Type 9/10 for Exploration?

A stock T9 (with the default E class thrusters) can pitch and roll 20 degrees per second, and yaw 8 degrees per second.

With A rated thrusters it becomes 22 degrees per second and 9 degrees per second.

With Grade 5 Dirty Drives and Drag Drives, it becomes 30 degrees per second and 12 degrees per second.

That's in normal space. In Supercruise it will make no difference.
Not much difference is there. :D I might as well save my money and time on engineering and just slap on a D class thruster.

Ive taken a T10 to Sag A without an issue, in fact it was a blast.
Yes it handles like an old Jag but i had a modest 43LY jump with over 670 fuel range and an 8A fuel scoop which has removed some stars from the map.
Best thing was the view, easily on par with my explorerluga.
Totally believe you. I took my 37ly Crusader all the way to Ishum's Reach. Compared to that 43ly along with everything I need is really a huge upgrade. To achieve the 37ly I had to sacrifice a few things on the crusader. But got the very first Crusader listed on the ship list that reached Ishum. :)

Thanks to the massive cargo bay and (relatively) small sensors and life support, its maximum supercruise range is 158ly, farther than any other ship :)
Could you please explain the Supercruise Range? I am unfamiliar with the range you are referring to.

I cannot thank everyone enough for all the wonderful feedback thus far. I think I am slowly leaning toward the T10, given the benefits and Immersion I am looking for. Can someone point out how I can detach that eyesore Spoiler on the T10? :cautious: If enough of us cries, do you think Lakon will listen to us and remove that spoiler or at the least give us an immersive narrative. I cannot think of any.

I am nowhere near the amount of credit required to buy and maintain a T10. So..... for the time being, I am going to chip away towards the T10 goal with a........T7.
Minus the deep core mining, T7 is very well suited as a workhorse. It will fill the role that my DBX and Crusader cannot fill very nicely. Who knows by the time I have enough credit and mentally ready to operate such a large ship, Lakon will decide to remove that spoiler and or release a new ship for us Lakon lovers of bricks. :D

I am going to take the T9 back to the dealer and pick up a T7.
 
Could you please explain the Supercruise Range? I am unfamiliar with the range you are referring to.

It's how far the ship can travel with the FSD in-system (i.e. without a hyperspace jump).

It won't let you travel to other systems that way and there's nothing that far away from any system, so this factoid is entirely useless :)
 
My experience in a T7 is not strong, i do have one for Guardian relic farming and it tends to run a bit hot on scooping (the T10 is a fridge!).
If i remember i did low emissions 1 with thermal spread on an A grade plant but someone with more experience may know better.

O7
 
Can someone point out how I can detach that eyesore Spoiler on the T10? :cautious: If enough of us cries, do you think Lakon will listen to us and remove that spoiler or at the least give us an immersive narrative. I cannot think of any.
It's there to separate the true pilots from the wannabes. Wannabes will scrape that thing on the mailslot every single time. I am one of them so I know ;)
 
WOAH!!!! Those blueprints did not do any justice portraying the size of this thing!!! I imagined the ship is huge, but this really puts it into perspective. I am not too sure any more making the jump into this thing from my lovely DBX. :D

I really really wish ED had option for NPC crews beyond SLF pilots. A ship size as this is no way designed to be flown solo. A true immersion breaker. :LOL:

Well, thanks to @Codger , I now have something to think about. I took a krait phantom once to try it out and collect engineering mats from crystal shards. I had trouble finding a landing spot due to very rough terrain. I cannot imagine landing this next to shard sites. I did the same mat collection in DBX and had no trouble. Thing is, I WILL land on planets, lots.

I guess I can always rent one T10 and try some surface landing, SC manoeuvring etc. to get a real feel. I may sit in the cockpit and decide nope, not for me.
During development there was talk of hiring npcs to help crew the bigger ships otherwise they wouldn't fly properly. Such as turrets wouldn't fire and scanners wouldn't be useable by the pilot. You would then have to pay the crew wages or they would walk out.

This was in the old games of Frontier Elite, not sure why it was dropped.
 
During development there was talk of hiring npcs to help crew the bigger ships otherwise they wouldn't fly properly. Such as turrets wouldn't fire and scanners wouldn't be useable by the pilot. You would then have to pay the crew wages or they would walk out.

