Trainable Dinosaurs?

Clearly, in Jurassic World, Velociraptors were discovered to be able to be trained.

In Fallen Kingdom, the I-Raptor sorta could be trained, but the only clone was highly unstable.

I haven't seen Dominion, so I don't know if any of the new animals were trained, although I'm assuming the Atrocis were trained. (Give a spoiler wanting if you wanna comment about the film)

So, this leaves me with my topic, and what y'all think: how does trainable Dinosaurs for JWE 2 sound? How would it work? What would it do for us? Which species could be trained? Would we get a new building or a new staff member?

This is a thread to discuss ideas, so please don't say anything about how "training Velociraptors is dumb" or anything like that; I don't want this thread to get derailed, alright y'all? Let's just have a nice discussion
 
There are at least two issues with training;
1. Which dinosaurs?
Canon wise, only dromaeosaurs and dromaeosaur hybrids are shown to be trainable, and this appears to be due to the fact that they are canonically among the smartest animals to ever exist. Outside this group, we got nothing... that's a very small set of options for an entire game mechanic.
2. What is it for?
Training is an interesting concept, but what exactly are we doing with it? Training our dinosaurs and... then what? So far, dinosaurs were only seen being trained for military operations... not something you can use in this game. And I highly doubt people want to see animals performing in circus acts or shows... so why are we training them exactly?
 
My idea was in the spirit of the I-Rex. Let's give a scenario:

You have a dangerous animal that escapes and runs into the forest. Jeeps can't follow it there, choppers can't find it either. So, what to do? How about your dromeaosaur pack? They can find it, herd it out, and then you can retake the dinosaur.

But, maybe it comes at a price. For example, maybe you lose control of the raptors all of a sudden because of the I-Rex, so you have to sedate them and retrain them.
Or, maybe their animal instincts kick in and they end up killing the asset you're trying to capture
 
My idea was in the spirit of the I-Rex. Let's give a scenario:

You have a dangerous animal that escapes and runs into the forest. Jeeps can't follow it there, choppers can't find it either. So, what to do? How about your dromeaosaur pack? They can find it, herd it out, and then you can retake the dinosaur.

But, maybe it comes at a price. For example, maybe you lose control of the raptors all of a sudden because of the I-Rex, so you have to sedate them and retrain them.
Or, maybe their animal instincts kick in and they end up killing the asset you're trying to capture
That's... not really addressing the problem though. Train raptors to chase the Indominus in a single scenario... and then what? One of the biggest complaints about the new rustling mechanic is that it's exclusive to certain scenarios... thing is, there doesn't appear to be anything stopping them making it a sandbox option at some point... as far as anyone can tell, it should work. But unless we get an option for random Indominus popping up, having raptors to hunt them is completely useless in other modes.
 
It could work (with new 3.0 update mechanic send and call dinosaurs)
It will work on bike. Car or first persone view

Send them to hunt. Communication with the player. Send them to fight

This mechanic in campaigne will be only small carnivores and all herbivore and sandbox all dinosaurs

Edit player would be alpha of those species
 
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There are at least two issues with training;
1. Which dinosaurs?
Canon wise, only dromaeosaurs and dromaeosaur hybrids are shown to be trainable, and this appears to be due to the fact that they are canonically among the smartest animals to ever exist. Outside this group, we got nothing... that's a very small set of options for an entire game mechanic.
2. What is it for?
Training is an interesting concept, but what exactly are we doing with it? Training our dinosaurs and... then what? So far, dinosaurs were only seen being trained for military operations... not something you can use in this game. And I highly doubt people want to see animals performing in circus acts or shows... so why are we training them exactly?
I don't know if this even counts as training, but Rexy in Jurassic World is shown to be trained to follow flares along with the Apatosaurus in Dominion .

I wouldn't consider this to be training, but Parasaurolophus in Dominion, Ankylosaurus (Bumpy) in Camp Cretaceous, ceratopsians in Dominion, Dimorphodon in Dominion, Stygimoloch in Dominion, Lystrosaurus in Dominion, baby Carnotaurus in Dominion, Moros in Dominion, Microceratus in Dominion, and Oviraptor in the Dominion novelization are all shown to be tamable. The Stygimoloch in Fallen Kingdom is shown to be directable at least.
 
