Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
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Orders 01 SEP - 04 SEP 3308 (Edited 2 Sep)
Project Status:
We are progressing well in Santy and have repaired our influence in LHS 397 after expansion tax hit hard. There are a few systems where retreats need prevention and the usual sprinkling of conflicts to deal with but this period is mostly about restoring things back to a comfortable level. Wolfdragon is enjoying some RL time away, so I’ll be back for the next few sets of orders.
Items of note:
- LHS 397 - A likely source system again for our next expansion attempt. Boost TDW here a bit more but not too much!
- Santy - TDW has an opportunity to jump over some conflicting factions, so boost TDW here.
- LP 787-52 - By the time this goes live we will likely have lost a war against Star Pilots. Repair our influence and work towards a rematch.
- LTT 5455 - AssistMinutemen GQV in their Election. (GQV to be #2 faction, Minutemen #3)
- Wolf 629 - The Hutton Truckers arrived in system. It might be easier if they were #2 eventually, but for now support 36 Ophiuchi in their war.
ROSS 1015 - TDW has Infrastructure Failure and is at imminent risk of retreat.
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
Gently work LHS 397 back to the high 60% range for future expansion. A few of our other systems are quite high as well - we will take advantage of any expansion that may arise.
Conflicts:
86 Mu Herculis War - Support Coljanja Gold Power Services
9 Puppis War -Support Ralu Independents
BD-18 3106 War - Support LHS 2335 Group
Hrimfaxi War - Support Kaupolock PLC
LFT 926 Elections - Support CIA
LP 787-52 War -Support TDW, else repair inf.
LTT 5455 Elections - Support GQV. GQV to be #2, Minutemen #3 in the system)
Wolf 629 War - Support 36 Ophiuchi Future, Boost TDW.
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
- LHS 397, Domotwa, LHS 417, Ross 1015, Santy, Sokoji, Wolf 629
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
Support TDW in LHS 397, Domotwa, LHS 417, Ross 1015, Santy, Sokoji, Wolf 629
Support Baris Progressive Party in Yuqui
Support Alliance of CD-33 8748 in HR 4979
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
- LHS 397 - Zillig Depot (All Pads)
(Any TDW station in systems where our influence is between 40 and 50%)
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis General Corporation with Minutemen at #3
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want TDW to be above the natives, ideally not conflicting with the other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
discord.gg
TO JOIN THE OFFICIAL SQUADRONS OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!
Orders 01 SEP - 04 SEP 3308 (Edited 2 Sep)
Project Status:
We are progressing well in Santy and have repaired our influence in LHS 397 after expansion tax hit hard. There are a few systems where retreats need prevention and the usual sprinkling of conflicts to deal with but this period is mostly about restoring things back to a comfortable level. Wolfdragon is enjoying some RL time away, so I’ll be back for the next few sets of orders.
Items of note:
- LHS 397 - A likely source system again for our next expansion attempt. Boost TDW here a bit more but not too much!
- Santy - TDW has an opportunity to jump over some conflicting factions, so boost TDW here.
- LP 787-52 - By the time this goes live we will likely have lost a war against Star Pilots. Repair our influence and work towards a rematch.
- LTT 5455 - Assist
- Wolf 629 - The Hutton Truckers arrived in system. It might be easier if they were #2 eventually, but for now support 36 Ophiuchi in their war.
ROSS 1015 - TDW has Infrastructure Failure and is at imminent risk of retreat.
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
- Do NOT work for other factions in TDW systems, unless requested below.
- Do NOT hand in trade goods or cartography data to stations that we do not own.
- Do NOT hand in bounties for any faction other than TDW in our systems.
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
Gently work LHS 397 back to the high 60% range for future expansion. A few of our other systems are quite high as well - we will take advantage of any expansion that may arise.
Conflicts:
86 Mu Herculis War - Support Coljanja Gold Power Services
9 Puppis War -Support Ralu Independents
BD-18 3106 War - Support LHS 2335 Group
Hrimfaxi War - Support Kaupolock PLC
LFT 926 Elections - Support CIA
LP 787-52 War -Support TDW, else repair inf.
LTT 5455 Elections - Support GQV. GQV to be #2, Minutemen #3 in the system)
Wolf 629 War - Support 36 Ophiuchi Future, Boost TDW.
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
- LHS 397, Domotwa, LHS 417, Ross 1015, Santy, Sokoji, Wolf 629
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
Support TDW in LHS 397, Domotwa, LHS 417, Ross 1015, Santy, Sokoji, Wolf 629
Support Baris Progressive Party in Yuqui
Support Alliance of CD-33 8748 in HR 4979
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
- LHS 397 - Zillig Depot (All Pads)
(Any TDW station in systems where our influence is between 40 and 50%)
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis General Corporation with Minutemen at #3
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want TDW to be above the natives, ideally not conflicting with the other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
- ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
- CHARONIUM - TDW is a guest here with LSR but with no diplomatic comms with Star Pilots
- CHONTANTICI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- COELRIND - Hudson PP system, Dukes of Coelrind need to control here
- DOMOTWA - TDW is a guest of Sidewinder Syndicate
- HAHGWE - TDW is a guest of Civitas Dei
- JAUNERA - TDW is a guest of Delta Squadron and is preferred for the #2 slot
- LAVE - TDW is a guest of Lave Radio Network
- LHS 1857 - TDW is a guest of Flotta Stellare
- LHS 417 - TDW is a guest of Blood Brothers from Alrai
- LP 787-52 - TDW is a guest of Minutemen
- ROSS 1015 - TDW is a guest of Terran Colonial Forces
- SOKOJI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- WOLF 433 - TDW is a guest of LHS 2541 Alliance Combine (AEDC)
- As a general rule, when factions in a TDW system are in conflict, we want the native faction (Blue N by their name in Inara when looking at the system) to LOSE. Where two non-native factions conflict, neither winner is “desired”, depending on INF level after the conflict, we would likely boost the LOSER to avoid retreat (happens at 2.5% or lower). Two native factions in conflict can be ignored and their INF in the system can be addressed after the conflict ends.
- Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
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