 'consensual' PvP, and you get a better picture of how rampant ganking really isn't.
 
No, no they are not.
My first experience with being attacked, was hundreds of hours into playing, and happened at a CG in a decently engineered AspX. The only reason I have been killed more than once by another Cmdr is because I kept trying to run that gank blockade. I've never been killed by a ganker since.

In my thousands of hours of playing I have been interdicted by another Cmdr maybe a dozen times on PS4, and once on PC.

I have also killed a few Cmdrs, all during one long BGS conflict during a single game session.

That's my contribution to those statistics for thousands of hours in Open.

So from my anecdotal experience, those numbers seem ridiculously high. But I accept them. Take out all the organised PvP, ongoing conflicts with 'consensual' PvP, and you get a better picture of how rampant ganking really isn't.
Gank Blockade on a CG

Exactly why many of us play Solo.

O7
 
These numbers make no sense at all.
I was interdicted and killed the first day in my new sidee and at least 5 other times over the years.
Everyone in my group has been at least been interdicted.
New players will most likely bebop unknowingly along until they attacked and then start asking the question “ why me “
Over the years I have explained griefers to a lot of new commanders.
Those numbers are way too low
It's an artefact of the self selecting sample.
 
Anecdotally I’d agree with those numbers, probably actually agree with Ethaidan above in that they may even seem high.

I started in Open 6000 hours ago, disappeared to Solo for a while having believed the forum hubbub about Open being a cesspit of psychopathic behaviour (such a fool not to believe in my own experiences) and then back into Open for virtually all of my remaining time in game.

The only times I’ve been shot at or interdicted and killed has been either during CGs or, once at Shinrarta, once in Robigo and during the, brief, period I looked at getting involved in PvP directly.

I‘ve undoubtedly had many more positive, fun and extremely random/odd interactions than any form of PvP interactions. However, without a shadow of doubt those interactions with other Cmdrs that amount to nothing more than a friendly o7 or someone disappearing as quickly as possible on seeing another player are the highest proportion of any player interactions in my time in the game. I’d love to see figures on those.

*I don’t know why I always seem to get involved in these conversations, they’re usually fruitless and unending.
 
How rampant would it be if options to avoid these weren't in existence?

Who knows, who cares.

The existing measures work well enough that the big bad ganking boogie man is a mythical problem given the scale of the galaxy.

Given that FDev have informed everyone that Open is the most populated mode, how much of a problem is it really?
 
Who knows, who cares.

The existing measures work well enough that the big bad ganking boogie man is a mythical problem given the scale of the galaxy.

Given that FDev have informed everyone that Open is the most populated mode, how much of a problem is it really?
When did they say that?

O7
 
When did they say that?

O7

It was during live stream a while back.

This type of discussion reappears occasionally, and nothing changes.

There are gankers in Open. They are numerically insignificant within the overall population, but their activities are magnified on the forums by raging hyperbole.

Their activities are also simple and predictable...
1. Shinrarta
2. CG systems
3. Deciat

Occasionally, though rarely nowadays...
4. Power Play core systems
5. Guardian sites when they first came out

That's it. 99.9% of the galaxy is just Cmdrs getting on with whatever they are doing.
 
new account decided to play open the first time I left the start system in odyssey I was ganked ... did a restart to this toon still in open and on road to riches and other than the 2 players I saw in start area I have seen 0 players on the road I deeply sadden about the lack of players that I have seen in open and no I will not go to High player systems in open until I get my maxed out G5 gank ship
 
new account decided to play open the first time I left the start system in odyssey I was ganked ... did a restart to this toon still in open and on road to riches and other than the 2 players I saw in start area I have seen 0 players on the road I deeply sadden about the lack of players that I have seen in open and no I will not go to High player systems in open until I get my maxed out G5 gank ship

That's a shame as it would be better to learn how to avoid "gankers" in a low cost ship, rather than have to buy back your G5 ship.

If you want to learn PvP I've heard San Tu is the place to be, for all levels - engineering not required.

Your choice of course.
 
Anecdotally I’d agree with those numbers, probably actually agree with Ethaidan above in that they may even seem high.

I started in Open 6000 hours ago, disappeared to Solo for a while having believed the forum hubbub about Open being a cesspit of psychopathic behaviour (such a fool not to believe in my own experiences) and then back into Open for virtually all of my remaining time in game.

The only times I’ve been shot at or interdicted and killed has been either during CGs or, once at Shinrarta, once in Robigo and during the, brief, period I looked at getting involved in PvP directly.

I‘ve undoubtedly had many more positive, fun and extremely random/odd interactions than any form of PvP interactions. However, without a shadow of doubt those interactions with other Cmdrs that amount to nothing more than a friendly o7 or someone disappearing as quickly as possible on seeing another player are the highest proportion of any player interactions in my time in the game. I’d love to see figures on those.

