Total noob VR questions...

Hi everyone, I have been playing Elite for quite w hile now, but yesterday I finally received my oculus rift with a new PC, and what a rush it is just seeing the demos. Next step is to start playing ED with the rift, but I am a bit puzzled on how to proceed. Do I need to purchase a separate license key for the oculus home version, or can I just play my normal desktop installation via the rift. Right now when I start up the desktop version it gives me flickering screens, like the program is switching monitors every three seconds or so. How do I go further to be able to play on my Rift, preferrably with my current save.. All help is appreciated.
 
You can play ED perfectly well with the version (and save) you own already. Just switch your display to 3D; HMD (don't remember the exact wording) in the options menue/graphics settings.

The flickering is worrisome, though. That shouldn't happen.
I hope, somebody with a more technical background than I have can help you here.
 
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Hi everyone, I have been playing Elite for quite w hile now, but yesterday I finally received my oculus rift with a new PC, and what a rush it is just seeing the demos. Next step is to start playing ED with the rift, but I am a bit puzzled on how to proceed. Do I need to purchase a separate license key for the oculus home version, or can I just play my normal desktop installation via the rift. Right now when I start up the desktop version it gives me flickering screens, like the program is switching monitors every three seconds or so. How do I go further to be able to play on my Rift, preferrably with my current save.. All help is appreciated.

You can play it with your current version. But you can get an oculus rift key from the partner site. https://www.frontierstore.net/usd/c...ZXJzdG9yZS5uZXQvZnJvbnRpZXJfcGFydG5lcmtleXMv/

I find it runs a little smoother from the Rift home then Launching in SteamVR. Also make sure you play with your settings EDprofiler is a good tool for hud colors and quick setting changes.
 
Thx for the help guys, got it running...and WOW...what a ride it is....... Just fiddling with the right graphic settings, right now its a bit too blurry and shimmery, gonna fiddle around a bit. But what a sensation, was salvaging a black box in orbit around a planet when I witnessed the sun coming up.......wow..just wow...
 
Sorry to keep on bothering you guys, but I have another question. I am trying to find the best graphical setup, and I am pretty satisfied with the VR Ultra settings of ED profiler. However, when I browse the threads in this forum I read a lot about other third-party addons like sweetfx and the oculus debug tool. These are some older threads, so I would like to know if those are still useful for enhancing the graphics or are they a thing of the past with ED profiler running. Another question, I have a gigabyte nvidia 1080 card, are there any settings in the nvidia control panel I need to change when running ED through ED profiler? Again thanks in advance for your help, and sorry if they are dumb questions, I am just getting used to the VR waters...
 
Sorry to keep on bothering you guys, but I have another question. I am trying to find the best graphical setup, and I am pretty satisfied with the VR Ultra settings of ED profiler. However, when I browse the threads in this forum I read a lot about other third-party addons like sweetfx and the oculus debug tool. These are some older threads, so I would like to know if those are still useful for enhancing the graphics or are they a thing of the past with ED profiler running. Another question, I have a gigabyte nvidia 1080 card, are there any settings in the nvidia control panel I need to change when running ED through ED profiler? Again thanks in advance for your help, and sorry if they are dumb questions, I am just getting used to the VR waters...

Easy - welcome to VR Stigt! Its no bother - ask freely in here - its better than getting stuck and losing the plot :)

In a Nutshell - 1080GTX - any CPU over 3.5GHz

Max Detail Settings except for...

Blur Off (not needed in VR)
Depth Of Field Off (as above)
Shadows Medium (save performance)
Bloom Medium (save your eyes)
Ambient Occlusion Low (save performance)
SS 1.0x (not as efficient as the next setting)
HMD Quality 1.25x (best setting to offset the jaggies/shimmering)

Pixel Density - HMD Quality:
The Rift/Vive resolution is about 1/2 a normal 1920x1080 monitor, so there will be jaggies. Don't get hung up on them. :p
Pixel Density/HMD Quality is the main setting to combat the low resolution - it is very power-hungry, as you're over-rendering the image for better quality - then when you see it in the Rift it cuts a lot of the aliasing (jaggies, shimmering) down a lot.
HMD Quality is slightly better performance than the Supersampling option. Both are similar, but using both really bogs things down- don't. USE HMD Quality. You will see limited improvement at 1.5x but it will make a 1080 cry, even if you're running minimum detail. 1.25x is good, so long as you've dropped the detail setting a bit as per above list.

The HMD Quality setting is the ame as you've seen in other threads talking about the Oculus Debug Tool. The ODT still works, and can overlay extra info if you want to see how your GPU etc is holding up. It can be found on the Oculus developer website for download.
FD incorporated the pixel density setting into the HMD Quality setting into the ED 3D menu, so the ODT isn't really needed any more.

ATW/ASW:
ATW is always on, can't be turned off and fills in the mssing frames if your GPU can't render a frame in time. if you see judder/skipping, then ATW is working overtime and you need to drop settings a bit.

