Yeah I think some people are getting confused. At the end of the day the guests you see in the park are nothing but a visual embodiment of the underlying simulation. That simulation can still run for however many guests there are, but only render every X of them as visual entities.Okay some of you seem to not understand the idea. What I ment was that if your zoo has 1000 visitors. Render only 250, bit stil make the game think and behave like there is 1000.
This way we all get an extreme fps boost and no capital lost, because even though we see 250 visitors, in actuallity there is 1000
Just playing the tutorial levels now and the park had 3500 guests, and I only got 15-25 fps. Changing the graphics from Ultra to Low made no difference on the fps lol
This is the same issue as with planet coaster, I just tried out my old park there and I got the same fps issue with 3500 guests. Would hope Frontier can make changes to the game to only render 500-1000 at a time.
If not then we need a limit on how many guests the park can accept, because it was not very playable imo
My specs is
RTX 2080 TI
Threadripper 1950x
32 GB RAM
And the CPU and GPU was not even running at more than 40%...
Better than nothing, switching to game mode in ryzen master made it 30-35 fps with 3500 guests. (Around 60% use of CPU, 40% use of GPU)This seems to be far too less for the system. I'm running those scenarios between 35 and 45 FPS with a Ryzen 3700X and a Vega 64 in 4K(!). Try to set the Threadripper into Game Mode, it could be the case that PlanZoo might be able to utilize the Threads itself (utilizing all 16 quite well for me) but is constrained by the NUMA architecture of the Threadripper 1000 & 2000 series, which have to make some hops when they have to jump to memory locations of the second CPU Die. This increases memory latencies drastically and is especially a performance hit for games.
Better than nothing, switching to game mode in ryzen master made it 30-35 fps with 3500 guests. (Around 60% use of CPU, 40% use of GPU)
I tried the second tutorial level, it had 2000 guests and I had around 50-65 fps.
I also have 2 monitors so tried switching from 4K to my 1080p monitor but it made no difference in fps.
The game might not like my setup, or this is a combination of how many objects + guests there are in the level that makes my pc struggle.
Not had this issue ever on my current setup.
Thanks for your help
Try running a zoo where every keeper has a salary of 3500. The problem seems to be that they give themselves raises or refuse to work faster.Yeah, it looks like that (unintentionally) the game punishes players for investing too much into their zoos. I mean, 4.2k visitors with only 15 species. I should forget about a zoo having all the animals from Asia to Africa.