That's... not really addressing the problem though. Train raptors to chase the Indominus in a single scenario... and then what? One of the biggest complaints about the new rustling mechanic is that it's exclusive to certain scenarios... thing is, there doesn't appear to be anything stopping them making it a sandbox option at some point... as far as anyone can tell, it should work. But unless we get an option for random Indominus popping up, having raptors to hunt them is completely useless in other modes.
It doesn't have to be for a single campaign or for specifically an I-Rex. Trained animals can be sent to go after whatever you assign them to catch and herd. I just used the Indo as an example
 
It doesn't have to be for a single campaign or for specifically an I-Rex. Trained animals can be sent to go after whatever you assign them to catch and herd. I just used the Indo as an example
You could send velociraptor to kill indominus rex even if they can coexist (bc your the alpha)

Edit sanbox only option would be all species could be trainable
 
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Now with the announcement of the Utahraptor, we have quite the selection of Dromeosaurs in the game:
  • Velociraptor
  • Deinonychus
  • Pyroraptor
  • Autrociraptor
  • Utahraptor
If you were to also throw in the indoraptor, that would be a nice 6 candidates for trainable dinosaurs.

I really like the idea of dinosaur training to be considered in Jurassic World Evolution 2, the concept could work well similar to the Raptor Squad or even the feathered pack in the Jurassic Park Dangerous Games comic thanks to the new Pyroraptor and Utahraptor.

I could really see this being such a cool investment in the game, where you could train a dedicated pack of raptors of any species and have them follow the ranger team while the player is in control. It could bring in a small amount of Pikmin gameplay in Jurassic World Evolution 2.


1. TRAINED RAPTORS EARN SPECIAL BOOSTS
If you are able to train raptors in the game, I could imagine they would get boosts. The appeal could be raised on the very concept of intelligent raptors being more attractive dinosaurs in your parks, so guests want to see trained raptors. They could also get a boost in attack or defense depending on what the player has invested in their training, making them more effective hunters.


2. EXTERMINATE TARGET DINOSAUR
This is the most obvious thing you want to try, and that is to command your pack to eliminate targeted dinosaurs. The effectiveness of the hunt is determined by the effectiveness of the training, but you could eliminate dinosaurs with your pack of raptors. To make it fun, I think the game should bring about contracts that would entice players to train raptors and take down target species to complete these contracts.


3. IMMOBILIZE TARGET DINOSAUR
This is a less lethal command, but one I think would be great if a star dinosaur escapes that you do not want to completely eliminate. If it will be a while for the ACU team to arrive, or you want to make sure the big baddie of the park does not attack your ranger or MVU team that is passing by, command your raptors to immobilize the target dinosaur, where they will circle the target and confuse the animal with a lot of movement and sounds.


4. MAKE THE TRAINED RAPTORS PASSIVE OR AGGRESSIVR
If you have a team of raptors, you could have them be in one of two states, passive or aggressive.

Passive raptors would be able to cohabit with other dinosaurs peacefully, this would be nice for players putting in the extra elbow grease to make mixed enclosures containing herbivores and carnivores. Passive raptors won't attack any targets outside of their enclosure if they happen to have the aggressive trait. Storms would not bother them as much.

Aggressive raptors would always attack any dinosaur on site, this would make for an enclosure that would be dangerous for any animal in the game. This would also be great for contracts if the contracts want to initiate additional fights or hunting photos.


6. DETHRONE THE INDOMINOUS REX
An update was made where velociraptors would co-exist with the indominous rex. If the player has decided team of trained velociraptors, they have made a team that would never consider the Indominous rex their alpha and would allow them to fight against the giant hybrid carnivore.


7. HAVE THEM NOT ATTACK THE RANGER OR MVU TEAMS
If you have trained a pack of raptors, you have essentially domesticated them. Ranger teams and MVU teams would be able to visit and check on their enclosures without worrying about them getting aggressive.


8. SEND AND SUMMON THE SMALL CARNIVORES VIA THE RANGER TEAM
Unless you toggle the option, only herbivores can be corraled by the ranger team. If you have trained raptors, you are then able to send and summon them like any other herbivore.


9. RESEARCH NEW TRAINING METHODS
A dedicated research tree could be made where players research how effective the raptor training is, the more stars you earn, and the more raptors you have trained, the higher the training quality would be. Each new level would raise the appeal, attack, and defense of the raptor further.


10. RAPTORS WITH THE INTELLIGENT TRAIT LEARN FASTER
If your raptors have the intelligent trait, then they could be trained much faster. This is especially great as intelligent raptors already have a high appeal, so training them further would bolster their appeal to a much higher level.


