Horizons Trapped in Space

Not sure if anyone can help or suggest a solution. I'm around 53,000 light years from SOL, not far from Beagle Point, maybe 10,000 Ly from it. Anyway, I got so far having had to make a 1K ly detour around a large area of space needing permits which I could not get through. But somehow I seem to be stuck and cant get out of the area I'm in for some reason. Obviously I managed to get in there over time, but no matter what stars i click on within 100 light years, they all say route unavailable. I have spent around 2 to 3 days going in all directions to furthest points shown on the navigation route lines, but once I'm there, I can only go back the way i went. There doesnt seem to be any navigation route lines that go beyond 100 light years of where ever i am.

Is there a way to find a route within EDH? My jump range is 24.78 (26.58). Not sure what the bracket value is for. I have tried FSD injection and then used the slider to give me 31.xx light years range, but when i use that i get some unhelpful message about jump range exceed mass or something similar.

Obviously having spent weeks travelling over 53K Lys and all the systems i have scanned, i don't want to have to blow my very expensive ship up and end up back at the start again.

My current location is CHO THUA BW-E d11-0
 
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While I cannot definitely help, I can explain something. Basically, the number in brackets is the MAXIMUM jump range of your ship. However, to attain this jump range your fuel tank needs to be about half full (as fuel has mass, affecting the weight of the ship). The other number is your current maximum jump range (with the level of fuel currently in the tanks).
 
If you are using the boosted range, first you have to set the slider and plot the jump, and then you have to synthetize the fuel of according quality to make that jump. with normal fuel it will just throw you the error message.

Also like Hell Razor suggested, try to fly (or jump around to get rid of a part of the fuel you've got. It may help, depending on how far exactly the next star system is.
 
I would cut and paste into the Explorers threads. There is bound to be some there that understands your issue; trouble is, they can be elitist bunch and not bother with us lower beings in the other threads.
 
The route planner craps out when it has limited options, I'm up high above the galactic plane and the planner will often only plot routes two or three stars ahead even though when I get to the end there are more possible jumps it could have planned, maybe this is happening to you if you are near restricted space.

I suspect you have got yourself into a maze where routes are limited and are going around in circles rather than getting back out, only thing I can suggest is that you'll have system data for the stars you have been too so when you click on star on the map if the circles on the far right of the map legend are lit up you must have come that way, if they are red you've not been there yet.

I have had to do this a couple of times as have got stuck in a dead end and not been able to remember how to get back down again to try another route
 
I would cut and paste into the Explorers threads. There is bound to be some there that understands your issue; trouble is, they can be elitist bunch and not bother with us lower beings in the other threads.

I wouldn't say that, but it's true that many of them don't visit Dangerous Discussion due to strong self-preservation instinct they've developed over time.
 
Get EDDiscovery, have it process all your old log files (from 2.1 onwards they'll contain the star positions even if you haven't turned on "verbose logging"). The latest beta (released today) is 4.0.3; the betas are generally fairly stable.

You can then use its rather excellent 3d map to see what path you took to get where you are now, and can at least backtrack along that to try another route to get to Beagle Point. It has saved me from many a dead-end!

Another "trick" is when you hover over a star (in the in-game galaxy map) it will highlight other stars nearby which you can reach with your current jump range. Even if you can't plot to it using the route plotter you can still set it as the destination and jump to it. When you're partially fuelled you have a higher jump range as already mentioned - although the route-plotter won't use that.

In the Explorers' forums (and especially the Distant Worlds threads) there is loads of info on routes to take; also for low-range craft. With your jump-range you're going to need to collect at least some "jumponium" as the last jump is 33.4LY, and even before getting there you'll need to use some with your ship.

[EDIT] Again, in the Explorers sub-forum there's loads of info about "green" systems - systems in which to find all the materials needed to synth jump boosts. [/EDIT]

Here's a link to one such thread with a couple of routes to cross "the Abyss": https://forums.frontier.co.uk/showthread.php/271219-Galactic-Routes-Jumponium-Calculator

Keep at it! You'll get there!
 
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Some good advice here.. sounds like a tricky situation. :(

See the explorers forum absolutely, as has been said. Its a great source of info...

A few thoughts on my end that may help.. but I'm not as seasoned at exploring as some others out there:

With the availability of bookmarks, I'd suggest bookmarking every so many jumps, as it will essentially leave you a trail of breadcrumbs to help with backtracking. This may be especially important when entering star sparse regions. For me, I'd bookmark at shorter jump intervals in sparse areas, and much longer in star rich areas as getting stuck is far less likely there.

-Get your fuel tank down to 75%-50%, this will get your jump range up just a bit. Just be cautious you can scoop at your destination.
-If you have some cargo tonnage that you can part with.. this may help a little bit. Cutting mass down a bit ups jump range.
-Utilize map filters for scoopable stars (OBAFGKM) to help with your plotting when needed

You may then need to hunt and peck in the map to plot your way out. If you've lost your entry route, I'd focus on the shortest path toward the nearest star dense region. Hopefully you have some fsd boost materials and hopefully there is a path of jump-range reachable stars. Use fsd boosters when absolutely necessary..

Be safe, and best of luck cmdr.
 
If you have a SRV, find materials for improved fuel. Else lose fuel by jumping around a bit and try to plot again. If it works, keep your fuel under that base level.
 
