Ships Type-10 Released!

Not sure about the Internal count, as I do all this on my phone and it makes everything tricky, but I think you are right.
So, where does the difference in cargo come? With the 9 I can fit 5A Shields, throw on some boosters if I want, and get 300+ shields. More then enough to submit, boost, and high(low wake) out. With the T10 I can't use 5 shields because of the 1200t I am guessing. Therefore I end up with less cargo capacity.

Yep I just tried it, with the T10 you need at least class 6 shields, the class 5 won't work with the extra mass. So if you run shieldless then the T10 can carry the same cargo as the T9, but if you run with shields then it carries 32T less.

But then with the T10 and those two C5 MIL slots you can just hull tank interdictions and forgo the shields completely, hah!
 
Yep I just tried it, with the T10 you need at least class 6 shields, the class 5 won't work with the extra mass. So if you run shieldless then the T10 can carry the same cargo as the T9, but if you run with shields then it carries 32T less.

But then with the T10 and those two C5 MIL slots you can just hull tank interdictions and forgo the shields completely, hah!

There we go then. Found a use for it.

Defender of Resonating Separators.
 
Yep I just tried it, with the T10 you need at least class 6 shields, the class 5 won't work with the extra mass. So if you run shieldless then the T10 can carry the same cargo as the T9, but if you run with shields then it carries 32T less.

But then with the T10 and those two C5 MIL slots you can just hull tank interdictions and forgo the shields completely, hah!

You can but I always get nervous without shields.
 
Not sure about the Internal count, as I do all this on my phone and it makes everything tricky, but I think you are right.
So, where does the difference in cargo come? With the 9 I can fit 5A Shields, throw on some boosters if I want, and get 300+ shields. More then enough to submit, boost, and high(low wake) out. With the T10 I can't use 5 shields because of the 1200t I am guessing. Therefore I end up with less cargo capacity.

TBH I haven't made a detailed study as ED Shipyard is tricky to do on my phone and a Corolis hasn't added the T10 yet.
I did go thru the process once for the T10 on ED Shipyard and I wasn't not impressed in particular with the high cost of the 10. Less cargo for a nothing speed increase and a couple of LY jump is hardly worth it with the money plus the ability to Engineer the 9. Even un-Engineered the 9 seems a better ship for trading.

But the T10 wasn't designed as a trader so no sweat, no burn, no complaints. If it was then we can get all fired up about the T10 Keelback.

You basically just did my job for me, thank you.

Is anyone in touch with the guy who runs coriolis? He needs to get on adding the ship, stat!
 
I can see that, I sold my T-9 before Engineers dropped. With those two extra slots the 9.2 should be fine.
 
yes got mine for got some mods done seems a good ship been in the hazz and it can hold its own cost a fair bit to set up with all the a rated gear engines sound well cool and not a bad fsd 24 ly so far
 
Bear in mind:

With an armour rating of 75, small and medium weaponry will do little to no damage against your hull hitpoints :) it will also take less damage to the hull than even the big 3 against Large hardpoints, and slightly less against huge.

You could probably PvE trade in Solo shieldless against NPCs if you use Military/Explosive Bulkheads that are engineered (which'll bump your hitpoints up to 350% if you're lucky) - this means you'll have 3,549 hit points... with an Armour Rating of 75!

With Class-B Thrusters, Class-B FSD, you really can go shieldless (even if you add the lowest class of module re-inforcement package ontop, it'll be strong) against NPCs - not to mention armoured upgrades for those modules, too.
 
It’s funny how the anaconda can hardly scratch my hull but if I make a mistake exiting the station and hit somewhere, shield is gone in an instant and is a 6C and hull takes immediately 20% damage. The worst enemy of T10 aparently is it’s pilot :D

But yeah I agree T10 is Definetly allergic to shields. Enhancing its armor seems to be a far better investment. This is another turtle , this one is an armor turtle , Cutter is a shield turtle.
 
It has more shield potential than python; it has 9 hardpoints; it has a crap-ton of armour and a larger power plant. People are acting like they've never heard of charge enhanced before. Ya'll do what you want; I'll be spending my entire evening tomorrow taking everything to eleven and then beating the snot out of anything stupid enough to stop me. Should be great.

