Ships Type-10 Released!

Oh wow.... Is there even a reason to buy the t9 now LOL!

Doesn't seem to be. But let's be honest here: so many ships have killed-off other ones due to the lack of any meaningful differences. The T9 simply joins many other ships that have become unused due to better options. But I guess its great for FDev to say "look how many ships we have" when in fact most are useless.
 
:p
It was.

Boy, I'm bad at this, ain't I?
What's a T-9?

"Damn with this boxy design this cannot work well in athmosphere."

Reminds me of a rumo(u)red quote, "It'll go over like a lead balloon." That could inspire a few ship names...

Doesn't seem to be. But let's be honest here: so many ships have killed-off other ones due to the lack of any meaningful differences. The T9 simply joins many other ships that have become unused due to better options. But I guess its great for FDev to say "look how many ships we have" when in fact most are useless.
I use my T-9 for over-flow storage. That's meaningful use to me. Keeps my default storage less cluttered. But to be fair, when was the Hauler ever a better option?

Rooks o7
 
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In response: :cool:

First, if you run shieldless then that doesn't matter.
Second, nope, both the T9 and the T10 have the exact same optional internal layouts, but the T10 has the additional two C5 MIL slots.
Third, yeah, the T10 costs more than the T9.
Fourth, the T10 jumps farther than the T9. Not by a boatload but it's a nice 25% gain.
Fifth, true, but it is nice to be able to defend if you have to. Plus blowing up the occasional overzealous pirate in an Adder or a Hauler is fun.



Firts: Its your choice, i want to carry shields
Two: The same internals but you need to carry, i repeat, if you want shields, you must install a minimum c6 sg
Three: Nothig to discuss here
Four: If you put more armour to compensate shields, it affects jump.
Five: If you like that gameplay, ok.
Nope, I've compared the two ships directly next to each other at Jameson's. Exact same optional internals, only the T10 has two bonus C5 military slots.
Well, when i bought the t10 i must be wrong counting internals, it seemed that one was removed.
 
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As a trader I can say this is 100% accurate.

My priorities as a Trader are cargo space, ease of use and jump range. I couldn't care less how many guns it has.

As a Trader, my priorities are a) get to the destination, b) make the money. Folks are endlessly arguing capacity is the most relevant thing. For trading? lol.

No, the priority is making repeat runs efficiently, yes, but most importantly, making it to the destination to profit. If that means negotiating with a pirate, to secure delivery (even if a little lighter) so be it. If that means running sometimes? So be it; if that means a tactical relocation (to avoid entanglements) and minor profit hit? So be it.

Arguing that losing some capacity for a gargantuan gain in survivability isn't worth the trade, is hilarious given the backdrop of just how much trade happens - in solo (or combat banned PGs). Mmm.. the sweet scent of irony. Look I get it. More is good, capacity wise; but the reason the Cutter is the go-to, is not just capacity; it's the survivability factor because that's where the profits exist; making it to the place that will pay you the money. Every time.

Type-9 that could carry as much as cutter, without any of the security benefits (apparently) is the dream. It just ignores reality that it's more money on the line, every time. I think it getting a second class 8 slot, would improve the value proposition; but arguments that capacity alone is the single most important factor, even if well intentioned, is genuinely hilarious. And even if it did get another class 8 slot, people would still fit a class 5 shield and then endlessly whine about being dead because of greed.

You can't profit, if you (or your ship) is dead. Being alive, means profits. Making dumb decisions and being dead, doesn't. It's a pretty academic priority. It's why so many prefer to run the AI gauntlet, rather than fend off CMDRs. It's good old fashioned risk mitigation.

tl;dr - for profits? repeated survival is the highest priority; everything else is negotiable.
 
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As a Trader, my priorities are a) making money, b) getting to the place that gives me money and c) not exploding. Folks are endlessly arguing capacity is the most relevant thing. For trading? lol.

No, the priority is making repeat runs with minimal delay and, most importantly, no loss. Arguing that losing some capacity for a gargantuan gain in survivability isn't worth the trade, is wonderful when it comes from endless traders who trade in solo to mitigate risk.

Mmm.. the sweet scent of irony. Look I get it. More is good, capacity wise; but the reason the Cutter is the go-to, is not just capacity; it's survivability because that's where the profits exist; making it to the place that will pay you the money. Every time.

Type-9 that could carry as much as cutter, without any of the security benefits (apparently) is the dream. It just ignores reality.

tl;dr - for profits? repeated survival is the highest priority; everything else is negotiable.

