UA Mystery thread 4 - The Canonn

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I'm saying let's sell more at bond! Push it to the next tier :D


It's a nice idea, but Bond is so far from the shell.
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If we want to push a new station over the edger, one of the Ari stations would be a lot quicker.
 
Trade secret, for now. We're all doing science here ;) I'm not so convinced selling them is *actually* having an impact, rather any announcements are just FD intervening on "things they know" from the forums.

I would expect that FD are logging commodity and black market sales server side? My first expectation would be that FD will do is filter the logfiles for Unknown Artefacts sales in the black market and then extract and count the station names (a one liner on the unix shell).
 
Easy test - arrange off-forum to sell a large number of them to a station, and keep it secret. If that station is affected, it's a reasonably safe assumption that the sale is triggering the issues.

Jmanis (and perhaps others) have been doing exactly this for some time now.
 
Jmanis (and perhaps others) have been doing exactly this for some time now.

I did for a while in one station (which shall remain nameless)... I'm not sure I was selling enough. It would be nice if those who are "sabotaging" stations by selling UAs come forward ONLY with the number of UAs they sold... for science of course no location disclosure needed.
 
I would expect that FD are logging commodity and black market sales server side? My first expectation would be that FD will do is filter the logfiles for Unknown Artefacts sales in the black market and then extract and count the station names (a one liner on the unix shell).
Everything is only one line in a Unix shell. ;-)
 
Morning all just watched the Educating Ed great job to everybody that took part, nice to be able to put voices to some of the posters here, and a brilliant ending to the show that must be a record for the most UA's to be in one place (and die) looked like fun, and a great advert for the Canonn.

A massive welcome to any new threadnoughters, and to any who are returning!

The science is still flowing freely; just like the never-ending Tea urn that Dr Arc kindly invented for us, on Decks 1-10, 11-20, 21 and, it would appear, somewhat further outside the station...

Like a garnish, Canonn Membership is not obligatory at all - it just might enhance your experience ;)

@SlartyBartFast - I need to get in front of a screen to examine those pics more closely. You might have stumbled on something here, for sure ;)

thank you, i do hope so as it would explain a few things


@Slarty - ...oh, my. Sterling work, man, and the post itself was just superb, too. In a "here is a picture of what may very well be an axe flying at your face" sort of style, but in a good way. In a bad way. But again in a good way on top. o7

I thanking you

I would still like the pics, if possible.

Brilliant work on the plot triangles. The module pointing triangles looks really promising.

This is part of the reason I'm interested in the pics. They are system schematics with some module identifiers. At least on the T6, the same identifiers are painted on the to of the hull.

Thanks Han ok i will get on that one today for you should be fun not tried a walkabout with the rift on, and i had not noticed that
on the T6 possibly because most of the ones i see up close turn into orage balls of fire.

Slartibartfast post #2238
Man, have some rep for scientific persistence and sheer mental stamina!
:))


Thanks jorki i may not be anywhere near the smartest person in this thread but i am probably the most persistent to my own detriment at times :)

Some thoughts:



@Slartibarfast: I'm proud of you! ;) I still suspect there is nothing in the errors, but your effort is appreciated. You must take in consideration that, to draw the ships, FD used the real ships, so I think it's normal that some triangles point to the hardpoints, I don't know if you understand what I mean...
but please, keep on it!

Thanks Rizal and please dont leave us we need you humor and incite to stop us going down the wrong path and going mad. :)
i am still not sure on that one as you can see below how it avoids most of the module/hard-points but gets very close (if not on top of) to the 3 most important modules there is, when i started this line of enquirery i was very doubtful even to the point of not being quite square when i took the screen shots to map everything out, but i did have it in the back of my mind that if this was me scanning ships what would i look for.
i know exactly what you mean when i comes to geometry i use 3DS max not in a pro way but the basics.
Your comment has led me to look at them again from the point of geometry only, if as we suspect they are using the game models to produce the pics from then
there should be what we would consider an object with linked/appropriate triangles to what we would expect fron the shape.


Core dynamics
Eagle = ok.
Fedral dropship = a mess with overlaps that could be sorted out i think.
Vulture = ok.

Faulcon DeLacy
Coba = ok.
Anaconda = a mess no geometry to speak of.
Python = a lil bit o a mess but sotable i think.

Gutamaya Corporation
Clipper = ok.
Currior = a bit of a mess a few overlaps.
Python = okish another one with a few mistakes that could posible be sorted.
Sidewinder = ok.
viper = okish another one with a few mistakes that could posible be sorted.

Lakon Spaceways.
DBS = ok.
Asp = ok.
Dbx = ok.
T6 = ok.
T7 = ok.
T9 = a bit of a mess but there is geometry there.

Zorgon Peterson.
Fer De lance = a bit of a mess not much in the way of solid geometry.
Hauler = ok.
Adder = ok.

Saud Kruger.
Orca = ok.

