Trade Dangerous, version 13 has gone gold!
Some highlights:
1. Brand-new route planner for trade run
run was rebuilt from scratch. The old engine loaded the entire galaxy into memory on every single run before it did any maths. The new planner asks the database only for what a given route actually needs. Same route shapes as before — fixed, open-origin, open-destination, unanchored — but it no longer drags the whole dataset along for the ride.
2. The whole application has become dramatically faster
This isn't just
run. Every lookup-heavy command came off the "load everything first" model. Solid figures from live data:
- local: ~7s → under 1s (about 8× faster)
- market: effectively instant
- sell: ~7.8s → ~0.8s warm (about 9.5×)
- buy: ~7× faster warm
3. GUI overhaul — including a proper route checklist
The standout new feature: a detached, movable checklist window that walks you through a route hop by hop — what to sell, what to buy, the jumps to the next stop. You can have several route checklists open at once. Also added: importing your commander's ship details from the game journal, and copy-from-results.
4. trade direct — "Trade 2.0"
The old
trade trade is rebuilt and renamed
trade direct. System-or-station endpoints on either side, a
--best mode, [system station hops, freshness filtering, and a proper summary header.
trade still works as an alias, so nobody's muscle memory breaks.
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I'm planning to release on
1st July — though with any such deadline, it depends somewhat on my health on the day. If I'm having a bad one, I'm not doing a complex release if my head's not in the game.
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⚠ Important: Read this before you upgrade
v13 is a clean break. It changes the database schema and
does not upgrade your existing database in place — you do a fresh, clean import.
The break reaches the server too: the data feed will no longer emit anything a v12 client can import. There's no overlap period and no staying put.
You MUST update to v13 first, then do a clean import — in that order.
A number of commands and options have changed or been removed as well. If you run Trade Dangerous from scripts, or from memory, check the updated documentation before you assume an old invocation still works.