I have been doing literally nothing but trading and passenger missions (And road to riches) since I started playing this game and I have only been successfully interdicted a handful of times and gotten away everytime with minimal to no damage.


For me Cargo is king.


I am not worried about fight my way out of anything because if I ended up in that situation in the first place its my own fault for one thing, and the fact that it would so very very rarely means that in the long run the hassle simply isn't worth it.


If you find yourself constantly being knocked out of supercruise and blown up you need to re-evaluate your chosen profession in the game lol
 
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Looking forward to grabbing a T10... fits my fighting doctrine much better than the Anaconda does, at least on the surface.

WRT obseleting the T9, frankly, it's time to give the T-series (excluding the T10), keelback and hauler those industrial slots which allow fitting of only Cargo Racks, Collection/Prospector limpets and Refineries, and jig it so that
- The T9 can be a superior trader in terms of capacity to the T10, Anaconda, Cutter and Corvette
- The T7 can be the superior trader to the Python (and lets make the T7 medium while we're at it); and barely equivalent to Conda, Cutter and Vette
- T6 can be the superior trader to all small classes, and equivalent to a Python.

Then get those small ship only ports in game.
 
I think about it this way: Lakon fans like myself want an end game ship that can compete with the Anaconda, the Cutter, or the Corvette. ... We didn't get that today ...
I'll probably still get one, but I won't end up using it that often which is a shame.
Yep, that sums it up for me too. I'd really like a Lakon alternative to the Anaconda (especially for exploration), but it's becoming clear that will never happen. :(
 
Firts: Its your choice, i want to carry shields
Two: The same internals but you need to carry, i repeat, if you want shields, you must install a minimum c6 sg
Three: Nothig to discuss here
Four: If you put more armour to compensate shields, it affects jump.
Five: If you like that gameplay, ok.

Well, when i bought the t10 i must be wrong counting internals, it seemed that one was removed.


The Type 10 has the strongest armor hardness in the game at 75. It also, especially with the two military slots, can field a beastly hull tank without cutting into carrying capacity--way more than enough to get away from any fight. Finally, the T10's jump range is so much better than the Type 9's that even with armor enhancements it still has a superior jump range to the old T9.


There's literally no reason to use a Type 9 anymore. None. This isn't a mark out for that ship or any kind of dislike of it; it's more of to point out that fact and a plea that it and all of the Lakon trading vessels need dedicated Cargo slots that can field additional capacity, just like combat ships have Military slots. The Type 9 needs them badly to be competitive.
 
No argument. It is silly. But it is no more silly than nearly every other designed space ship in ED, just more overt. If you start to get into the illogical aerodynamic design of the ships - ships that _all_ have a "glide mode"!!! Then we all have to bring into sharp relief the silly flight mode and speed limits that defy Newton and Einstein.

So - I long ago decided - it's just a game, I like the look of the ships, and some of the ships do look better with a spoiler in this silly unreality. I want to paint mine pink!

I dont think thats what they mean by glide mode. None of the planets we land on have atmosphere so gliding or flight is impossible anyway. I agree about spoilers etc. They do look silly. Also, I think pink with white stripes would be great, i would name it the candy box
 
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They give this trumped up cargo scow a size 7 FSD and the Corvette is a size 6. Is there no justice in this galaxy?

I'm seriously miffed!

Where is the love?
 
As a Trader, my priorities are a) get to the destination, b) make the money. Folks are endlessly arguing capacity is the most relevant thing. For trading? lol.

No, the priority is making repeat runs efficiently, yes, but most importantly, making it to the destination to profit. If that means negotiating with a pirate, to secure delivery (even if a little lighter) so be it. If that means running sometimes? So be it; if that means a tactical relocation (to avoid entanglements) and minor profit hit? So be it.

Arguing that losing some capacity for a gargantuan gain in survivability isn't worth the trade, is hilarious given the backdrop of just how much trade happens - in solo (or combat banned PGs). Mmm.. the sweet scent of irony. Look I get it. More is good, capacity wise; but the reason the Cutter is the go-to, is not just capacity; it's the survivability factor because that's where the profits exist; making it to the place that will pay you the money. Every time.

Type-9 that could carry as much as cutter, without any of the security benefits (apparently) is the dream. It just ignores reality that it's more money on the line, every time. I think it getting a second class 8 slot, would improve the value proposition; but arguments that capacity alone is the single most important factor, even if well intentioned, is genuinely hilarious. And even if it did get another class 8 slot, people would still fit a class 5 shield and then endlessly whine about being dead because of greed.