Now is it me or are the hardest ships per manufacturer the ones that are abit more random and less like what we would call geometry or i am reading to much into it.
Mistakes the ones you found and repaired the ones that some one else posted the other day ( sorry i cant remember who it was but nice work anyway)and the ones from
yesterday puts us at far to many mistakes this is not even including missing and extra letters, i think if i was in a dark room wearing boxing gloves with a candle
in the eye and my cat sitting on the keyboard in front on the monitor i would have type these letter strings more accurately than has been done by FD so that still
screams to me that this is deliberate.
Only trouble is its all numbers and sequences and things like that, i am not smart in the respect so all i can do is analyze and put the results up and hope some other smarter person can spot it.

Did a lil more on ze hard points and modules.

Red is Hardpoints
Orange is modules
Anaconda hard points.jpg

First thing you will notice is that there are a lot of points there 26.
And with the exception of the 2 hard points at the front the only 3 that come close to a match
are the Power plant, Life support and the power distributor the 3 most important modules on a ship
if you want to cripple, disable or destroy a ship.
2 things to note though
1. when i did the original screen shots to take the positions from i was not square with Cmdr Darwin
so this will prolly need to be done again properly.
2. Placement of the UA picture on the Anaconda pic this is purely guess work i could have both the position and
the scale wrong, what i can say is that nothing has been pulled out of aspect ratio i.e. nothing has be stretched
or squashed.



On another note a Cmdr on here i think (sorry again i cant remember who it was and i cant find the post) was posting about observing the UA and it's snot for
the first time in VR my observation are like the pic bellow where the top bloobs are moving about one and other and the little bit at the bottom is stable,
when i first saw them i thought Jellyfish now they look more like little Parachutes with the bottom spot whats being carried.

fireflys.jpg

NOTE TO SELF STOP DOING HUGE POSTS YOU GET LOST IN EM TOO MUCH
 
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With regards to the Anaconda picture there is a way to test out this theory.
All we need is an equivalent ship to be scanned something like a Corvette from 1.5 anybody got one of these yet?
Need to give the corvette a hard point map and see if it matches up at all.
 
I've had a thought on the subject of station malfunctions. As the affected station appear to those we've taken UAs to (presumably selling on the black market), how about a test of taking lots to a specific station without a black market and simply disposing of them? I know this means not making any money and that a negative result could mean that the "disposal" at a station involves the cargo's destruction. However, a positive one could determine whether disposed cargo is being picked up in any way...

Apologies if this is already underway, or already been suggested. I have tried to keep up with these threads as much as possible, but sometimes feels like a full time job :D.
 
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You know when the threadnaught is silent for more than 20 minutes that:

A. Aliens have landed (in real life)
B. David Braben revealed Thargoid location
C. An awesome Newsletter just dropped
D. An awesome new sneak peek just dropped
E. A combination of A-D
 
You know when the threadnaught is silent for more than 20 minutes that:

A. Aliens have landed (in real life)
B. David Braben revealed Thargoid location
C. An awesome Newsletter just dropped
D. An awesome new sneak peek just dropped
E. A combination of A-D

Or it could be a world shortage of Biscuits.
 
With regards to the Anaconda picture there is a way to test out this theory.
All we need is an equivalent ship to be scanned something like a Corvette from 1.5 anybody got one of these yet?
Need to give the corvette a hard point map and see if it matches up at all.
Let me know if you can't get one of the usual suspects to test it. I have a Corvette and Cutter for testing, just need to get up to speed on how to record it properly.

Nice work, btw. Even if nothing comes of it, it's very impressive testing.
 
Easy test - arrange off-forum to sell a large number of them to a station, and keep it secret. If that station is affected, it's a reasonably safe assumption that the sale is triggering the issues.

If we do that, it should be to a station that is not a logical progression from the others. I.e. off somewhere a ways...
 
Thanks Zoltan and here is the next bit.

Be afraid be very afraid

From this.
View attachment 76641

we go to this
View attachment 76642

And that leads me to test out hard points and module locations and with the help of Cmdr Darwin ( thanking you very much ) i have found this.
View attachment 76644

now the 2nd pic down is hard to see and we were drifting rotating so that will need to be checked but i am confident what it shows in the other 2.
Also time to look at the other ships and pics.
I think this means war is on the horizon pardon the pun
EDIT i think it may be time to start killing these things force whoever is sending them out in the open.

Please ignore the attached pic not only should it not be there but it is also the wrong one lmao.

Hey there @SlartyBartFast. Meant to reply to your awesome post yesterday (way to do some hardcore science!) but it was late by the time I read it and I really needed to go get some sleep. I wanted to ask... do all other scanned ships have the errors happen on the positions of the same modules?

If so, here's a theory to test. What do we get when we mark the position of those same modules on the T series ships that do not get scanned? The difficulty I see with testing this is that it would require somehow getting the module positions in 3D space, since we don't know from what angle they would be drawn if they were to be drawn by the UA. Probably another red herring, but I thought I'd throw the idea out there.
 
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