I've been tracking data about exploration activity through EDSM for some time now, and finally wrote things up and put them in a public spreadsheet to share them. Since the additions of squadrons and leaderboards, there's also additional in-game data to track.
Credit goes to EDSM for the data of course, and Orvidius's EDAstro helps me with not having to run planet counts on the whole database (or keep an updating local copy of it) every month. Additional credit goes to Qohen Leth for the DW2 statistics, which will be referenced below, and to Ian Doncaster for historic squadron leaderboard data.
Now, here's the data with charts, and in the notes, the dates of events which I thought were of significance:
https://docs.google.com/spreadsheets/d/1yw7olxlZUJIqYbrP3jbE3eBccIwuwVMo45qTVhZOy7Y/edit?usp=sharing
There's also a collection of one-time snapshots and data which I no longer track, you can find those here:
https://docs.google.com/spreadsheets/d/1mERFq6z1J_RRpauXCKdCQ56Iv5SfEPD4KBPrHaA4n30/edit?usp=sharing
For an analysis on how representative this all might be, see at the end under the spoiler cut.
If anyone has suggestions for more events of significance to add, let me know!
For the record, planet counts exclude the stars. (That's why I didn't call them bodies, as the game puts them both under the same category.) This makes it easier to distinguish between the auto-scanned stuff and what (currently) needs to be done manually.
I'll post my thoughts to date in a second post below.
As mentioned above, the statistics:
As a later update showing per-year charts and summarising what happened in each year, from 2017 to 2021, see this post.
Credit goes to EDSM for the data of course, and Orvidius's EDAstro helps me with not having to run planet counts on the whole database (or keep an updating local copy of it) every month. Additional credit goes to Qohen Leth for the DW2 statistics, which will be referenced below, and to Ian Doncaster for historic squadron leaderboard data.
Now, here's the data with charts, and in the notes, the dates of events which I thought were of significance:
https://docs.google.com/spreadsheets/d/1yw7olxlZUJIqYbrP3jbE3eBccIwuwVMo45qTVhZOy7Y/edit?usp=sharing
There's also a collection of one-time snapshots and data which I no longer track, you can find those here:
https://docs.google.com/spreadsheets/d/1mERFq6z1J_RRpauXCKdCQ56Iv5SfEPD4KBPrHaA4n30/edit?usp=sharing
For an analysis on how representative this all might be, see at the end under the spoiler cut.
If anyone has suggestions for more events of significance to add, let me know!
For the record, planet counts exclude the stars. (That's why I didn't call them bodies, as the game puts them both under the same category.) This makes it easier to distinguish between the auto-scanned stuff and what (currently) needs to be done manually.
I'll post my thoughts to date in a second post below.
As mentioned above, the statistics:
During DW2, 13,608 people signed up, 5,380 of them on EDSM. That's 39.53%, much more than enough. At the end of DW2, 3,747 people finished, 2,628 of them on EDSM. That's 70.13%. Which means, interestingly enough, that if you finished DW2 and weren't on EDSM, you were in the minority.
Let's go with what we know from Frontier then. On 2018. March 2, they wrote that a total of 112,863,791 systems were discovered. Going from the 2014. Nov. 22 Gamma (the head-start) release date, that's an average of 94,367 systems added daily.
EDSM started logging systems on 2015. May 15. However, back then, it could log far less systems, as they had to be trilaterated until 2016. February 1, meaning that players added far less systems manually than they have actually been to. Now, on 2018. March 2 mentioned above, there were 20,853,341 systems added, making it 20,345 per day.
Extended to the present day, it would be 28,374 systems per day - but we don't have the current statistic from Frontier. Maybe somebody could ask them?
Also, to better put things into perspective, during DW2, the average on EDSM was 61.6k per day. (That also includes the months when numbers started dropping, as many finished it before the official deadline in the middle of June.)