11. AGGRESSIVE TRAIT RAPTORS ARE UNTRAINABLE
Be careful of the raptor eggs you choose to incubate, if they have the aggressive trait, they are unable to be trained as they are truly too wild to tame.


These are some ideas I have when it comes to training raptors, and I really do see the potential of it being a mechanic included in the game. Not only could they benefit the park, but they could be a great deal of fun for players fantasizing about leading a raptor pack of their own choosing. 🦖 🦖 🦖 🦖
 
My idea was in the spirit of the I-Rex. Let's give a scenario:

You have a dangerous animal that escapes and runs into the forest. Jeeps can't follow it there, choppers can't find it either. So, what to do? How about your dromeaosaur pack? They can find it, herd it out, and then you can retake the dinosaur.

But, maybe it comes at a price. For example, maybe you lose control of the raptors all of a sudden because of the I-Rex, so you have to sedate them and retrain them.
Or, maybe their animal instincts kick in and they end up killing the asset you're trying to capture
Sounds like a great idea! In addition to escapes, it can also be used for missions and contracts
 
Now with the announcement of the Utahraptor, we have quite the selection of Dromeosaurs in the game:
  • Velociraptor
  • Deinonychus
  • Pyroraptor
  • Autrociraptor
  • Utahraptor
If you were to also throw in the indoraptor, that would be a nice 6 candidates for trainable dinosaurs.

I really like the idea of dinosaur training to be considered in Jurassic World Evolution 2, the concept could work well similar to the Raptor Squad or even the feathered pack in the Jurassic Park Dangerous Games comic thanks to the new Pyroraptor and Utahraptor.

I could really see this being such a cool investment in the game, where you could train a dedicated pack of raptors of any species and have them follow the ranger team while the player is in control. It could bring in a small amount of Pikmin gameplay in Jurassic World Evolution 2.


1. TRAINED RAPTORS EARN SPECIAL BOOSTS
If you are able to train raptors in the game, I could imagine they would get boosts. The appeal could be raised on the very concept of intelligent raptors being more attractive dinosaurs in your parks, so guests want to see trained raptors. They could also get a boost in attack or defense depending on what the player has invested in their training, making them more effective hunters.


2. EXTERMINATE TARGET DINOSAUR
This is the most obvious thing you want to try, and that is to command your pack to eliminate targeted dinosaurs. The effectiveness of the hunt is determined by the effectiveness of the training, but you could eliminate dinosaurs with your pack of raptors. To make it fun, I think the game should bring about contracts that would entice players to train raptors and take down target species to complete these contracts.


3. IMMOBILIZE TARGET DINOSAUR
This is a less lethal command, but one I think would be great if a star dinosaur escapes that you do not want to completely eliminate. If it will be a while for the ACU team to arrive, or you want to make sure the big baddie of the park does not attack your ranger or MVU team that is passing by, command your raptors to immobilize the target dinosaur, where they will circle the target and confuse the animal with a lot of movement and sounds.


4. MAKE THE TRAINED RAPTORS PASSIVE OR AGGRESSIVR
If you have a team of raptors, you could have them be in one of two states, passive or aggressive.

Passive raptors would be able to cohabit with other dinosaurs peacefully, this would be nice for players putting in the extra elbow grease to make mixed enclosures containing herbivores and carnivores. Passive raptors won't attack any targets outside of their enclosure if they happen to have the aggressive trait. Storms would not bother them as much.

Aggressive raptors would always attack any dinosaur on site, this would make for an enclosure that would be dangerous for any animal in the game. This would also be great for contracts if the contracts want to initiate additional fights or hunting photos.


6. DETHRONE THE INDOMINOUS REX
An update was made where velociraptors would co-exist with the indominous rex. If the player has decided team of trained velociraptors, they have made a team that would never consider the Indominous rex their alpha and would allow them to fight against the giant hybrid carnivore.


7. HAVE THEM NOT ATTACK THE RANGER OR MVU TEAMS
If you have trained a pack of raptors, you have essentially domesticated them. Ranger teams and MVU teams would be able to visit and check on their enclosures without worrying about them getting aggressive.


8. SEND AND SUMMON THE SMALL CARNIVORES VIA THE RANGER TEAM
Unless you toggle the option, only herbivores can be corraled by the ranger team. If you have trained raptors, you are then able to send and summon them like any other herbivore.


9. RESEARCH NEW TRAINING METHODS
A dedicated research tree could be made where players research how effective the raptor training is, the more stars you earn, and the more raptors you have trained, the higher the training quality would be. Each new level would raise the appeal, attack, and defense of the raptor further.


