Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 23 JULY - 27 JULY 3307

Project Status:


The Dark Wheel is currently pending expansion from Phra Lak!
Excellent Job CMDRs! We are expecting that expansion to land 26-28 July.

9 Puppis is looking like it will be the one that will follow Phra Lak, just keep it in the 70’s for now and 3 days after TDW lands the Phra Lak expansion, this one will be ready to go!

Everything else in TDW space is looking pretty nice, just a few items need addressing, see below.

The tick is still later than it has been historically, but updates are back to where they should be.

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
CURRENTLY IN EXPANSION CYCLE, only do Light work in 9 PUPPIS to keep it primed.

Conflicts:
CHONTANTICI - SUPPORT The Dark Wheel in ELECTIONS with ELECTION MISSIONS
9 PUPPIS - SUPPORT Hlocidirus Resistance in WAR with CZ’s and WAR MISSIONS
LP 787-52 - SUPPORT Mikir Free in WAR with CZ’s and WAR MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • 9 PUPPIS
  • LTT 5455
  • ROSS 154
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • 9 PUPPIS - Ralu Independents
  • LTT 5455 - GQ Virginis General Corporation
  • PHRA LAK - Usiren Free
  • LHS 397 - Revolutionary Party of Tiapalan
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
  • 9 PUPPIS - Fuglesang Horizons (ALL Pads)
  • LTT 5455 - Tull Enterprise (ALL Pads)
  • ROSS 154 - Birkeland City (ALL Pads)

General Remarks:
  • All TDW Controlled Systems: Until a planned expansion is announced, TDW should have no greater than 65% INF to avoid any unintended expansions.
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, but not conflicting with Earth Defense Fleet
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 27 JULY - 31 JULY 3307

Project Status:


The Dark Wheel has expanded from Phra Lak to BD-18 3106
As this is a system with no Player Factions, that means that we will make The Dark Wheel take over!!!

In 3 days The Dark Wheel can once again expand and 9 Puppis is looking REALLY GOOD
Press the INF in 9 PUPPIS and we can move The Dark Wheel into another system!
Also important is that we do NOT want Ralu Independents to retreat!

After the war in CHONTANTICI concludes, do no further work there.

All of you have done a FANTASTIC job cleaning up The Dark Wheel’s systems lately!
This week brings us more work to do, there are a few conflicts that are in need of addressing in addition to the general missions for other factions below.

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- 9 PUPPIS

Conflicts:
BD-18 3106 - (Starting 28JUL) SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS

CHONTANTICI - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS
LHS 1857 - (Starting 28JUL) SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS
9 PUPPIS - SUPPORT Hlocidirus Resistance in WAR with CZ’s and WAR MISSIONS
HRIMFAXI - SUPPORT Kaupolock PLC in WAR with CZ’s and WAR MISSIONS
LFT 926 - SUPPORT Collective of Independent Agents in ELECTIONS with ELECTION MISSIONS
LHS 397 - SUPPORT Sol Workers' Party in ELECTIONS with ELECTION MISSIONS
PHRA LAK - (Starting 28JUL) SUPPORT Usiren Free in WAR with CZ’s and WAR MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • 9 PUPPIS
  • ROSS 154
  • 86 MU HERCULIS
  • LTT 5455
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • 9 PUPPIS - Ralu Independents (STOP THE RETREAT)
  • LTT 5455 - GQ Virginis General Corporation
  • ANYANWU - Aegilips Co
  • LHS 397 - Revolutionary Party of Tiapalan
  • WOLF 433 - The Dark Wheel (Note: 20% MAX INF)
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
  • 9 PUPPIS - Fuglesang Horizons (ALL Pads)
  • 86 MU HERCULIS - Gauss Platform (Med/Small Pads)
  • ROSS 154 - Birkeland City (ALL Pads)
  • LTT 5455 - Tull Enterprise (ALL Pads)

General Remarks:
  • All TDW Controlled Systems: Until a planned expansion is announced, TDW should have no greater than 65% INF to avoid any unintended expansions.
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, but not conflicting with Earth Defense Fleet
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
Last edited:
Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 31 JULY - 04 AUG 3307

Project Status:


The invasion war for BD-18 3106 is well underway! Keep it up CMDRs and The Dark Wheel will be in the climb to take over this system in the next couple of days!

9 PUPPIS is VERY CLOSE to hitting the >75% to light off the next expansion. Once TDW breaks 75%, the following day’s tick will show pending expansion. Once that happens, we no longer need to push the INF in 9 PUPPIS and can focus efforts on the other items in the orders.

