Here is an building story of "Treasures of Vulcano Mountain".
I worked some days on this and made a building report in another forum which i want to share here. I start with day 1 and will add more photos till the weekend. I hope to get the onride video ready till then, too.
So have fun watching and reading this report.
But first i want to mention some problems or missing things that i was running into with this really wonderful alpha of a game:
- i wanted to build rides into and on top of the mountain but run into the problem that the supports doesn`t end when they hit scenery so the ride crossed always some supports. This is why i only have the dark ride at the moment (but maybe this will be no more problem when you can terraform)
- sometimes i wasn´t able to delete objects.
- was hard to get something look like lava... so we neeeeeeed LLLLAAAAAVVVAAA [squeeeeee]
- no controllable onride music till now (we need loops and soundFX that we can connect to parts of the ride)
- we need a possiblity so switch walls, floors and stuff to be set completly free,too or at least with quarter grid parts
- this alpha is already so wonderful, with really a ton of freedom and even with the limited objects you can do a lot already.... hadn´t that much fun building things since RCT1-2-3. And this will even be better. Frontier - you are the best... we waited tooooo many years for this.
So here is day 1:
I just worked two days on a darkride with the working title "Return to the Mystery Cave" (was the working title).
Now the foundation is layed, all darkride-scenes are set up and i want to show you some pics before i am going to put the whole thing into a mountain. I tried to get a bit away from the pirate theme and wanted it to look more like a jungle/mayan-theme. But cause of the limited props i had to use what is there at the moment.
The pics were showing the actual state:
- track is layed completly.
- darkride scenes are nearly final, just some minor glitches.
- surrounding theming is nearly completed
what is left to do:
- finish theming
- fixing some onride headbangers
- enclose the ride (build a full mountain/mine out of rocks)
- adding more/other rides
So here my pics of the project:
It all starts here... Entrance and station, still missing a lit bit on extra detail
I tried to cover up the whole entrance in a fitting way
I wanted the queue to look like a real one.
Station... this i were the ride starts. It has a nice little drop with a little headchopper effect
Pre-Lift section with some theming
A look back from the first block-section in front of the lift.
A bit theming and with a small passthrough behind the station
This is the lifthill... it will be fully covered up in a mountain/mine-like thingy. It will have some nice lights on the side and a big bell at the end which got some red lights to get a bit more atmosphere in there.
At the top of the lift will be the first animatronic scene... this is were mine stuff is happening and barrels are rolling
The second scene is the musicians scene... maybe this is how they stayed in a good mood during the difficult treasure search
Tried to get some extra lightning in there and a few extra details in form of props
After this scene you drop into a cave with a nice headchopper effects in from of hanging plants (forget to bring it into the photo) and start to climb the scound little lifthill. That follows a short outdoor part/curve,after which you are driving through this tunnel to a destroyed ship-wreck... this is tease to what is comming
Closer look on wreck with some creepy lightning
Time for the big scene... first what you will see when you enter the big cave is a scene with tentacles fighting a boat. It will have some water effects and canons shooting. Had a hard time to cover up the border of the fountain to let it look like water... but found this solution working quite nice
Another POV
Then your travel continous directly in the front of a big monster living in that cave... guarding the treasures hidden in the mountain.
Added some lightning here to, to get a better effect.
Just looking grandios... (like how the lights look in this game, really awesome)
At the end of the scene, some tentacles nearly miss your vehicle.
After these frightening scenes you end up in the family friendly coaster outdoor part.
You travel through the jungle around an old mayan temple which seems to leay next to the mine.
Some random jungle theming from this part.
And another view.
Did i mention that you can buy great mayan food in the temple?
Shop on Top... there is no better place to eat than next to some track where a coaster train passes.
Time for the third last short lifthill with a nice drop into the treasure cave entrance.
It passes under the first lifthill and will get a littlebit of outdoor view in the future, while the rest will be mostly covered with rocks when finished
And the final part. You will end up in a treasure cave, with all the glamour you ever looking for. Still some amount of theming missing here... but think it will look fine when its en-caved
The final helix end directly into the brake-run into the station... Hope you enjoyed the sneak peak.
Finishing some nice aerial pics to get a be knowledge of the whole ride
So PlanetCoaster Alpha is really, really great, alot of fun allready and has a lot of potential....
....can´t wait to get more stuff. And graphics in the night with lights are superb What a wonderful piece of software.... and it runs already very smooth on my old under middle class pc [yesnod] don´t know how you (frontier) have done that
that is it for the first day... i will add more photos and an onride on the weekend... hope you enjoyed reading [hehe]
I worked some days on this and made a building report in another forum which i want to share here. I start with day 1 and will add more photos till the weekend. I hope to get the onride video ready till then, too.
