Fdev says realistic supply and demand, that would mean low prices would have huge supply, and high prices would have low supply, it is exact opposite so it is broken
As far as i appreciate attempts of creating "realistic" BGS, it's only harms the quality of game experience in the long term.
ED would be so more interesting to play if there was some small team running manually introducing "promo weeks" content,
like any "normal" game company does to avoid players being bored to the point of leaving the game by playing a few most lucrative activities repeatedly.
It's simple, just imagine a week of x2, x5, or x10 (whatever to make it better then meta mining) rewards for:
- bounty hunting
- piracy
- combat zones
- xeno combat
- passenger runs
- assassinationsa
- megaship piracy (no, wait this is broken)
etc
in several carefully selected system spread through the bubble & colony, to avoid local overcrowding.
PS. 1. Yes, I know it does not fit the "general idea" of ED, but game survival has higher priority in the long run then being "orthodox".
PS. 2. This "manually" introduced part of game should be blocked from any impact to BGS : no INF, no REP, just credits/materials rewards.