Has anybody else achieved it or am the first? There can't be many other nutters out there, sureley?
I was surprised at the low amount of repairs cost considering that I was flying shieldless most of the time and I seemed to lose 5% of my hull every time I landed. I got blown up 4 times plus one time my ship exploded spontaneously in open. I guess that was some sort of instancing problem, as no commander was credited with the kill and no commanders were recorded in my contact data in that session. I spent a lot on outfitting because I had nothing else to spend my money on and it was quicker to buy new modules rather than transfer them. I stored a lot all over the place to save time.
This must be the ultimate grind, but it wasn't so bad for me because I play mostly while I watch TV.
The Sidewinder has a lot of advantages over other ships. It's speed is very useful for interdictions. I was inderdicted by a lot of dangerous and elite ships, like federal Assault ship, but they couldn't land a shot. Only Eagles and elite Sidewinders were able to land anything at all - enough to do maybe 2% hull damage when I was shieldless. In the RES, ranking up for combat, hardly anyone shoots back, so that's not as bad as you think. It's worst attribute is the lack of module space, so you frequently need to change modules to adapt to the task in hand.
I've grown to like the SW and will continue to use it for a while. It's really fun in open because you have nothing to lose. It's a shame that it's so difficult to kill other ships with it. Even a dangerous NPC Cobra seems to take forever on your own. back in 1.9, I was killing dangerous Anacondas with one, but I'd say that that's impossible now. You'd die of boredom before the Anaconda would blow up.
I was surprised at the low amount of repairs cost considering that I was flying shieldless most of the time and I seemed to lose 5% of my hull every time I landed. I got blown up 4 times plus one time my ship exploded spontaneously in open. I guess that was some sort of instancing problem, as no commander was credited with the kill and no commanders were recorded in my contact data in that session. I spent a lot on outfitting because I had nothing else to spend my money on and it was quicker to buy new modules rather than transfer them. I stored a lot all over the place to save time.
This must be the ultimate grind, but it wasn't so bad for me because I play mostly while I watch TV.
The Sidewinder has a lot of advantages over other ships. It's speed is very useful for interdictions. I was inderdicted by a lot of dangerous and elite ships, like federal Assault ship, but they couldn't land a shot. Only Eagles and elite Sidewinders were able to land anything at all - enough to do maybe 2% hull damage when I was shieldless. In the RES, ranking up for combat, hardly anyone shoots back, so that's not as bad as you think. It's worst attribute is the lack of module space, so you frequently need to change modules to adapt to the task in hand.
I've grown to like the SW and will continue to use it for a while. It's really fun in open because you have nothing to lose. It's a shame that it's so difficult to kill other ships with it. Even a dangerous NPC Cobra seems to take forever on your own. back in 1.9, I was killing dangerous Anacondas with one, but I'd say that that's impossible now. You'd die of boredom before the Anaconda would blow up.
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