Taken from the #Standing-Orders Channel on the Black Sky Legion Discord https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRONS OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!
Orders 23-27 OCT 3308
Project Status:
TDW space is looking mighty fine coming out the weekend CMDRs! Pretty much all of the nasty bits (states/conflicts) that needed handling were done quite masterfully by all of you. There is one “time sensitive '' conflict (just because it’s at 0-0 and running out of time) as well as a close one for TDW in ROSS 1015, but all the rest just got started so we have plenty of time to get those sorted. There are also a few systems needing massaging, Anyanwu is the “worst” of them, basically we need Aeglips to not feel left out too much and leave, but also want to avoid any conflicts in the process, see the general missions section below for exactly what is needed there. While scrolling down to read that part, don’t miss the other things that the TDW BGS BUFFET has available for your play sessions.
Additionally, I believe that the dust up in LP 787-52 has been resolved, we have had the larger diplomatic discussion and Star Pilots have indicated that they only wish to remain in the system, as such they will occupy the #3 slot per Minutemen’s desire for how the system should be (and since it’s their system, it’s their call).
Items of note:
Anyanwu - TDW could use a boost here to keep the gap, at the same time, doing missions for LHS 346 Democrats and Aegilips Co (who are really low) would help steal inf from the #2 system and promote overall stability here (especially if the Dems catch more INF than Aeglips do so they don't get into a fight)
Coelrind - Expecting a likely conflict with Alchemy Den here, if/when that happens, feel free to ignore, TDW has plenty of INF here
Lave - TDW is pretty healthy, but LRN continues its slow decline. Low factions are still being used to leech influence away. Work for LRN and a bit for TDW here. Lave system is one of the exceptions where we will work to assist the owning faction more than usual.
LHS 417 - We can ignore the conflict here, but afterwards a couple of missions to fix INF would be good
Yuqui - Need a few missions here for TDW as the gap between us and TEAC isn’t quite wide enough
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
Keep building TDW in Santy and maintain us around 65% in LHS 397. Both are possible strategic expansion points.
Knock out the last little bit in LHS 306 to take advantage of our high influence. (We’ve actually dropped a bit here instead!)
Conflicts:
86 Mu Herculis War - Support Coljanja Gold Power Services 0-0 (nearing calendar limit)
BD-18 3106 Elections - Support LHS 2335 Group 0-0
HR 4979 War - Support Alliance of CD-33 8748 0-0 (winning will fix the INF loss from outbreak)
LTT 5455 War - Support Minutemen 1-0
Nu-2 Canis Majoris War - Support TDW 0-0
Ross 1015 Elections - Support TDW 2-3
Ross 154 War - Support Barnard's Star Advanced Corp 0-1
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
Anyanwu - The Dark Wheel - Just a few missions to balance the next two lines
Anyanwu - LHS 346 Democrats 9.7% - in a decent position, but a couple of missions would help lower the #2 here
Anyanwu - Aegilips Co 4.0% - far closer to the retreat threshold than desired, a few mission to bump them to the 6-8% would be very good
Hrimfaxi - Kaupolock PLC - a couple of missions will put them slightly higher for stability
Phra Lak - The Dark Wheel - A few missions to keep widening the gap to #2 would be very good
Yuqui - TDW could use a few missions for gap reasons
Lave - some missions for LRN and TDW, but more for LRN than TDW
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis at #2, Minutemen #3
Santy - Independents of Isleta and Green Party of Sameni at 2,3
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want to be above the natives, ideally not conflicting with other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
https://discord.gg/Wtgnsbq
TO JOIN THE OFFICIAL SQUADRONS OF THE DARK WHEEL PROJECT AND THE BLACK SKY LEGION PODCAST, JOIN THE BLACK SKY LEGION “BSL1” ON PC AND “BSL2” ON PLAYSTATION!
Orders 23-27 OCT 3308
Project Status:
TDW space is looking mighty fine coming out the weekend CMDRs! Pretty much all of the nasty bits (states/conflicts) that needed handling were done quite masterfully by all of you. There is one “time sensitive '' conflict (just because it’s at 0-0 and running out of time) as well as a close one for TDW in ROSS 1015, but all the rest just got started so we have plenty of time to get those sorted. There are also a few systems needing massaging, Anyanwu is the “worst” of them, basically we need Aeglips to not feel left out too much and leave, but also want to avoid any conflicts in the process, see the general missions section below for exactly what is needed there. While scrolling down to read that part, don’t miss the other things that the TDW BGS BUFFET has available for your play sessions.
Additionally, I believe that the dust up in LP 787-52 has been resolved, we have had the larger diplomatic discussion and Star Pilots have indicated that they only wish to remain in the system, as such they will occupy the #3 slot per Minutemen’s desire for how the system should be (and since it’s their system, it’s their call).
Items of note:
Anyanwu - TDW could use a boost here to keep the gap, at the same time, doing missions for LHS 346 Democrats and Aegilips Co (who are really low) would help steal inf from the #2 system and promote overall stability here (especially if the Dems catch more INF than Aeglips do so they don't get into a fight)
Coelrind - Expecting a likely conflict with Alchemy Den here, if/when that happens, feel free to ignore, TDW has plenty of INF here
Lave - TDW is pretty healthy, but LRN continues its slow decline. Low factions are still being used to leech influence away. Work for LRN and a bit for TDW here. Lave system is one of the exceptions where we will work to assist the owning faction more than usual.