10. RAPTORS WITH THE INTELLIGENT TRAIT LEARN FASTER
If your raptors have the intelligent trait, then they could be trained much faster. This is especially great as intelligent raptors already have a high appeal, so training them further would bolster their appeal to a much higher level.


11. AGGRESSIVE TRAIT RAPTORS ARE UNTRAINABLE
Be careful of the raptor eggs you choose to incubate, if they have the aggressive trait, they are unable to be trained as they are truly too wild to tame.


These are some ideas I have when it comes to training raptors, and I really do see the potential of it being a mechanic included in the game. Not only could they benefit the park, but they could be a great deal of fun for players fantasizing about leading a raptor pack of their own choosing. 🦖 🦖 🦖 🦖
Not only raptors, even big theropods like Tyrannosaurus, you could use flares to lead the rex to the target...remember the JPOG lure (it's not exactly training the animal itself), but it would be nice to be able to lure a dinosaur to a specific point or target
 
I forgot I made this thread 😅
Glad to see it's well liked
You could thank the Utahraptor for that 😉

With all of these dromeosaurs it feels weird we do not have the means to train them in the Jurassic Park Sim game, last time training was incorporated into an animal sim game was in Zoo Tycoon 2! Plus I want to make dedicated training facilities in JWE2 that really train raptors, so your thread is golden for a revival!

Not only raptors, even big theropods like Tyrannosaurus, you could use flares to lead the rex to the target...remember the JPOG lure (it's not exactly training the animal itself), but it would be nice to be able to lure a dinosaur to a specific point or target
I think it would be cool if the intelligent trait is the key for training therapods that are not raptors.

So dinosaurs like dilophosaurus and proceratosaurus are the additional bonus trainable pack animals, but they especially need to have intelligent trait in order to be trainable,

Larger therapods I think could only be moved around by the ranger team if trained, I think a several-ton giant carnivore would be difficult to convince to not eat other creatures, but it would be nice to at least relocate them without using the tranquilizers once trained.
 
To add to this thread, as I mentioned earlier, the research tree could be like this:

RAPTOR TRAINING PROGRAM
Unlock requirements:
2-star park rating
4 raptor specimens of the same species


The raptor training program would allow the player to begin training their raptors.

Unlocks the training station, as well as the ability to train raptors to level 1.

Place down the training station in your enclosure, provided there is enough space to call and train your raptors. Once the training station has been placed, assign which 4 raptors you want to train in the enclosure, similar to how you assign ranger teams to posts. Once you have your team selected, choose which training course you want the raptors to be a part of and have the training process be automated from there. The effectiveness of training would depend on the raptor's traits and their current health and comfort status. Once a raptor has been trained, they would have a medal icon next to their names showing their rank in how trained they are.


LEVEL 1 TRAINING COURSE
Level 1 training is available once you unlock the Raptor Training Program.
Raptors trained to level 1 rank would follow ranger teams that summoned them, they would also be able to execute targeted dinosaurs or immobilize them. Trained raptors would not attack ranger teams as often.

LEVEL 2 TRAINING COURSE
Level 2 training is available in 3 stars.
Raptors trained to level 2 rank would gain additional boosts to attack, defense, and appeal. Their tolerance could also be set to passive or aggressive to allow them to cohabit with other dinosaurs or take out anything within their range. Trained raptors would not attack ranger teams just as often, and intelligent dinosaurs would not attempt to break out of their enclosures.

LEVEL 3 TRAINING COURSE
Level 3 training is available in 4 stars.
Raptors trained to level 3 rank are the elite of the elite, their attack, defense, and appeal would be greatly boosted. They will never harm ranger teams.

In addition to training raptors, you could now train some large carnivores to follow ranger commands, including the indoraptor.


Now I really want to have trainable dinosaurs in the game. I hope Frontier may consider implementing this!
raptor-training.jpg
 
Now with the announcement of the Utahraptor, we have quite the selection of Dromeosaurs in the game:
  • Velociraptor
  • Deinonychus
  • Pyroraptor
  • Autrociraptor
  • Utahraptor
If you were to also throw in the indoraptor, that would be a nice 6 candidates for trainable dinosaurs.

I really like the idea of dinosaur training to be considered in Jurassic World Evolution 2, the concept could work well similar to the Raptor Squad or even the feathered pack in the Jurassic Park Dangerous Games comic thanks to the new Pyroraptor and Utahraptor.