This was in the old games of Frontier Elite, not sure why it was dropped.
That would have been such a nice feature to keep!! That definitely adds realism and Immersion to the game.
I already pay my SLF AI and would not mind to pay other AI helpers for the convenience. Having a large ship with many paid crews would just mean that much more challenging to make profit.

So, here is my shiny brand new T7, to be replaced in future with a T10 when financially and mentally able!

T7-Amity.jpg

After much pondering and taking into commanders feedback, I have decided to go with a T10. I am in no rush to get there right away. When I opened this thread, I was trying to figure out my 3rd and final ship which would complete the immersive (realistic) lifestyle I was after. With the interim selection of T7, it really now completes the circle.

Currently, I own 3 ships and dont want to own any more.
1. DBX
This is my personal ship to run around, go somewhere fast, material gathering and occasional hunt pirates/bounty hunt in hazres.

2. Crusader
HazRes, CZ. Sometimes I take it on short range exploration with SLF. I have sentimental value for the Crusader, since it took me to Sag A*, Beagle Point and Ishum's Reach. I am not afraid to go shieldless in this thing.

3. Type-7 (future T10)
I needed the third ship to do cargo/pax runs, deep core mining, exploration and just do 'jobs' with imaginary compliments of crew. It is clear to me now that both T9/10 can be used as exploration if one is willing to accept the drawbacks happily. I think what I want to do, T10 fits nicely, better than the T9. I can turn a T10 into a truly multirole ship for me.

I am far from credits to take that route at this moment. So, a T7 is going to fill the role for now. Since I cannot do any deep core mining in it, I think I will the crusader for that for now. A virtual ship build shows me it is doable and will give me a chance to experience how I feel about filling a 64T cargo. I can always laser mine in the T7.

I have fitted the T7 with long term exploration with the modules that I have in my disposal. I am quite happy with how it looks. Furthermore, I am even able to have a 64T fuel tank if I want to for my planned Galaxy's Edge expedition. If Lakon decides in future to put a medium hardpoint, who knows maybe I will stick the T7 for a very long time.

I am quite happy with my ship selection. I was able to stick with Lakon with ships that I will actually enjoy for an immersive space lifestyle.

Here are my final long range deep space exploration builds. All of them fitted for super long term expeditions and not based on max jump range:

DBX - VIKI
Crusader - ADRI
T7- AMITY
 
I had both types, for exploration I wouldn't use anything else than my Krait Phantom although I've done most of my early long range exploration on my Anaconda.

Handling isn't good enough with those two heavies, it's already marginal with the Anaconda which demand attention when negotiating a star, even with the Krait Phantom you can hit problems when trying to land on some Guardian sites because its footprint is too large, although it is not a large ship.

The Type 7 was replaced promptly by a Python after I managed to mess up a transport mission in Rodentia because the docking pad was too small, the Python on the other hand can carry more than enough for my needs, dock on medium pads and is heavily armed, I traded tons of titium and other goodies in support of my Fleet Carrier, got myself a few kills in the process as well.

Type 9 and type 10 are very good transport ships for heavy loads from large stations to large stations, but I don't need such a ship...
 
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I had both types, for exploration I wouldn't use anything else than my Krait Phantom although I've done most of my early long range exploration on my Anaconda.

Handling isn't good enough with those two heavies, it's already marginal with the Anaconda which demand attention when negotiating a star, even with the Krait Phantom you can hit problems when trying to land on some Guardian sites because its footprint is too large, although it is not a large ship.

The Type 7 was replaced promptly by a Python after I managed to mess up a transport mission in Rodentia because the docking pad was too small, the Python on the other hand can carry more than enough for my needs, dock on medium pads and is heavily armed, I traded tons of titium and other goodies in support of my Fleet Carrier, got myself a few kills in the process as well.

Type 9 and type 10 are very good transport ships for heavy loads from large stations to large stations, but I don't need such a ship...
Phantom definitely is a good explo ship. It just is not appealing to me. Same goes for Anaconda. May be my like of Lakon has something to do with it. I just can't picture myself in an end game Anaconda despite it being a truly, wonderfully multirole ship. The same goes for other available ships suited for different roles which are not Lakon. Sure Lakon gave us AspX which is quite good explo ship for any serious expedition. Just can't stand the engine sound. LoL.