LHS 417 - We can ignore the conflict here, but afterwards a couple of missions to fix INF would be good
Yuqui - Need a few missions here for TDW as the gap between us and TEAC isn’t quite wide enough
Turning the Wheel remains in the final planned phase of the project. Our primary goals during this phase are to maintain the systems that The Dark Wheel controls for BGS stability and to continue to expand TDW into neighboring systems. If a new system is free from other PMFs and/or PP issues, TDW will take ownership of that system. If other PMFs occupy the system, we will seek an agreement to allow TDW to stay, be friendly, and not attempt to take control of the system. This is the “good neighbor” policy that has worked very well for the project thus far. At present, the current status of TDW in so many systems is in opposition to what the codex entry says. As TDW grows and this difference becomes even greater, it is hoped that this will trigger “something” with respect to Felicity Farseer’s quote in the TDW codex entry.
Above all, we continue Turning the Wheel for the camaraderie that working together for a common goal brings.
As always, if something pops up that “looks odd” see the General Remarks.
Please remember:
- Do NOT work for other factions in TDW systems, unless requested below.
- Do NOT hand in trade goods or cartography data to stations that we do not own.
- Do NOT hand in bounties for any faction other than TDW in our systems.
Possible Next Expansion Trigger System:
TDW Missions for INF, Cartography Data and Trade Profits at TDW controlled stations, and Bounty Voucher turn ins are desired at:
Keep building TDW in Santy and maintain us around 65% in LHS 397. Both are possible strategic expansion points.
Knock out the last little bit in LHS 306 to take advantage of our high influence. (We’ve actually dropped a bit here instead!)
Conflicts:
86 Mu Herculis War - Support Coljanja Gold Power Services 0-0 (nearing calendar limit)
BD-18 3106 Elections - Support LHS 2335 Group 0-0
HR 4979 War - Support Alliance of CD-33 8748 0-0 (winning will fix the INF loss from outbreak)
LTT 5455 War - Support Minutemen 1-0
Nu-2 Canis Majoris War - Support TDW 0-0
Ross 1015 Elections - Support TDW 2-3
Ross 154 War - Support Barnard's Star Advanced Corp 0-1
Bounty Hunting:
Bounty hunting in any of our controlled systems (9 PUPPIS and/or ANYANWU Compromised Nav Beacons and/or Resource Extraction Sites in TDW controlled systems are great places to go).
Turn in TDW bounty vouchers earned in these locations:
- LHS 397, Santy , LHS 306
- Lave
General Missions & Passengers:
Note: Work Missions for INF in the following systems for the given faction, when moving these factions up above the native factions, if a conflict starts, we typically want these non-native factions to WIN those conflicts against native factions
Anyanwu - The Dark Wheel - Just a few missions to balance the next two lines
Anyanwu - LHS 346 Democrats 9.7% - in a decent position, but a couple of missions would help lower the #2 here
Anyanwu - Aegilips Co 4.0% - far closer to the retreat threshold than desired, a few mission to bump them to the 6-8% would be very good
Hrimfaxi - Kaupolock PLC - a couple of missions will put them slightly higher for stability
Phra Lak - The Dark Wheel - A few missions to keep widening the gap to #2 would be very good
Yuqui - TDW could use a few missions for gap reasons
Lave - some missions for LRN and TDW, but more for LRN than TDW
Commodity Trading AND/OR Exploration Data:
Trade and Cartographic data into TDW owned stations in the following systems:
- Phra Lak - Schiltberger Station (All Pads)
- Yuqui - Fremont Port (All Pads)
- LHS 397 - Zillig Depot (All Pads)
- LHS 306 - Melvin Port (All Pads)
Preferred #2 non-native factions for long term stability:
9 PUPPIS - Ralu Independents
ANYANWU - Alliance of LTT 5419
HR 4979 - Alliance of CD-33 8748
LHS 397 - Sol Workers' Party
LTT 5455 - GQ Virginis at #2, Minutemen #3
Santy - Independents of Isleta and Green Party of Sameni at 2,3
WOLF 629 - Sol Workers' Party
General Remarks:
Where TDW is a guest, we want to be above the natives, ideally not conflicting with other player factions, and never in conflict with the controlling faction. 15-20% INF is a good max, unless otherwise indicated
- ARQUE - TDW is a guest of Alliance Rapid-reaction Corps, no work required here
- CHARONIUM - TDW is a guest here with LSR but with no diplomatic comms with Star Pilots
- CHONTANTICI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- COELRIND - Hudson PP system, Dukes of Coelrind to control here
- DOMOTWA - TDW is a guest of Sidewinder Syndicate
- HAHGWE - TDW is a guest of Civitas Dei
- JAUNERA - TDW is a guest of Delta Squadron and is preferred for the #2 slot
- LAVE - TDW is a guest of Lave Radio Network
- LHS 1857 - TDW is a guest of Flotta Stellare
- LHS 417 - TDW is a guest of Blood Brothers from Alrai
- LP 787-52 - TDW is a guest of Minutemen and is preferred for the #2 slot
- ROSS 1015 - TDW is a guest of Terran Colonial Forces
- SOKOJI - TDW is a guest of Wolf 406 Transport & Co (AEDC)
- WOLF 433 - TDW is a guest of LHS 2541 Alliance Combine (AEDC)
- As a general rule, when factions in a TDW system are in conflict, we want the native faction (N by their name in Inara) to LOSE. Where two non-native factions conflict, neither winner is “desired”
- Another general rule, we want non-native factions above the native factions to avoid invasions. Take note that when factions are above 7% influence, and two of them match in %INF, and at least one of them has an asset, this will trigger a conflict. Where possible keep a few % between non-native factions to avoid a conflict as the loser will likely need to get boosted back up above the native factions for stability of the system.
Please continue to use EDMC or similar tools to keep local data up to date.
Keep Turning The Wheel, Hamsters!
https://discord.gg/Wtgnsbq