It would be nice though if the game with such emphasis on group PvE (ie - wing missions and multicrew) actually had in-game mechanisms to organically support this group PvE.Every PvP player bought a game that does not require players to engage in PvP when affecting mode shared game features - and can't seem to accept that no one else needs to play with them.
And no, Frontier's implementation of Squadrons doesn't cut it. The closest thing to an in-game grouping mechanism is the community goal, and lately that's been very much wanting. Unfortunately the Bubble is just too big, so for a lot of us, Open is Solo.