I have been hauling PAX in my newly acquired T7, just to get a feel of the ship before I take it on a serious explo. With an A rated Low Emission power plant, it is not bad at all in the heat department. I also have been trying out some deep core mining in my Crusader. No, it is not an ideal ship, and that's what makes it interesting. I have been having a Blast with it, literally. :D

My reason to reach out to T9/10 was the ability to mine. But with my experience with Crusader to fill 64T, I don't know if I really need a bigger ship to mine. Between my DBX, Crusader and T7, I just may be content for now while I build cash reserve to go T10 in distant future if I choose to do so.
 
That would have been such a nice feature to keep!! That definitely adds realism and Immersion to the game.
I already pay my SLF AI and would not mind to pay other AI helpers for the convenience. Having a large ship with many paid crews would just mean that much more challenging to make profit.

So, here is my shiny brand new T7, to be replaced in future with a T10 when financially and mentally able!

View attachment 283978

After much pondering and taking into commanders feedback, I have decided to go with a T10. I am in no rush to get there right away. When I opened this thread, I was trying to figure out my 3rd and final ship which would complete the immersive (realistic) lifestyle I was after. With the interim selection of T7, it really now completes the circle.

Currently, I own 3 ships and dont want to own any more.
1. DBX
This is my personal ship to run around, go somewhere fast, material gathering and occasional hunt pirates/bounty hunt in hazres.

2. Crusader
HazRes, CZ. Sometimes I take it on short range exploration with SLF. I have sentimental value for the Crusader, since it took me to Sag A*, Beagle Point and Ishum's Reach. I am not afraid to go shieldless in this thing.

3. Type-7 (future T10)
I needed the third ship to do cargo/pax runs, deep core mining, exploration and just do 'jobs' with imaginary compliments of crew. It is clear to me now that both T9/10 can be used as exploration if one is willing to accept the drawbacks happily. I think what I want to do, T10 fits nicely, better than the T9. I can turn a T10 into a truly multirole ship for me.

I am far from credits to take that route at this moment. So, a T7 is going to fill the role for now. Since I cannot do any deep core mining in it, I think I will the crusader for that for now. A virtual ship build shows me it is doable and will give me a chance to experience how I feel about filling a 64T cargo. I can always laser mine in the T7.

I have fitted the T7 with long term exploration with the modules that I have in my disposal. I am quite happy with how it looks. Furthermore, I am even able to have a 64T fuel tank if I want to for my planned Galaxy's Edge expedition. If Lakon decides in future to put a medium hardpoint, who knows maybe I will stick the T7 for a very long time.

I am quite happy with my ship selection. I was able to stick with Lakon with ships that I will actually enjoy for an immersive space lifestyle.

Here are my final long range deep space exploration builds. All of them fitted for super long term expeditions and not based on max jump range:

DBX - VIKI
Crusader - ADRI
T7- AMITY
They all look really good and i wish you many happy months of exploring, but if you really want to do it in style, there is only one 😜

ICO9InJ.png


O7
 
I explored quite a bit in my defender, also core mined and laser mined with it. The type 10 was great since it could carry all that I needed and do pretty much anything. Currently have it equipped for Anti-XENO and have switched to my jump conda for exploring. The conda can get 80-82 ly, but I did not want a ship that I had to configure all the power and not have boost so it is sitting at 77 ly range. You will appreciate the extra range if you are doing tens of thousands of light years in exploration trips. I still like my defender even though it turns a bit slow. Just fly freight in the type 9 for a bit and then the type 10 will feel like a smooth ride compared!

Someone also suggested the type 7 but I cannot get that ship to be configured to not overheat every time I jump. While it does not do any damage it just bothers me - low emissions smaller power plants, does not seem to matter. Another good explorer is the ASP Explorer which I have a stripped down light-weight version I made for exploring. You will appreciate the larger slots compared to the DBX when it comes to fuel scoping for sure, more so in the conda! :)

I take the conda for deep space and the ASP EXPLORER if I know I want to land on planets. The conda can be slow to respond landing with class 2 thrusters.
 

