Dinosaurs Buildings & Attractions Training & Shows

Below is a sort of brainstorm on Training for Dinosaur Shows, focusing on approximate intelligence groups rather than the size of an animal.
I've decided to leave equipment out of it for the most part, being a bit too size specific.

Buildings
Training building
- inspiration from the JW Raptor pen, though taller and maybe larger to accomodate the larger species, open at back to allow dino entry, attaches to fence​
- up to 4 trainers (with buckets containing treats) could be on arms of the platform, training dinos one on one.​
- single slot for current command to train​
Show building
- inspiration from Pachy arena/Colliseum, open at back to allow dino entry, attaches to fence​
- twin tent rooves could be bridged with a digital/LED sign that displays the current name of the building.​
- 5 slots for command schedule​
- Money and rating bonus from each show, based on the variety/value of commands and % trained.​
- Each show would have a comfort cost, lowering the maximum possible comfort of a dino for a time​

Training groups - herbivores use Paleobotany groups. Sauropods cannot be trained. 2 max commands makes sense as a norm for herbivores. Iguanodonts, Hadrosaurids and Ornithomimids would have a max of 3 commands.
Basal Theropod - can learn 3 commands
- Dilophosaurus​
- Herrerasaurus​
- Spinosaurids​
- Carcharodontosaurids​
- Allosaurus​
- Ceratosaurus​
- Abelisaurids​
Basal Coelurosaur - can learn 4 commands
- Proceratosaurus​
- Albertosaurus​
- Tyrannosaurus​
- Compsognathus​
Paravian - can learn 5 commands
- Deinonychus​
- Velociraptor​
- Troodon​
- Spinoraptor​
- Indoraptor​
- Indominus​

Potential commands - training that involves new animations could result in the dinosaur doing those animations generally when comfortable
Vocalise
- Dino is prompted to socialise or roar​
- All dinos (excl. Sauropods) can do this​
- slightly increases dinosaur rating​
Fight
- Dino is prompted to fight a dummy​
- Basal Theropods, Basal Coelurosaurs, Paravians, Ceratopsids, Ankylosaurs, Stegosaurs & Pachycephalosaurs can do this.​
- increases attack & defence​
Play dead
- Dino is prompted to sleep​
- Basal Theropods, Basal Coelurosaurs, Paravians, Ornithomimids, Iguanodonts & Hadrosaurs can do this.​
- slightly increases dinosaur rating​
Tail wag
- Dino is prompted to wag it's tail from side to side​
- Basal Theropods, Basal Coelurosaurs, Paravians, Ornithomimids, Iguanodonts, Hadrosaurs, Ankylosaurs & Stegosaurs can do this​
- slightly increases dinosaur rating​
Present
- Dino is prompted to present under their arms and legs, for the purpose of health inspections​
- Basal Theropods, Basal Coelurosaurs & Paravians can do this.​
- lowers minimum comfort & increases reslience​
Stomp
- Dino is prompted to stamp its feet​
- Basal Theropods, Basal Coelurosaurs & Paravians can do this.​
- Larger species get much better show performance​
Up
- Dino is prompted to jump if small or stand more upright if large​
- Basal Coelurosaurs & Paravians can do this.​
- Smaller species get much better show performance​
Down
- Dino is prompted to lower itself to the ground, resting on it's hands​
- Basal Coelurosaurs & Paravians can do this.​
- increases dinosaur rating somewhat​
Turn around
- Dino is prompted to turn around on the spot​
- Basal Coelurosaurs & Paravians can do this.​
- increases dinosaur rating somewhat​
Roll
- Dino is prompted to roll on it's back, kicking it's feet in the air​
- Paravians can do this​
- greatly increases dinosaur rating​
Freeze
- Dino is prompted to stay as still and quiet as possible.​
- Paravians can do this​
- greatly increases dinosaur rating​
Musical tune
- Dino is prompted to mimic a specific tune​
- Paravians can do this​
- greatly increases dinosaur rating​

Misc. animations
Trainer throwing treat to dino
- depending on species, treats could go to their mouth directly or to the floor in front of them​
Dino confused about command
- Tilting it's head from side to side, looking elsewhere, hissing and snapping, or doing a known command instead of the one being trained​
- Based on percentage trained, could just be a random display, rather than being tied to actual percentage increases or show results, for consistency.​

Potential Achievements
Jurassic Bark
- Have a dinosaur with 100% training of the Vocalise command​
Who's a good dino?
- Have a dinosaur with 100% training of the Tail wag command​
It can't see you if you don't move
- Have a Velociraptor with 100% training of the Freeze command​
I didn't see you on the island
- Have an Indoraptor with 100% training of the Play dead command​
Rising star
- take a photo of a dinosaur in a show​
 
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This is perfect for an Owen Grady Expansion Pack! I think the ornithopods should have 3 commands while the other herbivores have only 2.
Yeah, makes sense from an EQ perspective, I was just sort of hesitant due to only having 3 possible commands, but yeah I'll put it in.
 
Maybe you should add stomping and presenting to herbivore capabilities?
Maybe, part of the restrictiveness is also reducing the amount of work animation wise (herbivores don't really get the most out of Present's comfort effect, & Hadrosaurids/Iguanodonts don't really have many real heavy members to get the most out of Stomp)
 
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