Now with the announcement of the Utahraptor, we have quite the selection of Dromeosaurs in the game:
- Velociraptor
- Deinonychus
- Pyroraptor
- Autrociraptor
- Utahraptor
If you were to also throw in the indoraptor, that would be a nice 6 candidates for trainable dinosaurs.
I really like the idea of dinosaur training to be considered in Jurassic World Evolution 2, the concept could work well similar to the Raptor Squad or even the feathered pack in the Jurassic Park Dangerous Games comic thanks to the new Pyroraptor and Utahraptor.
I could really see this being such a cool investment in the game, where you could train a dedicated pack of raptors of any species and have them follow the ranger team while the player is in control. It could bring in a small amount of Pikmin gameplay in Jurassic World Evolution 2.
1. TRAINED RAPTORS EARN SPECIAL BOOSTS
If you are able to train raptors in the game, I could imagine they would get boosts. The appeal could be raised on the very concept of intelligent raptors being more attractive dinosaurs in your parks, so guests want to see trained raptors. They could also get a boost in attack or defense depending on what the player has invested in their training, making them more effective hunters.
2. EXTERMINATE TARGET DINOSAUR
This is the most obvious thing you want to try, and that is to command your pack to eliminate targeted dinosaurs. The effectiveness of the hunt is determined by the effectiveness of the training, but you could eliminate dinosaurs with your pack of raptors. To make it fun, I think the game should bring about contracts that would entice players to train raptors and take down target species to complete these contracts.
3. IMMOBILIZE TARGET DINOSAUR
This is a less lethal command, but one I think would be great if a star dinosaur escapes that you do not want to completely eliminate. If it will be a while for the ACU team to arrive, or you want to make sure the big baddie of the park does not attack your ranger or MVU team that is passing by, command your raptors to immobilize the target dinosaur, where they will circle the target and confuse the animal with a lot of movement and sounds.
4. MAKE THE TRAINED RAPTORS PASSIVE OR AGGRESSIVR
If you have a team of raptors, you could have them be in one of two states, passive or aggressive.
Passive raptors would be able to cohabit with other dinosaurs peacefully, this would be nice for players putting in the extra elbow grease to make mixed enclosures containing herbivores and carnivores. Passive raptors won't attack any targets outside of their enclosure if they happen to have the aggressive trait. Storms would not bother them as much.
Aggressive raptors would always attack any dinosaur on site, this would make for an enclosure that would be dangerous for any animal in the game. This would also be great for contracts if the contracts want to initiate additional fights or hunting photos.
6. DETHRONE THE INDOMINOUS REX
An update was made where velociraptors would co-exist with the indominous rex. If the player has decided team of trained velociraptors, they have made a team that would never consider the Indominous rex their alpha and would allow them to fight against the giant hybrid carnivore.
7. HAVE THEM NOT ATTACK THE RANGER OR MVU TEAMS
If you have trained a pack of raptors, you have essentially domesticated them. Ranger teams and MVU teams would be able to visit and check on their enclosures without worrying about them getting aggressive.
8. SEND AND SUMMON THE SMALL CARNIVORES VIA THE RANGER TEAM
Unless you toggle the option, only herbivores can be corraled by the ranger team. If you have trained raptors, you are then able to send and summon them like any other herbivore.
9. RESEARCH NEW TRAINING METHODS
A dedicated research tree could be made where players research how effective the raptor training is, the more stars you earn, and the more raptors you have trained, the higher the training quality would be. Each new level would raise the appeal, attack, and defense of the raptor further.
10. RAPTORS WITH THE INTELLIGENT TRAIT LEARN FASTER
If your raptors have the intelligent trait, then they could be trained much faster. This is especially great as intelligent raptors already have a high appeal, so training them further would bolster their appeal to a much higher level.
11. AGGRESSIVE TRAIT RAPTORS ARE UNTRAINABLE
Be careful of the raptor eggs you choose to incubate, if they have the aggressive trait, they are unable to be trained as they are truly too wild to tame.
These are some ideas I have when it comes to training raptors, and I really do see the potential of it being a mechanic included in the game. Not only could they benefit the park, but they could be a great deal of fun for players fantasizing about leading a raptor pack of their own choosing.