But let's move back to 2018 then. So, what we do know is that EDSM had an average of 20,345 system uploaded per day, while the entire game across all platforms was 94,367. (Bear in mind that at this time, EDSM had no console support.)
So, if we're comparing systems, then EDSM represented 21.56% of the total. Plenty good. I think we can safely say that a player who doesn't upload to EDSM doesn't explore significantly slower nor faster than a player who does, so we can use the same speed for both groups, and then the ratio should remain the same.
That's a relative sample size, what about an absolute then?
To do that, we'll have to estimate how many systems per day a player would explore on average. Now, looking into the DW2 statistics that Qohen Leth posted and the EDSM data, we can estimate that. I went with a low estimate of only 2,628 DW2 players uploading their finds, but that could certainly be refined, by comparing daily statistics with how many people reached each waypoint, and so on.
But for now, the per-player average would be 10.12 systems a day, while also scanning 108.86 bodies, plus auto-scanning 18.42 stars. So let's go with 10.12 systems then.
Again, we can say that a player who doesn't upload to EDSM doesn't explore significantly slower nor faster than a player who does, so we can use the same speed for both groups. With that, we have a daily average of 9,325 explorers, rounded up. Out of them, 2,011 would be on EDSM. (Comparing these to the exploration CG contributor statistics, which probably don't really attract many explorers, and Steam player counts, which are only a part of the PC player count, both sound plausible.)
So, for a standard 95% confidence level then, with those population and sample sizes, the margin of error would be 1.93%. That's plenty good.
Let's go with what we know from Frontier then. On 2018. March 2, they wrote that a total of 112,863,791 systems were discovered. Going from the 2014. Nov. 22 Gamma (the head-start) release date, that's an average of 94,367 systems added daily.
EDSM started logging systems on 2015. May 15. However, back then, it could log far less systems, as they had to be trilaterated until 2016. February 1, meaning that players added far less systems manually than they have actually been to. Now, on 2018. March 2 mentioned above, there were 20,853,341 systems added, making it 20,345 per day.
Extended to the present day, it would be 28,374 systems per day - but we don't have the current statistic from Frontier. Maybe somebody could ask them?
Also, to better put things into perspective, during DW2, the average on EDSM was 61.6k per day. (That also includes the months when numbers started dropping, as many finished it before the official deadline in the middle of June.)
But let's move back to 2018 then. So, what we do know is that EDSM had an average of 20,345 system uploaded per day, while the entire game across all platforms was 94,367. (Bear in mind that at this time, EDSM had no console support.)
So, if we're comparing systems, then EDSM represented 21.56% of the total. Plenty good. I think we can safely say that a player who doesn't upload to EDSM doesn't explore significantly slower nor faster than a player who does, so we can use the same speed for both groups, and then the ratio should remain the same.
That's a relative sample size, what about an absolute then?
To do that, we'll have to estimate how many systems per day a player would explore on average. Now, looking into the DW2 statistics that Qohen Leth posted and the EDSM data, we can estimate that. I went with a low estimate of only 2,628 DW2 players uploading their finds, but that could certainly be refined, by comparing daily statistics with how many people reached each waypoint, and so on.
But for now, the per-player average would be 10.12 systems a day, while also scanning 108.86 bodies, plus auto-scanning 18.42 stars. So let's go with 10.12 systems then.
Again, we can say that a player who doesn't upload to EDSM doesn't explore significantly slower nor faster than a player who does, so we can use the same speed for both groups. With that, we have a daily average of 9,325 explorers, rounded up. Out of them, 2,011 would be on EDSM. (Comparing these to the exploration CG contributor statistics, which probably don't really attract many explorers, and Steam player counts, which are only a part of the PC player count, both sound plausible.)
So, for a standard 95% confidence level then, with those population and sample sizes, the margin of error would be 1.93%. That's plenty good.
As a later update showing per-year charts and summarising what happened in each year, from 2017 to 2021, see this post.
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