Fantastic job in 9 PUPPIS keeping Ralu Independents from retreating!

After the war in CHONTANTICI concludes, do no further work there.
After the war in LHS 1857 concludes, do no further work there.

LTT 5455 has my eyebrow raised with Wolf 562 Major Inc there, work for TDW and GQ Virginis General Corporation will fix that.

This week brings us several wars and elections, be sure to have your fuel scoop so you can hop around to where all the action is this week! There are of course other things to do as well, see below.

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- 9 PUPPIS

Conflicts:
BD-18 3106 - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS

CHONTANTICI - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS War is over 4-1!
LHS 1857 - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS
WOLF 433 - SUPPORT The Dark Wheel in ELECTIONS with ELECTION MISSIONS
ANYANWU - SUPPORT Aegilips Co in WAR with CZ’s and WAR MISSIONS
HRIMFAXI - SUPPORT Kaupolock PLC in WAR with CZ’s and WAR MISSIONS
LFT 926 - SUPPORT Collective of Independent Agents in ELECTIONS with ELECTION MISSIONS
LHS 397 - SUPPORT Revolutionary Party of Tiapalan in ELECTIONS with ELECTION MISSIONS
LP 787-52 - SUPPORT Mikir Free in WAR with CZ’s and WAR MISSIONS
PHRA LAK - SUPPORT Usiren Free in WAR with CZ’s and WAR MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • 9 PUPPIS
  • LTT 5455
  • ROSS 154
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • LTT 5455 - GQ Virginis General Corporation
  • LTT 5455 - The Dark Wheel
  • TURDETANI - Bruthanvan Co
  • ANYANWU - LHS 346 Democrats
  • ANYANWU - Alliance of LTT 5419
  • HR 4979 - Nuenets Corp
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
  • 9 PUPPIS - Fuglesang Horizons (ALL Pads)
  • LTT 5455 - Tull Enterprise (ALL Pads)
  • ROSS 154 - Birkeland City (ALL Pads)

General Remarks:
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, but not conflicting with Earth Defense Fleet
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
Last edited:
Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 05 AUG - 10 AUG 3307

Project Status:


The win in the invasion war for BD-18 3106 has jumped TDW straight into an election for #2 in the system! Time to run election missions and take that #2 spot and continue the climb for control of the system!!!

9 PUPPIS is now PENDING EXPANSION!!! CONGRATULATIONS CMDRs!!!
That expansion will end AUG 13-15

In LHS 1857 the previous conflict jumped TDW up but close to EDF, if a conflict arises with EDF we want them to WIN since we want to be good neighbors, they and Flotta Stellare were here first.

LTT 5455 has calmed down a bit, but still needs some fixing, work for TDW and GQ Virginis General Corporation to lower Wolf 562 Major Inc a bit more.

Fantastic job on the cleanup work from last week! Still have some work to do, but it’s less for this week, see below

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- With the expansion cycle for 9 PUPPIS going, let’s focus on the rest of the orders for now

Conflicts:
BD-18 3106 - SUPPORT The Dark Wheel in ELECTIONS with ELECTION MISSIONS

LP 787-52 - SUPPORT Mikir Free in WAR with CZ’s and WAR MISSIONS
PHRA LAK - SUPPORT Usiren Free in WAR with CZ’s and WAR MISSIONS
ANYANWU - SUPPORT Aegilips Co in WAR with CZ’s and WAR MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • LTT 5455
  • ROSS 154
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • HR 4979 - Alliance of CD-33 8748 (STOP THE RETREAT)
  • HR 4979 - Nuenets Corp
  • HRIMFAXI - Kaupolock PLC
  • LTT 5455 - GQ Virginis General Corporation
  • LTT 5455 - The Dark Wheel
  • TURDETANI - Bruthanvan Co
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
  • LTT 5455 - Tull Enterprise (ALL Pads)
  • ROSS 154 - Birkeland City (ALL Pads)

General Remarks:
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, but not conflicting with Earth Defense Fleet
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
As warned by @WolfDragon, TDW's INF-rise in the LHS 1857 system has indeed put us in conflict there with the Earth Defense Fleet faction. We should probably do some work for that faction to ensure that they win the conflict. CZs or war missions supporting Earth Defense Fleet are in order. We are their guests.

I'm on my way to the system to work there...
 
When I posted the above observation this past Sunday (Aug 08), I had already seen that the TDW vs Earth Defense Fleet conflict in the LHS 1857 system was already at 1 - 1 (a draw). That's one of the reasons that I posted - I was a bit surprised that it had already been active for two days.