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Phantom definitely is a good explo ship. It just is not appealing to me. Same goes for Anaconda. May be my like of Lakon has something to do with it. I just can't picture myself in an end game Anaconda despite it being a truly, wonderfully multirole ship. The same goes for other available ships suited for different roles which are not Lakon. Sure Lakon gave us AspX which is quite good explo ship for any serious expedition. Just can't stand the engine sound. LoL.

I have been hauling PAX in my newly acquired T7, just to get a feel of the ship before I take it on a serious explo. With an A rated Low Emission power plant, it is not bad at all in the heat department. I also have been trying out some deep core mining in my Crusader. No, it is not an ideal ship, and that's what makes it interesting. I have been having a Blast with it, literally. :D

My reason to reach out to T9/10 was the ability to mine. But with my experience with Crusader to fill 64T, I don't know if I really need a bigger ship to mine. Between my DBX, Crusader and T7, I just may be content for now while I build cash reserve to go T10 in distant future if I choose to do so.

I really can't call the Anaconda Multirole, its footprint is huge which limits it to large docking pads and even more the type of terrain where you can land, if you want range you end up with a whale when it comes to maneuverability which is why I didn't try to lower the thrust too low, I want to be able to land safely everywhere and you need good thrusters for that.

Then In combat it can't hold a candle to a Corvette or FDL, so no, definitively not multirole, where it excels is long range exploration, and I started with it, but now, with the fit I adopted for my Krait, I get between 55.48 fully loaden and 60.34 Ly jump range out of it and it is a lot more manageable around stars, it can carry over all missions including Guardian sites although in some cases its footprint is already limit to being too large.

With the Anaconda you always end up suffering some damage negotiating stars after hours of jumping, one make mistakes, the Krait will get you out of those situations.

I did find a niche for my Anaconda, doing passenger missions in CEOS with 10 passenger cabins, striped down, no shield, I can manage up to 60 million/hour with it, it is the ship which allowed me to buy my Fleet Carrier, no other ship would do that, but since I'm tired jumping every mn or so for thousand of Ly, I use my Carrier and the procedure is different.

I've been to Colonia and back to Wolf 363 twice with it since I got it end December 2021, all I need is to make money to fill up the tank, which I don't mind, and I carry my Krait, two Pythons (one optimized for armed transport and the other for mining), and the Corvette for bounty hunting.

I think this combination gives me the most flexibility for long range exploration, once the Carrier arrives in a system I can take the Krait and explore other systems or just get there and honk them in mn, trade or mine, exploration alone doesn't appeal to me anymore because jumping becomes too repetitive.

Then when it comes to mining, I used a Cutter but again, got bored having to use the number of limpets it could carry and it also maneuver like a pancake between the rocks, I figured 128 limpets is as much as I can bother mining at once, but I understand the appeal of larger ships, I tried the Type 10 for mining too.

In my humble opinion, there are no real multiroles in this game, ships need to be optimized to get the most of their stock capabilities and that's why I'm pleased with my Carrier since I get to chose which ship I'm going to use next once I get somewhere with it or simply jump to the next stop.
 
Quite many people used t-9/10s for DW2. And i can say that both ships have very good cockpit view.

-- raises hand --

T9 in DW2, right here. ;) I flew it for about half of the expedition. My plan was to use it for mining at the two CGs, and nothing more. I ended up flying it for the entire period of time between the two CGs, which was about half of the expedition. The only reason I switched off was because I was missing the smaller/faster handling of the lighter ships. But I didn't hate the heavy/slow handling of the T9 the way I expected to. It was a very capable explorer. Even with multiple SRVs and SLFs installed, I was getting low-40s jump range, which wasn't bad for a heavy build.

Some of the wonderful things about the T9 is that it has probably the best cockpit view for VR, and the only two ships in the game with more unrestricted optional internals are the Anaconda and Beluga.
 
The Type 7 was replaced promptly by a Python after I managed to mess up a transport mission in Rodentia because the docking pad was too small, the Python on the other hand can carry more than enough for my needs, dock on medium pads and is heavily armed, I traded tons of titium and other goodies in support of my Fleet Carrier, got myself a few kills in the process as well.