So have fun watching and reading this report.
But first i want to mention some problems or missing things that i was running into with this really wonderful alpha of a game:
- i wanted to build rides into and on top of the mountain but run into the problem that the supports doesn`t end when they hit scenery so the ride crossed always some supports. This is why i only have the dark ride at the moment (but maybe this will be no more problem when you can terraform)
- sometimes i wasn´t able to delete objects.
- was hard to get something look like lava... so we neeeeeeed LLLLAAAAAVVVAAA [squeeeeee]
- no controllable onride music till now (we need loops and soundFX that we can connect to parts of the ride)
- we need a possiblity so switch walls, floors and stuff to be set completly free,too or at least with quarter grid parts
- this alpha is already so wonderful, with really a ton of freedom and even with the limited objects you can do a lot already.... hadn´t that much fun building things since RCT1-2-3. And this will even be better. Frontier - you are the best... we waited tooooo many years for this.
So here is day 1:
I just worked two days on a darkride with the working title "Return to the Mystery Cave" (was the working title).
Now the foundation is layed, all darkride-scenes are set up and i want to show you some pics before i am going to put the whole thing into a mountain. I tried to get a bit away from the pirate theme and wanted it to look more like a jungle/mayan-theme. But cause of the limited props i had to use what is there at the moment.
The pics were showing the actual state:
- track is layed completly.
- darkride scenes are nearly final, just some minor glitches.
- surrounding theming is nearly completed
what is left to do:
- finish theming
- fixing some onride headbangers
- enclose the ride (build a full mountain/mine out of rocks)
- adding more/other rides
So here my pics of the project:
It all starts here... Entrance and station, still missing a lit bit on extra detail
I tried to cover up the whole entrance in a fitting way
I wanted the queue to look like a real one.
Station... this i were the ride starts. It has a nice little drop with a little headchopper effect
Pre-Lift section with some theming
A look back from the first block-section in front of the lift.
A bit theming and with a small passthrough behind the station
This is the lifthill... it will be fully covered up in a mountain/mine-like thingy. It will have some nice lights on the side and a big bell at the end which got some red lights to get a bit more atmosphere in there.
At the top of the lift will be the first animatronic scene... this is were mine stuff is happening and barrels are rolling
The second scene is the musicians scene... maybe this is how they stayed in a good mood during the difficult treasure search
Tried to get some extra lightning in there and a few extra details in form of props
After this scene you drop into a cave with a nice headchopper effects in from of hanging plants (forget to bring it into the photo) and start to climb the scound little lifthill. That follows a short outdoor part/curve,after which you are driving through this tunnel to a destroyed ship-wreck... this is tease to what is comming
Closer look on wreck with some creepy lightning
Time for the big scene... first what you will see when you enter the big cave is a scene with tentacles fighting a boat. It will have some water effects and canons shooting. Had a hard time to cover up the border of the fountain to let it look like water... but found this solution working quite nice
Another POV
Then your travel continous directly in the front of a big monster living in that cave... guarding the treasures hidden in the mountain.
Added some lightning here to, to get a better effect.
Just looking grandios... (like how the lights look in this game, really awesome)
At the end of the scene, some tentacles nearly miss your vehicle.
After these frightening scenes you end up in the family friendly coaster outdoor part.
You travel through the jungle around an old mayan temple which seems to leay next to the mine.
Some random jungle theming from this part.
And another view.
Did i mention that you can buy great mayan food in the temple?
Shop on Top... there is no better place to eat than next to some track where a coaster train passes.
Time for the third last short lifthill with a nice drop into the treasure cave entrance.
It passes under the first lifthill and will get a littlebit of outdoor view in the future, while the rest will be mostly covered with rocks when finished
And the final part. You will end up in a treasure cave, with all the glamour you ever looking for. Still some amount of theming missing here... but think it will look fine when its en-caved
The final helix end directly into the brake-run into the station... Hope you enjoyed the sneak peak.
Finishing some nice aerial pics to get a be knowledge of the whole ride
So PlanetCoaster Alpha is really, really great, alot of fun allready and has a lot of potential....
....can´t wait to get more stuff. And graphics in the night with lights are superb What a wonderful piece of software.... and it runs already very smooth on my old under middle class pc [yesnod] don´t know how you (frontier) have done that
that is it for the first day... i will add more photos and an onride on the weekend... hope you enjoyed reading [hehe]
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