It is now Tuesday and we have had two ticks reported as having occurred, yet the state remains 1 - 1, when the sum of numbers should now be 4. It seems like the ticks are not applying progress to this system. I've been using Inara to peek at system/faction states due to its relative ease but, thinking maybe there was something amiss there, I tried EliteBGS.app too. It shows the same 1 - 1 state today...

EliteBGS.app Systems page for LHS 1857

Am I missing something? When the BGS moves are finally applied to this system, do we know what we can expect in terms of how work that has been exerted will be applied to system/faction states?

Just before Sunday, it appears that there was no tick for two consecutive days - Thursday's tick was followed by one on Sunday, after none on Friday or Saturday (Aug 06 & 07). This is corroborated by the EliteBGS.app Tick site:

EliteBGS.app Tick page

Strange times...
 
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If there's no activity in a system, the drawn days don't show up on the win-loss report, but do count towards the duration.

In this case the "missing" changes on the 6th and 7th seem to be missing reports to EDDN rather than anything else - it looks like it's a fairly quiet system in terms of traffic, which is the sort of place where a war between two non-controlling factions might well get no-one showing up to fight for either side some days.
 
When I reported the draw on Sunday, I had noted the low traffic in the system and felt that it may be possible that the 1 - 1 state was simply due to the fact that there was no effort exerted to push the conflict either way.

However, as I inferred on Sunday, I did actually go there and run missions for the EDF and did the same there on Monday. I did a mess of War-time salvage and strategic-data courier jobs- all described as assisting the war effort. I didn't do any CZ combat. Perhaps that's why the effort didn't show (I know, it is not possible to be certain). I will be back there again today (Tuesday) and will likely do those missions and a few CZs!

It is possible that the 24+ ships number shown for traffic on Inara today is subtsantially from my trips, although I'm not sure how Inara counts multiple trips into the system by the same CMDR. I'll get a better clue about that when I check traffic stats in-game when I arrive there shortly (currently working another system for TDW :)).
 
Last edited:
Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 10 AUG - 15 AUG 3307

Project Status:


TDW is now #2 in BD-18 3106, time to climb the ladder to gain control of that system!

9 PUPPIS is in ACTIVE EXPANSION!!! No further work for TDW is needed here, in fact the two other non-native factions here could use some love...
That expansion will end AUG 13-15 and we will see where TDW goes!

In LHS 1857 TDW is at war with EDF, that is one that we do NOT want to win. EDF and Flotta Stellare were here first

After the war in CHONTANTICI concludes, no further work in that system, TDW is to remain #2 there.

As always, all of you have done an amazing job keeping the TDW systems in check!
Not a terrifically long list this week, but plenty to pick and choose from for your preferences

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:

TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- With the expansion cycle for 9 PUPPIS underway, let’s focus on the rest of the orders for now

Conflicts:
CHONTANTICI - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS

HR 4979 - SUPPORT Nuenets Corp in ELECTIONS with ELECTION MISSIONS
LP 787-52 - SUPPORT Minutemen in WAR with CZ’s and WAR MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • WOLF 433
  • TURDETANI
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • ANYANWU - LHS 346 Democrats (STOP THE RETREAT)
  • 9 PUPPIS - Ralu Independents
  • 9 PUPPIS - Hlocidirus Resistance
  • LHS 397 - Revolutionary Party of Tiapalan
  • TURDETANI - Bruthanvan Co
  • BD-18 3106 - The Dark Wheel (Long term INF climb for control)
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
  • WOLF 433 - Romanenko Port (Med/Small Pads)
  • TURDETANI - Rushworth Port (Med/Small Pads) and/or Zhigang Vision (SURF ALL Pads)

General Remarks:
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, but not conflicting with Earth Defense Fleet
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
When I posted the above observation this past Sunday (Aug 08), I had already seen that the TDW vs Earth Defense Fleet conflict in the LHS 1857 system was already at 1 - 1 (a draw). That's one of the reasons that I posted - I was a bit surprised that it had already been active for two days.

It is now Tuesday and we have had two ticks reported as having occurred, yet the state remains 1 - 1, when the sum of numbers should now be 4. It seems like the ticks are not applying progress to this system. I've been using Inara to peek at system/faction states due to its relative ease but, thinking maybe there was something amiss there, I tried EliteBGS.app too. It shows the same 1 - 1 state today...

EliteBGS.app Systems page for LHS 1857

Am I missing something? When the BGS moves are finally applied to this system, do we know what we can expect in terms of how work that has been exerted will be applied to system/faction states?