ASW helps slower cards with VR by limiting the frame rate to 45fps, then creating the other 45fps of synthetic frames. In VR you always see 90fps no matter what.
ASW gets a bit over-used in ED, on the 1080-class GPU's. It turns on and won't turn off, or takes too long to turn off (it turns on and off by default by itself). ASW also causes some odd visual artifacts (menu lines 'bleed', go wobbly and HUD lines get mangled, especially in the SRV on planets).

Normally, with the above settings, I turn ASW OFF by pressing Ctrl-Numpad1 (note NumLock must be on). This disables ASW and lets the 1080 work to max frame rate by itself, with help from ATW when frames get dropped.
I find the Ctrl Numpad1 setting to be the best. It removes the odd graphics glitches, and keeps frame rate up at 80-90 for almost every situation.
Busy RES sites and asteroids will be a bit slower, but you may not notice.

You can always turn ASW back on:
Ctrl Numpad 1 - ASW Disabled (ATW only)
Ctrl Numpad 2 - ASW Disabled (ED will be forced to 45fps, and you will likely see skips and jumps/judder)
Ctrl Numpad 3 - ASW Enabled (ASW forced on - ED will show 45fps but you will see 90fps with ASW creating the other 45fps in between each ED real frame)
Ctrl Numpad 4 - ASW Enabled Auto On/Off (ASW turns on and off by itself - this is the default setting)

Note the ASW mode is forgotten each time you exit ED (or any othr VR app). It resets to mode 4.
You must reapply on VR app startup.

Offical ASW info here:
https://developer3.oculus.com/documentation/pcsdk/latest/concepts/asynchronous-spacewarp/
 
Wow, thanks a million Redraven, just what I was looking for, gonna try it out. ED with VR is the most awesome game experience I ever had, and I have been around sinds Pong..lol
One more thing about this ATW/ASW, is that something exclusively ED or does it apply to all oculus rift games?
 
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Wow, thanks a million Redraven, just what I was looking for, gonna try it out. ED with VR is the most awesome game experience I ever had, and I have been around sinds Pong..lol
One more thing about this ATW/ASW, is that something exclusively ED or does it apply to all oculus rift games?

No probs Stigt. Around since Pong? hehe, me too just about! :)

ATW is always on - its part of the Rift software. Any app you run in VR will be using ATW to make a synthetic frame so you see the least amount of judder. ATW just uses the latest tracking data and alters the last good frame in the case your GPU doesn't meet the render deadline set by the Oculus software.
ASW is a little more advanced, finding objects it thinks are moving in the scene and changing them a little bit based on the latest tracking data from your head position etc. It works well in most situations.

VR is quite different to 2D. Frame rate slow-downs and jerkiness that might be fine in 2D games might well give you motion sickness if they were allowed too often in VR. You'll notice it when it happens.
For example, if you use those settings above - but set HMD Quality to 2.0x - that's a huge load even for a 1080GTX to handle. Even a Titan XP will struggle. At HMDQ 2.0, You'll notice that the world will judder all over the place, as ATW (and ASW if you have it turned on) will do their best to keep your view at 90fps. But it will be jerky, and it will make some quite sick if it goes on for too long ( a few seconds to minutes for many).

Because VR takes up so much more of your vision than a normal (even a big) 2D monitor, it makes the motion-sickness/nausea aspect a real issue.

Take it easy for the first few sessions - it can be pretty rough in the SRV, or in a fighter on planets! Any sign of vertigo etc (in a bad way), give it a rest for a few minutes. Pushing it can be counter-productive.

Other than that - enjoy!
 
Take it easy for the first few sessions - it can be pretty rough in the SRV, or in a fighter on planets! Any sign of vertigo etc (in a bad way), give it a rest for a few minutes. Pushing it can be counter-productive.

Other than that - enjoy!

Defo agree. Treat the SRV as a proper moon buggy and go slowly. Pretty soon you will be joy riding it...

[video=youtube;GHFfu54zfzQ]https://www.youtube.com/watch?v=GHFfu54zfzQ&t=175s[/video]


and the fighters!
[video=youtube;v6OFri1MhDE]https://www.youtube.com/watch?v=v6OFri1MhDE&t=122s[/video]

Dont forget to check out the different cockpits - eagle and vulture and of course the AspX :)
 
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Just a note on SweetFX and those other texture add-ons. They don't (at least to me) work in VR - only on the 2D plane. I tried them for a while and they were...ok. But as I spend 99% of my ED time in the Rift I don't use them.

The experience is awesome though ain't it? Try the CG at Fedmich if it isn't already done - head to the salvage zone and try the pew-pew against Wanted NPCs. That's pretty intense in VR. Had my cockpit shot out last night by an Elite Python (I'm in a Vulture) and the sudden decompression was awesome!
 
Defo agree. Treat the SRV as a proper moon buggy and go slowly. Pretty soon you will be joy riding it...

And from me a serious word of warning: Stop early enough!
Your body can learn that the nausea is correlated with the buggy-driving! It happened to me and I got nausea just by mounting the SRV and standing still.
It took me quite a while with carefull baby-steps in order to "un-learn" this association.
 
There are three anti-nausea settings in the SRV section of the settings.

You can drive around in turret mode as well to minimize the ups and down.
 
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