This thread is proof that this is an ideological argument for the vast majority of the pro pvp crowd. They will stick to their extreme positions even to the detriment of their own goals (more people to shoot at). OFC, those of us who have been gaming since commodore 64s and before already knew that. I personally used to be on the other side of the PvP argument. I got older and learned that I was trying to force my preferred play style on others. Ultimately, the pvper needs for someone to have a negative experience (in the vast majority of cases) in order for them to have a positive one. While the non-pvper needs nothing from anyone else. It's easy to see, philosophically, why one is preferred over the other, and games that favor the pvper have only managed niche at best.
It's not just a problem in video games that a lot of humans simply do not have the ability to place themselves in the position of another. Pvpers will be quick to say they don't mind being shot and killed in this game, but that is not placing yourself in their position. You're merely putting yourself in place of them, with all your preferences. To put yourself in their shoes, you have to see the situation how they see it. This is where a lot of people fall short. Again, not just an issue with this topic or video games, but life in general. Some people can do this, others can't. If you can't understand or empathize with someone wanting to play a video game and not having that experience, then it really is you who has the issue. PvP is also not an on off switch. Some people want it all the time, some people want it most of the time, some people want it 50/50, some people want it occasionally, and some people not at all. People fall on different points of a wide range spectrum. To think that your position on the extreme end of that spectrum is the only correct one is extremely arrogant.
No amount of incentive will make someone, who doesn't want that experience, force themselves to have it. A LOT of pvpers hide behind game issues (like the BGS). Some people, an extreme minority, actually do care about that and it's the reason they are actually talking. For most it really is about trying to get more prey. More people to gank, and more people to have a negative experience. It's the same in EvE online. People sit around and spend hours and hours trying to think of ways to convince people that they really want to have that experience. NOTHING, will make them want it. People will literally uninstall before you can force them to. If the roles were reversed and it was a mixed pvp game and someone was trying to force pvpers not not pvp, you would probably end up quitting first right? Get it now? Probably not.
PvP in elite is no where close to an additive experience. You go into open play and people are so desperate and foaming at the mouth for PvP they will try to kill you basically instantly. What does that add to the game? You're not a pirate, pirates want cargo and money, the goal of a pirate isn't to kill people. Killing people is a side affect of their goals when necessary. You just want people to kill, for no reason other than to kill them, because you get off on inconveniencing other people. I'm not speaking for 100% of pvpers, I do know there is a minority of you out there who do roleplay pvp. The vast majority are out there just ganking people indiscriminately though. This does not add value to anyone. This doesn't add anything to anyone's game play. Anytime you give players the right to kill people involuntarily, the vast majority will do it for no other reason than to get off on someone having a negative experience. My proof is literally any PvP game made ever.