Just before Sunday, it appears that there was no tick for two consecutive days - Thursday's tick was followed by one on Sunday, after none on Friday or Saturday (Aug 06 & 07). This is corroborated by the EliteBGS.app Tick site:

EliteBGS.app Tick page

Strange times...

Yes, the BGS can be a bit odd, especially for low traffic systems, if you track the data yourself you "can" see what happened on those missing days for the conflict counters, but in this particular case, nothing happening is a good thing as if the conflict times out vs ends on a 4vX, the INF split doesn't maximize. All in all, I'm not terribly worred about the conflict with EDF, and their BGS manager and I are on the same page with how this system "should be" wrt to TDW and EDF.
 
I did a mess of War-time salvage and strategic-data courier jobs- all described as assisting the war effort.
Thank you - it's been uncertain for a while as to whether those mission types have an effect in war, and now we know they don't. (Well, not on outcome, they'll still have their normal state effects)

"Non-combat" actions not counting in wartime is known, but exactly which missions count as "combat missions" was less clear.
 
An additional "quirk" of those non-combat war missions is that they appear to have an effect on how much the INF split at the end of the conflict. There were quite a few times earlier in the project where we had stacked the deck with those missions in addition to a moderate CZ effort to keep the count the correct way, and were able to take the winning faction well over the 5% positive jump. This was done with and without state effects (they cause a bit of variability in the end result depending on which one was active), though the testing was far from the level of precision that some of the major BGS groups do, we did determine that though those missions don't factor into the "count" they still have an impact when it's all over.
 
I get interested when there's a malfunction or unexpected-outcome. It turns the engineer in me on, wanting to understand. What can I say? It's an affliction.

Yesterday in LHS 1857, I won several rounds of CZs, did a bunch of "those other" missions, and redeemed some associated bounties, only for EDF. Today, we're 2 - 2 which means that both EDF and TDW gained one. 👀!? As far as I can tell, at the time of this writing (and my checking that state), we've only had one tick (according to EliteBGS.app). This does not help my level of confusion, I must say :unsure:, chuckling.
It's possible that my timing of effort in the system went through a tick, but I don't think that explains both factions having gained a point by this time.

Don't worry too much about my focus on this. Since we're happy with the state of things and the BGS manager on the Flotta Stellare & EDF side are happy, then I'm happy too. It's probably just me trying to figure something out with too little data and/or too little effort. (To some extent, I'd rather be in-game. after all.)
You'd think that in a system like this one would have quite a lot of leverage to make things go a certain way. (Inara still reports the same, very low traffic of 0-5 ship in the last 24hrs.) * Pretty interesting that it's not quite so straightforward.

Thank you - it's been uncertain for a while as to whether those mission types have an effect in war, and now we know they don't. (Well, not on outcome, they'll still have their normal state effects)

"Non-combat" actions not counting in wartime is known, but exactly which missions count as "combat missions" was less clear.

I't would be fun do the experiment again. The challenge is to find a control where the activity exerted is known with decent certainty. I think that's obvious. I may have a system in mind. I was mucking about some months ago in a very-low-population, low-traffic system trying to make life difficult for a faction associated with The Club. At the time I thought that I achieved predictable-enough results (and satisfying ones too, I might add). I'd have to dig in my notes to find it again.

When you mentioned the above, the first question that then occurred to me is whether those missions then count if some combat was done, or if they just don't count. Then...

An additional "quirk" of those non-combat war missions is that they appear to have an effect on how much the INF split at the end of the conflict. There were quite a few times earlier in the project where we had stacked the deck with those missions in addition to a moderate CZ effort to keep the count the correct way, and were able to take the winning faction well over the 5% positive jump. This was done with and without state effects (they cause a bit of variability in the end result depending on which one was active), though the testing was far from the level of precision that some of the major BGS groups do, we did determine that though those missions don't factor into the "count" they still have an impact when it's all over.
...perhaps answered it. This is a subtle effect that's useful to know. Usually we'd like to maximize the INF-gain from the effort during such a conflict. This is pretty interesting stuff. I'm sure that I'll not be able to remember all of these subtleties and details but it's still fun to learn!

* Understood that this only counts those CMDRs who use Inara, who use reporting tools (thanks for the correction @WolfDragon!) so grain of salt there...