You can't profit, if you (or your ship) is dead. Being alive, means profits. Making dumb decisions and being dead, doesn't. It's a pretty academic priority. It's why so many prefer to run the AI gauntlet, rather than fend off CMDRs. It's good old fashioned risk mitigation.

tl;dr - for profits? repeated survival is the highest priority; everything else is negotiable.

You make some good points. I guess for some people the value or usefulness of the ship will come down to whether you fly in open or not.
 
There's literally no reason to use a Type 9 anymore. None.

Except there is though. The Type-9 is still the best pure trading vessel outside the Big 3. If you are a trader in Elite you do NOT need all the extra bells and whistles that the Type-10 has.

If you want them then thats fine, but its not a MUST. Its not REQUIRED in order to do your job as a trader. As its already been explained the Type-9 still carries more than the Type-10 as well.


The Type-9 is also MUCH cheaper to buy and turn into a fully upgraded trade vessel than the Type-10



People saying this is the end of the Type-9 need to step back and reassess the situation.
 
Except there is though. The Type-9 is still the best pure trading vessel outside the Big 3. If you are a trader in Elite you do NOT need all the extra bells and whistles that the Type-10 has.

If you want them then thats fine, but its not a MUST. Its not REQUIRED in order to do your job as a trader. As its already been explained the Type-9 still carries more than the Type-10 as well.


The Type-9 is also MUCH cheaper to buy and turn into a fully upgraded trade vessel than the Type-10



People saying this is the end of the Type-9 need to step back and reassess the situation.

Higher jump rate makes your assessment wrong. And being able to bag a bounty here and there also add to the profits. Specific cargo haulers need a buff of designated cargo racks. Size for t6 needs to be made smaller. T7 needs... Something.
 
Higher jump rate makes your assessment wrong. And being able to bag a bounty here and there also add to the profits. Specific cargo haulers need a buff of designated cargo racks. Size for t6 needs to be made smaller. T7 needs... Something.

Yup. I already battle-fit my T9, but I craved some more HRPs, but couldn't for the loss of cargo space. Military slots fixes that. You can make a decent amount of coin killing tails when doing stacked cargo haul/supply missions.
 
People saying this is the end of the Type-9 need to step back and reassess the situation.


The longer jump range alone makes it a superior trader; Less jumps from point to point=more profit over time, and a much wider umbrella of viable routes in the first place. When you add to the fact that unlike a Type 9 it can credibly run shieldless--wheras in a Type 9 if you do that you're automatically enrolled in the nearest death cult--the Type 10 can then carry exactly as much as its sibling farther, while being better protected at the same time. This isn't even factoring in the hardpoints or utility slots or any of the "bells and whistles."


On the contrary, I'd say the case against the poor T9 is pretty open and shut at this point, and changes are needed to it. It should be the biggest, baddest pure trader in the entire game. With its sheer physical volume it's ridiculous it has a smaller cargo capacity than the more svelte Cutter.
 
The Type-9 is also MUCH cheaper to buy and turn into a fully upgraded trade vessel than the Type-10.

It doesn't matter; it's falling on deaf ears. The problem, isn't that the type-9 doesn't carry enough, it's that it doesn't carry more than Cutter. People are still triggered by Cutter carrying more. It's not even a practicality thing at this point. It's that Type-9 has to beat Cutter. Frontier could add another class 8 slot and people would still complain. Because that's not actually solving the complaint.

This is the environment Frontier find themselves in. It long since stopped being about capacity. It's people banging a principle drum. I'd personally like to see an extra class 7 slot; it means it's still less than cutter, but that's a pretty insane amount of capacity for the price; essentially that's 532 tons with a class 7 shield, or 596 tons with a class 6. For an 80 mil buy-price ship, that's pretty nuts.
 
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On the contrary, I'd say the case against the poor T9 is pretty open and shut at this point, and changes are needed to it. It should be the biggest, baddest pure trader in the entire game. With its sheer physical volume it's ridiculous it has a smaller cargo capacity than the more svelte Cutter.

Actually, Frontier just need to add Panther Clipper, which was always going to be the top trader (1000t) and add a second class 7 slot to type-9 to improve its value. This also then creates a good range of cargo options. Type-10 is the brawler with trade potential, type-9 has stonking capacity for the price (never mind that it's not rank locked) cutter gets it there in style (with rank lock) and panther clipper is the hard working top tier trader.

Type-9 is a great ship, but cannibalising the Panther Clipper (which would not be ranked locked iirc) because that's just more convenient, now, really is a daft thing to do.
 
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