Also all the armchair experts that are writing off a ship because it has a class 6 PD, without even bothering to look at it and notice all the other disgustingly good stats. Righto. Your loss. ;)

My thoughts exactly! I’m looking forward to getting this ship after work today.
 
It has more shield potential than python; it has 9 hardpoints; it has a crap-ton of armour and a larger power plant. People are acting like they've never heard of charge enhanced before. Ya'll do what you want; I'll be spending my entire evening tomorrow taking everything to eleven and then beating the snot out of anything stupid enough to stop me. Should be great.

Also all the armchair experts that are writing off a ship because it has a class 6 PD, without even bothering to look at it and notice all the other disgustingly good stats. Righto. Your loss. ;)

I don't think anyone is saying its terrible anymore.


The problem is that for the ABSURD cost and effort to upgrade it and make it good you could spend the same amount or even alot less and get a shipp that is equally as good or better in almost every respect.


They gave us a new disgustingly expensive toy and thats awesome, but forgot to make it as good as the other expensive toys.
 
I've always wondered why I cannot buy a compartment divisor that turns a class 2 into two class 1 compartments. You would think that in 3303 some smart engineer could do that kind of stuff.
 
How is the T10 a mediocre trade ship? It has the exact same optional internals as the T9 has, but with the added benefit of a larger FSD and thrusters. So with the same amount of cargo the T10 can jump farther, maneuver better, and fly faster than the T9. It completely makes the T9 obsolete as anything other than a stepping stone IMHO. And oh yeah, the T10 can defend itself better to boot.

Well, five reasons:
First, you have to install a minimum level 6 SG, thats make you lost 32tn of cargo.
Second, fd remove one level 4 slot to add two level 5 military slots, losing 16tn in the process.(i am wrong here)
Third, Price
Four, Jump range is almost the same as have the t9 with 8 module device, and cost 147m
Five, if you are a trader, you dont need to combat.
 
Last edited:
Well, five reasons:
First, you have to install a minimum level 6 SG, thats make you lost 32tn of cargo.
Second, fd remove one level 5 slot to add two level 5 military slots, losing 32tn in the process.
Third, Price
Four, Jump range is almost the same as have the t9 with 8 module device, and cost 147m
Five, if you are a trader, you dont need to combat.

As a trader I can say this is 100% accurate.


My priorities as a Trader are cargo space, ease of use and jump range. I couldn't care less how many guns it has.


There are ships that do ALOT better as traders and cost ALOT less.
 
Uh, I just redocked my T10 to count the internals again thinking I could have made a mistake, but no I'm still counting the normal stock nine internals the T9 has, with an additional two C5 military slots?

C8
C7
C6
C5
C4
C4
C3
C3
C2
C5 MIL
C5 MIL

I mean, I've not flown my T9 in awhile, but I could have sworn thats what the T9 had as well? Minus the two C5 mil slots of course?
You only can install level 6 SG and up
 
Last edited:
Well, five reasons:
First, you have to install a minimum level 6 SG, thats make you lost 32tn of cargo.
Second, fd remove one level 5 slot to add two level 5 military slots, losing 32tn in the process.
Third, Price
Four, Jump range is almost the same as have the t9 with 8 module device, and cost 147m
Five, if you are a trader, you dont need to combat.

In response: :cool:

First, if you run shieldless then that doesn't matter.
Second, nope, both the T9 and the T10 have the exact same optional internal layouts, but the T10 has the additional two C5 MIL slots.
Third, yeah, the T10 costs more than the T9.
Fourth, the T10 jumps farther than the T9. Not by a boatload but it's a nice 25% gain.
Fifth, true, but it is nice to be able to defend if you have to. Plus blowing up the occasional overzealous pirate in an Adder or a Hauler is fun.

One c4 less and you only can install level 6 SG and up

Nope, I've compared the two ships directly next to each other at Jameson's. Exact same optional internals, only the T10 has two bonus C5 military slots.
 
Last edited:
Back
Top Bottom