Edit: case in point:
(Python traffic would be mine, presumably.)
LHS 1857 Dirac Hub traffic report.jpg
 
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Also of note, Inara gets it's data from CMDRs running EDMC or EDDiscovery in the background, those tools send the system and station market data (requires docking, nothing more) to the Elite Dangerous Data Network (which Inara and EDSM and others use)

Meaning that if I run the tools but another CMDR is not, when I see the tick has happened and the system updates, then it will show on inara. If the other CMDR does stuff in the system to tick the conflict one way and not other CMDR with tools sees it happen, but they come by the next day (after another tick has happened with mroe work to change the conflict result), then it would appear as if two changes happened on one day, when in fact they were time separated.

Such is life with BGS, and thus why I do a scan of the TDW systems, after tick time, when I do these updates, so I can have as accurate data as possible to determine the "what needs doing" that are the Standing Orders.
 
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Do we know if the missions to assassinate deserters offered during states of war have an effect / what effect they have? The missions are often described as 'selected military targets to help shorten the war.' They are combat missions, in a sense, however they take place outside the system where effect is desired.

Edit: Due to the 'fresh' situation in Wolf 433 I'd like to ask, if in a state of war, does selling carto-data not have an effect?
 
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Do we know if the missions to assassinate deserters offered during states of war have an effect / what effect they have? The missions are often described as 'selected military targets to help shorten the war.' They are combat missions, in a sense, however they take place outside the system where effect is desired.
My understanding is that the combat mission will help the war in the system it is handed in - and may cause other BGS effects in the system it takes place in.

Edit: Due to the 'fresh' situation in Wolf 433 I'd like to ask, if in a state of war, does selling carto-data not have an effect?
Exploration actions have no effect on war results.
 
Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRON OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!

Orders 15 AUG - 19 AUG 3307

Project Status:


The Dark Wheel has arrived in Charonium!!! I am working out the details with Leviathan Scout Regiment but they are absolutely happy to have TDW in their system as a neighbor.
SUPPORT TDW in the invasion war in Charonium!

Turdetani - Federal Reclamation Co’s BGS managers and I have been discussing this system and have arrived at an agreement where FRC will assume control of the system as well as the BGS activities there and TDW will remain at #2 with a station to be used to stabilize the BGS. This gives FRC a system they would like to control and keeps TDW in the system at a stable position. All goodness all around! When it comes time for the conflict, we want TDW to LOSE that one.

TDW is #2 in BD-18 3106 and climbing fast! Excellent job CMDRs! Keep that INF rolling and the system will fly the TDW flag very soon!!

All of your hard work this past cycle has resulted in a rather short to-do list for this update. FANTASTIC JOB CMDRs!

If something pops up that “looks odd” see the General Remarks.

Please remember:
  • Do NOT work for other factions in TDW systems, unless requested below.
  • Do NOT hand in trade goods or cartography data to stations that we do not own.
  • Do NOT hand in bounties for any faction other than TDW in our systems.

Possible Next Expansion Systems:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
- HR 4979

Conflicts:
CHARONIUM - SUPPORT The Dark Wheel INVASION WAR with CZ’s and WAR MISSIONS

WOLF 433 - SUPPORT The Dark Wheel in WAR with CZ’s and WAR MISSIONS
LFT 926 - SUPPORT Collective of Independent Agents in ELECTIONS with ELECTION MISSIONS

Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations
  • BD-18 3106
  • HR 4979
  • LAVE

General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
(In order of Priority)
  • HR 4979 - Alliance of CD-33 8748 (Only want them around 5.0% to let TDW expand here)
  • LHS 397 - Revolutionary Party of Tiapalan
  • HRIMFAXI - Kaupolock PLC
  • BD-18 3106 - The Dark Wheel (Long term INF climb for control)
  • ANYANWU - LHS 346 Democrats (only small work, the retreat will not happen)
  • LAVE - Any missions for TDW, we want to be #2 in system at ~20% INF

Commodity Trading AND/OR Exploration Data:
Profitable trades AND/OR Hand in:
- HR 4979 - Iqbal Hub (ALL Pads)

General Remarks:
  • LAVE - TDW is to be #2, well below Lave Radio Network, ~20% is ideal
  • WOLF 433 - TDW is to be #2, well below LHS 2541 Alliance Combine, ~20% is ideal
  • CHONTANTICI - TDW is to be #2, well below Wolf 406 Transport & Co, ~20% is ideal
  • LHS 1857 - TDW is a guest of Flotta Stellare, we want to be above the natives, ideally not conflicting with the other player factions
  • ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
  • As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
  • Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.

Please continue to use EDMC or similar tools to keep local data up to date.

Keep Turning The Wheel, Hamsters!
 
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