Blackcompany
Banned
This thread saddens me.
Has the BGS come to this, then? Changes dont happen in real time; your endeavors are tracked and the progress stored and stacked, and then, at some point in the day, its all compiled and when it "ticks" over, the changes are applied?
I ask because more and more I am convinced there is no background sim. I dont think it exists. I think Frontier want us to believe it exists, when in reality its never worked at all. I think the numeric changes are tracked, and then at a set point in the day, a Frontier employee presses some buttons and they are all applied at once. This would explain the slight inconsistencies in the exact time of the "tick" daily.
Why else would changes not be dynamically applied in real time? I mean, its supposed to be a simulation, right? Based on that fact, when your actions drive numbers to a tipping point that tipping shouldnt have to wait on the 00:00 Universal (or whenever) "tick." They should just happen.
But they dont. I wonder why that is.
Has the BGS come to this, then? Changes dont happen in real time; your endeavors are tracked and the progress stored and stacked, and then, at some point in the day, its all compiled and when it "ticks" over, the changes are applied?
I ask because more and more I am convinced there is no background sim. I dont think it exists. I think Frontier want us to believe it exists, when in reality its never worked at all. I think the numeric changes are tracked, and then at a set point in the day, a Frontier employee presses some buttons and they are all applied at once. This would explain the slight inconsistencies in the exact time of the "tick" daily.
Why else would changes not be dynamically applied in real time? I mean, its supposed to be a simulation, right? Based on that fact, when your actions drive numbers to a tipping point that tipping shouldnt have to wait on the 00:00 Universal (or whenever) "tick." They should just happen.
But they dont. I wonder why that is.