Morning all just watched the Educating Ed great job to everybody that took part, nice to be able to put voices to some of the posters here, and a brilliant ending to the show that must be a record for the most UA's to be in one place (and die) looked like fun, and a great advert for the Canonn.
A massive welcome to any new threadnoughters, and to any who are returning!
The science is still flowing freely; just like the never-ending Tea urn that Dr Arc kindly invented for us, on Decks 1-10, 11-20, 21 and, it would appear, somewhat further outside the station...
Like a garnish, Canonn Membership is not obligatory at all - it just might enhance your experience
@SlartyBartFast - I need to get in front of a screen to examine those pics more closely. You might have stumbled on something here, for sure
thank you, i do hope so as it would explain a few things
@Slarty - ...oh, my. Sterling work, man, and the post itself was just superb, too. In a "here is a picture of what may very well be an axe flying at your face" sort of style, but in a good way. In a bad way. But again in a good way on top. o7
I thanking you
I would still like the pics, if possible.
Brilliant work on the plot triangles. The module pointing triangles looks really promising.
This is part of the reason I'm interested in the pics. They are system schematics with some module identifiers. At least on the T6, the same identifiers are painted on the to of the hull.
Thanks Han ok i will get on that one today for you should be fun not tried a walkabout with the rift on, and i had not noticed that
on the T6 possibly because most of the ones i see up close turn into orage balls of fire.
Slartibartfast post #2238
Man, have some rep for scientific persistence and sheer mental stamina!

)
Thanks jorki i may not be anywhere near the smartest person in this thread but i am probably the most persistent to my own detriment at times
Some thoughts:
@Slartibarfast: I'm proud of you!

I still suspect there is nothing in the errors, but your effort is appreciated. You must take in consideration that, to draw the ships, FD used the real ships, so I think it's normal that some triangles point to the hardpoints, I don't know if you understand what I mean...
but please, keep on it!
Thanks Rizal and please dont leave us we need you humor and incite to stop us going down the wrong path and going mad.

i am still not sure on that one as you can see below how it avoids most of the module/hard-points but gets very close (if not on top of) to the 3 most important modules there is, when i started this line of enquirery i was very doubtful even to the point of not being quite square when i took the screen shots to map everything out, but i did have it in the back of my mind that if this was me scanning ships what would i look for.
i know exactly what you mean when i comes to geometry i use 3DS max not in a pro way but the basics.
Your comment has led me to look at them again from the point of geometry only, if as we suspect they are using the game models to produce the pics from then
there should be what we would consider an object with linked/appropriate triangles to what we would expect fron the shape.
Core dynamics
Eagle = ok.
Fedral dropship = a mess with overlaps that could be sorted out i think.
Vulture = ok.
Faulcon DeLacy
Coba = ok.
Anaconda = a mess no geometry to speak of.
Python = a lil bit o a mess but sotable i think.
Gutamaya Corporation
Clipper = ok.
Currior = a bit of a mess a few overlaps.
Python = okish another one with a few mistakes that could posible be sorted.
Sidewinder = ok.
viper = okish another one with a few mistakes that could posible be sorted.
Lakon Spaceways.
DBS = ok.
Asp = ok.
Dbx = ok.
T6 = ok.
T7 = ok.
T9 = a bit of a mess but there is geometry there.
Zorgon Peterson.
Fer De lance = a bit of a mess not much in the way of solid geometry.
Hauler = ok.
Adder = ok.
Saud Kruger.
Orca = ok.
Now is it me or are the hardest ships per manufacturer the ones that are abit more random and less like what we would call geometry or i am reading to much into it.
Mistakes the ones you found and repaired the ones that some one else posted the other day ( sorry i cant remember who it was but nice work anyway)and the ones from
yesterday puts us at far to many mistakes this is not even including missing and extra letters, i think if i was in a dark room wearing boxing gloves with a candle
in the eye and my cat sitting on the keyboard in front on the monitor i would have type these letter strings more accurately than has been done by FD so that still
screams to me that this is deliberate.
Only trouble is its all numbers and sequences and things like that, i am not smart in the respect so all i can do is analyze and put the results up and hope some other smarter person can spot it.
Did a lil more on ze hard points and modules.
Red is Hardpoints
Orange is modules
First thing you will notice is that there are a lot of points there 26.
And with the exception of the 2 hard points at the front the only 3 that come close to a match
are the Power plant, Life support and the power distributor the 3 most important modules on a ship
if you want to cripple, disable or destroy a ship.
2 things to note though
1. when i did the original screen shots to take the positions from i was not square with Cmdr Darwin
so this will prolly need to be done again properly.
2. Placement of the UA picture on the Anaconda pic this is purely guess work i could have both the position and
the scale wrong, what i can say is that nothing has been pulled out of aspect ratio i.e. nothing has be stretched
or squashed.
On another note a Cmdr on here i think (sorry again i cant remember who it was and i cant find the post) was posting about observing the UA and it's snot for
the first time in VR my observation are like the pic bellow where the top bloobs are moving about one and other and the little bit at the bottom is stable,
when i first saw them i thought Jellyfish now they look more like little Parachutes with the bottom spot whats being carried.
NOTE TO SELF STOP DOING HUGE POSTS YOU GET LOST IN EM TOO MUCH