For exploration, I went the other way around. I had just started using a Python for exploration, when FDev buffed the T7 to have just about the same jump range. They're almost identical to each other in terms of internals, with the hardpoints being wildly different of course. But the T7 has one optional internal that's slightly bigger than its counterpart on the Python. So with that Lakon bubble-canopy, I switched to the T7 immediately. I've used it quite a bit for exploration, and it's very capable. The fact that it's a flying box container adds to its charm, in a weird sort of way, IMHO. :D
 
T9 in DW2, right here. ;) I flew it for about half of the expedition. My plan was to use it for mining at the two CGs, and nothing more. I ended up flying it for the entire period of time between the two CGs, which was about half of the expedition. The only reason I switched off was because I was missing the smaller/faster handling of the lighter ships. But I didn't hate the heavy/slow handling of the T9 the way I expected to. It was a very capable explorer. Even with multiple SRVs and SLFs installed, I was getting low-40s jump range, which wasn't bad for a heavy build.

Some of the wonderful things about the T9 is that it has probably the best cockpit view for VR, and the only two ships in the game with more unrestricted optional internals are the Anaconda and Beluga.
Ok, thats it, if @Orvidius says he is a T9er and T7er, I got no more doubt about these 2 ships. :D


The fact that it's a flying box container adds to its charm, in a weird sort of way, IMHO. :D

:ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO::ROFLMAO: I had a similar thought about the T7 when I laid my eyes on it for the first time, but you put it into words. I really like the T7. As I just acquired one while I wait on finance building for a T9/10, it had been fun flying it. I cannot say I had any issue with the heat. I am using a 3A PP with Low Emissions Grade 3 and Thermal Spread experimental. I am not scooping much as I am just hauling cargo and pax at this moment.

In a couple weeks I plan on going for a short explo expedition to up my Exobio in the T7. Planning for a fit that I will use on a long haul Galaxy's edge exploration sometimes soon. Want to try out the T7 to its full exploration capability before setting out Where No Commander Has Gone Before. :)

This build literally has everything I need for a super long exploration and still have 49 ly jump range. Yes I did fit a 64T fuel tank. Probably unnecessary but why not. Gives me peace of mind that I wont get stuck without a scoopable star on the edge.
T7 Long Range Exploration

Nothing will ever take away my lovely DBX, but I do like the fact that I can carry everything I need in T7 without sacrificing too many jump range and have a bigger scooper. If the T7 only had just 1 med hardpoint it would have been a true multi-role ship for me, minus the fighting of course. The fact is I would not be in any combat with the T7 even if it was somewhat capable. I like to defend in my Crusader. T7 gives that honest, hardworking space roleplaying life style.

They all look really good and i wish you many happy months of exploring, but if you really want to do it in style, there is only one 😜

ICO9InJ.png
For a second I thought the reply was made by Rick. :D I cant remember his forum name.
Really agree. But the Beluga is a little too posh for me to fly around. Besides, I am spoiled by Lakon with all the lower view of the cockpit. I feel completely blind in a cockpit where lower view is cut off. :D If only we could cut out some portion and attach clear glass. Experimenting with different mock up builds, I can truly see why some people just loves their Beluga. It got everything!
 
I really can't call the Anaconda Multirole, its footprint is huge which limits it to large docking pads and even more the type of terrain where you can land, if you want range you end up with a whale when it comes to maneuverability which is why I didn't try to lower the thrust too low, I want to be able to land safely everywhere and you need good thrusters for that.

Then In combat it can't hold a candle to a Corvette or FDL, so no, definitively not multirole, where it excels is long range exploration, and I started with it, but now, with the fit I adopted for my Krait, I get between 55.48 fully loaden and 60.34 Ly jump range out of it and it is a lot more manageable around stars, it can carry over all missions including Guardian sites although in some cases its footprint is already limit to being too large.

With the Anaconda you always end up suffering some damage negotiating stars after hours of jumping, one make mistakes, the Krait will get you out of those situations.

I did find a niche for my Anaconda, doing passenger missions in CEOS with 10 passenger cabins, striped down, no shield, I can manage up to 60 million/hour with it, it is the ship which allowed me to buy my Fleet Carrier, no other ship would do that, but since I'm tired jumping every mn or so for thousand of Ly, I use my Carrier and the procedure is different.