I could really see this being such a cool investment in the game, where you could train a dedicated pack of raptors of any species and have them follow the ranger team while the player is in control. It could bring in a small amount of Pikmin gameplay in Jurassic World Evolution 2.


1. TRAINED RAPTORS EARN SPECIAL BOOSTS
If you are able to train raptors in the game, I could imagine they would get boosts. The appeal could be raised on the very concept of intelligent raptors being more attractive dinosaurs in your parks, so guests want to see trained raptors. They could also get a boost in attack or defense depending on what the player has invested in their training, making them more effective hunters.


2. EXTERMINATE TARGET DINOSAUR
This is the most obvious thing you want to try, and that is to command your pack to eliminate targeted dinosaurs. The effectiveness of the hunt is determined by the effectiveness of the training, but you could eliminate dinosaurs with your pack of raptors. To make it fun, I think the game should bring about contracts that would entice players to train raptors and take down target species to complete these contracts.


3. IMMOBILIZE TARGET DINOSAUR
This is a less lethal command, but one I think would be great if a star dinosaur escapes that you do not want to completely eliminate. If it will be a while for the ACU team to arrive, or you want to make sure the big baddie of the park does not attack your ranger or MVU team that is passing by, command your raptors to immobilize the target dinosaur, where they will circle the target and confuse the animal with a lot of movement and sounds.


4. MAKE THE TRAINED RAPTORS PASSIVE OR AGGRESSIVR
If you have a team of raptors, you could have them be in one of two states, passive or aggressive.

Passive raptors would be able to cohabit with other dinosaurs peacefully, this would be nice for players putting in the extra elbow grease to make mixed enclosures containing herbivores and carnivores. Passive raptors won't attack any targets outside of their enclosure if they happen to have the aggressive trait. Storms would not bother them as much.

Aggressive raptors would always attack any dinosaur on site, this would make for an enclosure that would be dangerous for any animal in the game. This would also be great for contracts if the contracts want to initiate additional fights or hunting photos.


6. DETHRONE THE INDOMINOUS REX
An update was made where velociraptors would co-exist with the indominous rex. If the player has decided team of trained velociraptors, they have made a team that would never consider the Indominous rex their alpha and would allow them to fight against the giant hybrid carnivore.


7. HAVE THEM NOT ATTACK THE RANGER OR MVU TEAMS
If you have trained a pack of raptors, you have essentially domesticated them. Ranger teams and MVU teams would be able to visit and check on their enclosures without worrying about them getting aggressive.


8. SEND AND SUMMON THE SMALL CARNIVORES VIA THE RANGER TEAM
Unless you toggle the option, only herbivores can be corraled by the ranger team. If you have trained raptors, you are then able to send and summon them like any other herbivore.


9. RESEARCH NEW TRAINING METHODS
A dedicated research tree could be made where players research how effective the raptor training is, the more stars you earn, and the more raptors you have trained, the higher the training quality would be. Each new level would raise the appeal, attack, and defense of the raptor further.


10. RAPTORS WITH THE INTELLIGENT TRAIT LEARN FASTER
If your raptors have the intelligent trait, then they could be trained much faster. This is especially great as intelligent raptors already have a high appeal, so training them further would bolster their appeal to a much higher level.


11. AGGRESSIVE TRAIT RAPTORS ARE UNTRAINABLE
Be careful of the raptor eggs you choose to incubate, if they have the aggressive trait, they are unable to be trained as they are truly too wild to tame.


These are some ideas I have when it comes to training raptors, and I really do see the potential of it being a mechanic included in the game. Not only could they benefit the park, but they could be a great deal of fun for players fantasizing about leading a raptor pack of their own choosing. 🦖 🦖 🦖 🦖
Why does it sound like best feature that could be added
 
There are at least two issues with training;
1. Which dinosaurs?
Canon wise, only dromaeosaurs and dromaeosaur hybrids are shown to be trainable, and this appears to be due to the fact that they are canonically among the smartest animals to ever exist. Outside this group, we got nothing... that's a very small set of options for an entire game mechanic.
2. What is it for?
Training is an interesting concept, but what exactly are we doing with it? Training our dinosaurs and... then what? So far, dinosaurs were only seen being trained for military operations... not something you can use in this game. And I highly doubt people want to see animals performing in circus acts or shows... so why are we training them exactly?
Only way I can see working is by adding it as a trait (Called Trained or something) making the individual "Docile", have little to no environmental needs and able to be commanded with the Wrangling mechanic but that's pretty much it.
 
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