....... only thing I can suggest is that you'll have system data for the stars you have been too so when you click on star on the map if the circles on the far right of the map legend are lit up ....... , if they are red you've not been there yet.

Hi popup.. thanks for your help. I don't quiet understand .." if the circles on the far right of the map legend are lit up" part. Are you on about galaxy map and what circles to you refer to?

- - - - - Additional Content Posted / Auto Merge - - - - -

Thanks for the comprehensive suggestions. I will work my way through them one at a time, starting with say 25% fuel and see how that goes. I will also get EDDiscovery which sounds promising. I will let you know what works for me in the end, it may help others. Assuming one of these options work :)
 

Jon474

Banned
Hi Cmdr, have you found a route yet?

The system to which you refer in your OP is right on the edge of The Abyss. This is a wide expanse of desolate space. There will be systems from which it is impossible to move forward into and across The Abyss. This is just the harsh reality of this region of space.

Can you backtrack and find your way back into a region with a higher density of stars? If you can it might be worth trying to reach the system Cho Thua SF-W b29-0. That is not too far away from your OP location.

This is the start of an increasingly well-flown path across The Abyss called Route 33. If you search the forum for "Route 33" a post with a txt file should appear. You will be at the "southerly" end of the Route. Currently, I am at the "northern" end of the Route heading "south". The route was "designed" for ships with a 33LY jump range but many parts of it are manageable with a ship having a lower range. Warning: there will be points where you will need J1 or even J2 materials. There are other routes: The Smuggler's Route is one such route.

Hope this helps.

Flying in a not-at-all-elitist fashion [big grin]
Jon "Cold" Tallinn
Lakon Type-6 Explorer
 
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Hi Cmdr, have you found a route yet?

The system to which you refer in your OP is right on the edge of The Abyss. This is a wide expanse of desolate space. There will be systems from which it is impossible to move forward into and across The Abyss. This is just the harsh reality of this region of space.

Can you backtrack and find your way back into a region with a higher density of stars? If you can it might be worth trying to reach the system Cho Thua SF-W b29-0. That is not too far away from your OP locations.

This is the start of an increasingly well-flown path called Route 33. If you search the forum for "Route 33" a post with a txt file should appear. You will be at the "southerly" end of the Route. The route was "designed" for ships with a 33LY jump range but many parts of it are manageable with a ship having a lower range. Warning: there will be points where you will need J1 or even J2 materials.

Hope this helps.

Flying in a not-at-all-elitist fashion [big grin]
Jon "Cold" Tallinn
Lakon Type-6 Explorer

And this right here is the reason why one should feel nothing but respect to professional explorers.
 
Does that mean if I reach Beagle I will be a pro ^_^ Woohoo. CMDR jon474... Not gone back into EDH yet, but plan to later. Your information is very helpfull, particulary about previously used routes and some of the needs that arise from 30+ ly jumps. I hadn't planned on going this far out, but having reached the center (saggitarius) I though, mm, jaques is heading in that direction, so why not go for it. Needless to say Jaques station has got stuck & in need of help 7 now i'm stuck to for different reasons lol.
 

Jon474

Banned
Does that mean if I reach Beagle I will be a pro ^_^ Woohoo. CMDR jon474... Not gone back into EDH yet, but plan to later. Your information is very helpfull, particulary about previously used routes and some of the needs that arise from 30+ ly jumps. I hadn't planned on going this far out, but having reached the center (saggitarius) I though, mm, jaques is heading in that direction, so why not go for it. Needless to say Jaques station has got stuck & in need of help 7 now i'm stuck to for different reasons lol.

You have come this far, you must keep on going to reach Beagle Point. We all get stuck. Never fear though, you will find a route...it might just involve heading back along your previous route before you can see a way forward again. It is counter to the "must push forwards" approach but sometimes we must go back three paces to advance five.

I attempted a crossing of The Abyss along the 2,500 line of "Longitude" and became stuck for about a week. Eventually I had to track "East" for about 5,000 LY before I could find a crossing for my 27.47LY Type-6.

Do you have an SRV with you? If so, make sure you land and collect as many Vanadium and Germanium units as you can. The very wonderful EDSM website www.edsm.net now plots good landing sites to collect the full-range of Jumponium materials. Look under the "Galactic Mapping" tab on its Home page. Zoom in and look for a red line with Green Radioactive-like symbols running along its length. These were posted by Cmdr Corbin Moran of the First Great Expedition. Their exploits are legion and their website can found at www.firstgreatexpedition.org or by another forum search.

If you don't have an SRV, then other Cmdrs can perhaps help you find Jumponium materials. We can land and search in our SRVs and you run behind with your cargo scoop open and scoop up the materials we find. If you think you will need this service, please just shout. There are enough of us in your general vicinity...we can, and will, help you. For inspiration in this, search for the exploits of Cmdr Frawd Digger in his Sidewinder. That brave Cmdr is an expert at this game.

Also, I cannot echo the views of fellow Cmdrs about the value of running ED Discovery2 - again, just search on the forums and a long, long thread will appear. It's a fantastic application and will shape the way you undertake your travels.

Good luck, Cmdr.

Fly safe.

Cmdr Cold Tallinn
T-6E
 
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