*I don’t know why I always seem to get involved in these conversations, they’re usually fruitless and unending.
They aren't killing 6% of cmdrs in a CG system let alone across the entire playerbase.
 
That's a shame as it would be better to learn how to avoid "gankers" in a low cost ship, rather than have to buy back your G5 ship.

If you want to learn PvP I've heard San Tu is the place to be, for all levels - engineering not required.

Your choice of course.
a newbe ship vs a G5 ship has 0 chance of avoiding ganks getting insta pulled out of warp and shot 2 times , the only way to avoid is not to un-dock and that's not an option
 
a newbe ship vs a G5 ship has 0 chance of avoiding ganks getting insta pulled out of warp and shot 2 times , the only way to avoid is not to un-dock and that's not an option

Starter sidewinder maybe.

Most ships can avoid a hostile CMDR through good scanner discipline and keeping them off your 6. I agree that once you're interdicted then your chances are much lower - especially if you're not a rated in at least shields.

It's difficult, but not impossible.

Learning how to avoid them whilst flying a ship that's cheap to replace means when you're ready for action you'll make less mistakes.

Up to you though.
 
IMHO pvp should not be completely removed in the aspect of select this button and your never under threat. That being said, there are some things that need a serious review to make it more manageable for players that aren't looking for pvp to be at least as "safe" as you generally are in every day life.
Point in case, when I first moved to pc, about 3 weeks ago I think... some joker did the bump and rub maneuver in front of the slot on me, ramming me intentionally, yet I end up with a fine. I doc, pay my fine. I'm focused on rebuilding and not looking for a pvp fight with lvl 1 engineering at best on a few items. I have the guy targeted at this point, he's sitting right outside the slot.
Because the game isn't able to handle this situation, I had two options. Either go to solo or risk the situation progressing or perhaps even escalating. No brainer here.
The risk in direct and intentional confrontation from player to player simply isn't really that great. The situation described above likely gained the offender nothing, not even a fine themselves. What's more (unless something has changed or is different on PC) If I want to go out and do a little slaughtering no big deal.. rack up all the notoriety I want to a point anyway, then just go and land somewhere, slip into a station even if I'm careful and just wait. the timer keeps going so log as I don't log out... go do whatever, come back in a few hours (or 20 lol) and I'm good to go.
In my opinion taking away the threat of pvp isn't a good idea, but balancing cause and effect sure is. If I'm landed, two things should happen. The timer should stop and my location should be immediately be made available with a notice of time at location. Committing to pvp should be a true commitment in the aspect of criminal acts. Obviously if your hanging out in anarchy that's another thing entirely, and again an aspect of the game that would be true to life.
I guess in the end I feel that the threat of pvp is an important aspect of the game, but the repercussions need to better reflect risk to the aggressor, in s very large way. I mean, "oops i went and got a 10 notoriety, time to go exploring for bit" isn't exactly a discouraging thing. 10 notoriety should feel like you got 5 stars in GTA.. not like its time to take the scenic route. Ok, that may be a little much, but you get the point.
Players impacting each other should fine both ships, every time, if its a fineable offense. Ya it sucks for the guy getting rammed, but it sucks for them anyway lol. Meanwhile the other guys is smiling and hopping he can goad you into firing.
Turn yourself in? fine, your ships impounded for x amount of time, or a ship cost times well more than buyback + ...what is it, 20%? (I forget. not enough to really care. a stack run or two and you've already forgot why it was you were making back a slight loss anyway). Simply not enough. Now conversely, there should be more incentives to be that pirate type. Wouldn't it be nice if you blew up a player ship and one of the cargo your limpets scoop up is a winning lotto ticket? Just saying. Maybe that nice engine that the guy almost got away with? (I don't mean to take it out of the rebuy for the guy that died, just drop a copy)
All in all ED is a great game, well thought out. As with all things, there is always room for improvement. This sandbox does need a bully here and there, and sometimes that bully needs his hand slapped a little harder lol.. and rewarded with something more than a cookie. Its the imbalance that drives players to sit in solo, not the pvp.

Just my thoughts on the subject
 
Starter sidewinder maybe.

Most ships can avoid a hostile CMDR through good scanner discipline and keeping them off your 6. I agree that once you're interdicted then your chances are much lower - especially if you're not a rated in at least shields.

It's difficult, but not impossible.

Learning how to avoid them whilst flying a ship that's cheap to replace means when you're ready for action you'll make less mistakes.

Up to you though.
thats if you see them, most of the time they don't show up in the scanner just bam out of nowhere your dropped out of warp and shot dead lol I am not against PVP I rather like it
played eve online since 2004 april 21st so I have done quite a bit of pvp lol and I am in open on roads to riches to meta alloyed to get my fsd upgraded lol and I have seen no one tells me not many playing open

hard to type in VR lol
 
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