I've been to Colonia and back to Wolf 363 twice with it since I got it end December 2021, all I need is to make money to fill up the tank, which I don't mind, and I carry my Krait, two Pythons (one optimized for armed transport and the other for mining), and the Corvette for bounty hunting.

I think this combination gives me the most flexibility for long range exploration, once the Carrier arrives in a system I can take the Krait and explore other systems or just get there and honk them in mn, trade or mine, exploration alone doesn't appeal to me anymore because jumping becomes too repetitive.

Then when it comes to mining, I used a Cutter but again, got bored having to use the number of limpets it could carry and it also maneuver like a pancake between the rocks, I figured 128 limpets is as much as I can bother mining at once, but I understand the appeal of larger ships, I tried the Type 10 for mining too.

In my humble opinion, there are no real multiroles in this game, ships need to be optimized to get the most of their stock capabilities and that's why I'm pleased with my Carrier since I get to chose which ship I'm going to use next once I get somewhere with it or simply jump to the next stop.
You're going to get the best results by optimizing ships to particular roles, but if you needed a multirole ship, it's a good pick. It's the biggest of the main explorer ships, so extra goodies affect jump range less.

Here's one that does 65ly with a basic combat loadout: https://s.orbis.zone/hrx0
And one that can do mining: https://s.orbis.zone/hrx8

Granted, there isn't really any need to do so, since there's nothing to fight out in the black and there's no reason to do mining away from a station or carrier, but the option is there :)
 
You're going to get the best results by optimizing ships to particular roles, but if you needed a multirole ship, it's a good pick. It's the biggest of the main explorer ships, so extra goodies affect jump range less.

Here's one that does 65ly with a basic combat loadout: https://s.orbis.zone/hrx0
And one that can do mining: https://s.orbis.zone/hrx8

Granted, there isn't really any need to do so, since there's nothing to fight out in the black and there's no reason to do mining away from a station or carrier, but the option is there :)
I could mine with my Corvette all the same, it won't be good at it, as for the Anaconda, it won't be able to do half of the missions my Krait Phantom is doing, landihg on medium pads, Guardian structures ruins are two examples, reason why I replaced my T7 for a Python, and a Krait and Python are a lot easier to handle while mining and negotiating stars.

I liked the Type 7 but it is no good to me to be limited to large docking pads when in some systems a good third of the missions you got for transportation are with stations with no large pads, like was the case for the first mission I took for the Fuel Rats in Rodentia.

At the end of the day the Krait Phantom has more capabilities than the Anaconda while it gives me a minimum of 56.43 Ly jump range, more like 59.9 Ly in this configuration:
Detailed Surface Scanner, Collector Limpet Controller, Planetary Vehicle Hangar and a 5E Cargo Rack + limpets.


With this load out I traveled today from Wolf 363 to HIP 36601 and HIP 36601 to farm Polonium and Ruthenium from Crystal Shards, go to system in state of war to farm grade 5 materials from High Grade Emissions and have no issues docking anywhere on my way back, chances are that despite of a shorter jump range I might done all of this faster too.

I don't need more than this for what I do, and neither the Anaconda nor the Krait are real Combat ships, I don't fit weapons on them anyway, so as I said, there isn't a true multirole in the game and since the weight of the ships doesn't affect my Fleet Carrier, I'd rather have the ones I have on it now, leave the Anaconda in CEOS and have an extra Python on board ready for mining.

Good you mention options, because it's a pain in the back to have to reconfigure entirely a ship to fit it for a particular role, reason why I got two Pythons, the Anaconda is configured for fast passenger rotations, no shield, 10 cabs and can bring <> 60 million/h home no problem but I won't bother changing its fit just for the stake of carrying it on the carrier.

The capability I don't have is heavy cargo and since I had a Cutter, I know nothing can beat its max load but same here, I don't need it for what I do and it's a pain to mine with it, too wide, one keep bumping into rocks and in any case, I can't bother mining for hours, it's not really my thing, so my mining Python is enough.

Options are there, true but no ship has the flexibility to fit all roles and the most flexible in my fleet is still the Krait Phantom.
 
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