Travel Methods

KnezBP made a video about arriving at Colonia - at the end she is transferring 2 ships from the bubble to Colonia - look at the time it takes and the costs.

 
The cost of shipping is why I flew big ships out to Colonia - 130% of the total value (65 hours-ish too) making Cutters & Corvettes well over a billion each to ship!
As you were...
 
KnezBP made a video about arriving at Colonia - at the end she is transferring 2 ships from the bubble to Colonia - look at the time it takes and the costs.

I'm sure the time and costs are reasonable for what it is. I think we've reached an agreement on this option as a separate choice.
 
The debate isn't about travel times. It's about the repetitive nature of the way jumps work right now. I believe the travel times are just fine the way they are. Same amount of time, fewer jumps.
Sorry but I have to disagree, It is about My Time, in that if I want to check, or do anything else, I have to stop or pause.
Guess you could say I'm locked down, to the "jump de jump" bottle neck of FSD travel.

If the travel used either a Auto Pilot or Ship Transfer, I could use the time needed to make jumps, while doing other things.
Such as getting Information not found in the game, while I am traveling, OR having the ship transferred.

I can already see how I would use both, to make playing better.
Like I am doing now on a FC, but like hitchhiking, it is hard to find a ride going my way, when I want to travel the unused road.
 
Sorry but I have to disagree, It is about My Time, in that if I want to check, or do anything else, I have to stop or pause.
Guess you could say I'm locked down, to the "jump de jump" bottle neck of FSD travel.

If the travel used either a Auto Pilot or Ship Transfer, I could use the time needed to make jumps, while doing other things.
Such as getting Information not found in the game, while I am traveling, OR having the ship transferred.

I can already see how I would use both, to make playing better.
Like I am doing now on a FC, but like hitchhiking, it is hard to find a ride going my way, when I want to travel the unused road.
Well, that's why I specifically said travel time. Time is extremely important to me and I'd like to spend it as well as I can. I agree that the constant requirement to babysit the ship is a bit unreasonable. I just want to keep the debate about how we move, not how long it takes to get there.
 
i just want to point out, that the method I've suggested would offer the abiltity to reverse transfer ships with or without me inside - this is good as well, because if I want to fly myself and have other ships at the target locations, I can transfer those and they will eventually be there when I'll arrive - given that I might do a couple of missions and exploration on the way there myself - but I don't have to wait at the destination then for my other ships to arrive, they will most likely be there to be used at that time.

So this would be beneficial as well in the bubble area - and shorten the time having to wait on ship arrivals if there would be a wait at all.
 
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i just want to point out, that the method I've suggested would offer the abiltity to reverse transfer ships with or without the me inside - this is good as well, because if I want to fly myself and have other ships at the target locations, I can transfer those and they will eventually be there when I'll arrive - given that I might do a couple of missions and exploration on the way there myself - but I don't have to wait at the destination then for my other ships to arrive, they will most likely be there to be used at that time.
Yeah, I think that totally works. My only concern is that, if I'm completely understanding you, the system would only work between stations. That's awesome for populated systems and I think it could be a cool feature. But if I want to make a trip somewhere really far away with no stations nearby, then I'm still stuck with the manual grind that I hate.
 
I like it the way it is, but can imagine you can sometimes choose for a safe multiple jump or go directly via a wormhole or something like that.
Faster bur more dangerous because they can track you and wait for you.
It would be a matter of judgement. DoI go for the fast and dangerously or for the slow and safe way.
 
Yeah, I think that totally works. My only concern is that, if I'm completely understanding you, the system would only work between stations. That's awesome for populated systems and I think it could be a cool feature. But if I want to make a trip somewhere really far away with no stations nearby, then I'm still stuck with the manual grind that I hate.
not between stations, between shipyards - transfers go from shipyard to shipyard.
 
I like it the way it is, but can imagine you can sometimes choose for a safe multiple jump or go directly via a wormhole or something like that.
Faster bur more dangerous because they can track you and wait for you.
It would be a matter of judgement. DoI go for the fast and dangerously or for the slow and safe way.
That's certainly another consideration, and could be yet additional option added to the system. Default FSD that does short jumps but is cheap. Longer jump FSD that streamlines the process, but is more expensive. Super fast wormhole network that you pay for by risking more danger. Paid offline transfer for people who are super busy IRL. Add it all, I say.
 
Well, that's why I specifically said travel time. Time is extremely important to me and I'd like to spend it as well as I can. I agree that the constant requirement to babysit the ship is a bit unreasonable. I just want to keep the debate about how we move, not how long it takes to get there.
I see your point, and would like to see a way to Decrease the Time needed to travel,
which is why they helped to increase Jump range by adding the Guardian FSD booster.
But at this point I am looking for a way to be Fired as the Ships Babysitter, while traveling.
I want to be Free enough to do things that are meaningful to my current game play.
So many times I have to alt-out while playing, in order to get info not found in the game,
Auto Pilot would allow me to do that while traveling in the game.
 
I see your point, and would like to see a way to Decrease the Time needed to travel,
which is why they helped to increase Jump range by adding the Guardian FSD booster.
But at this point I am looking for a way to be Fired as the Ships Babysitter, while traveling.
I want to be Free enough to do things that are meaningful to my current game play.
So many times I have to alt-out while playing, in order to get info not found in the game,
Auto Pilot would allow me to do that while traveling in the game.
I think we're on the same page. I'm not personally dead set on full autopilot, but something that increases the time between manual action would be enough for me.
 
it's the way it is - ships not in use are stored in shipyards and can just be transferred from within a shipyard.
Ships can be stored in Stations as well, also on FC's.
Which makes me think, ship Transfer could solve the FC Slave problem,
by allowing captured ships to be transferred away from the Scammer FC.
 
Ships can be stored in Stations as well, also on FC's.
Which makes me think, ship Transfer could solve the FC Slave problem,
by allowing captured ships to be transferred away from the Scammer FC.
Ah didn't know that, all my ships are stored at shipyards - good to know, thx.

And with the slave problem - transfers can so far just be made from within shipyards.
 
So I think I want to try and summarize the options we've come up with so far:

1. A completely new hyper cruise system of interstellar travel that works just like super cruise, but between stars. My personal favorite, but I also agree it's the least likely to happen.
2. A long jump FSD (or equivalent module) that lets you jump as long as your fuel will allow at a rate of speed adjusted to make it take the same amount of time to cover a certain distance as the default drive. The only benefit is a reduced number of actual jumps.
3. A paid ship transfer that you can use offline that gets you from A to B, but requires a station or FC at the destination.
4. Keep the existing jump method, but add full autopilot to remove the constant requirement to manually control the ship.
5. A wormhole network that significantly reduces travel time at the cost of a significant increase in danger.

Did I miss anything so far?
 
I think we're on the same page. I'm not personally dead set on full autopilot, but something that increases the time between manual action would be enough for me.
Don't you mean Decreases the Time ?
Also Full Auto Pilot could be turned off or paused like super cruise assist,
and could be part of the super cruise assist module, all other things about jump de jump remaining the same.
 
Don't you mean Decreases the Time ?
Also Full Auto Pilot could be turned off or paused like super cruise assist,
and could be part of the super cruise assist module, all other things about jump de jump remaining the same.
No, increase. What I'm saying is that right now, you get about ten seconds while you're in witch space before you have to grab the controls again. I'd rather it be several minutes if I'm jumping many light years away so I can go read an article or something.

I'm not against auto-pilot at all. I think it should be an option. But if the developer won't go that far, I'd settle for a long jump system.
 
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