Why can I not rep you more?! +1 to this, make it so."Tin Foil Hattery 5 - more Canonn Fodder"
But Zoltans name works too I guess..
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Why can I not rep you more?! +1 to this, make it so."Tin Foil Hattery 5 - more Canonn Fodder"
I can confirm some weird crashes. My ship parked itself, 5 km above ground, engines off, landing gear inside. I had to start like you do from surface. This happend three times.Ok I'm not sure if this is important but I've been having some weird malfunctions aboard ship.
1. A couple of days ago while descending on a POI my controls went very sluggish. Nose started waving around a lot and difficult to keep ship in a straight direction (I've never had this before. There was no deceleration going on at the time)
2. Engines turned themselves off and wouldnt restart. Ended up back in the menu and reloaded.
3. Ship suddenly overheated while at about 5km above planet. No SC charging.
They could all just be random unrelated minor bugs. Mentioning it in case it turns out im not alone.
Hi SBOrdered mine yesterday it was £499 + 30 postage to blighty.
1. Nose waving around. Has happened in both North and South hemispheres of DL-Y d-65 1. I think it happens normally when you miss glide due to steep angle. More tests needed tho.This is exactly the defense mechanism i would anticipate for a Barnacle POI area to prevent airborne attack, do you remember where you were?
Some form of mapping tool is indeed required, but how do you visually recognise the areas you've searched & map them to the planet pic/map as you've shown, unless that plant pic/map has the coordinate grid superimposed from within the game? & if it's a visual mapping & manual transfer onto the pic/map how do you go about that on a darkside/in a canyon? Do we have any cartographers in the house?How about something like this.. (and this is why exactly why this game needs a minimap or telmetry data from out ship orbiting - like a camera of your position. The ship needs to keep track of your position right?)
http://i.imgur.com/nIDymVY.png
This is easy to replicate, and yes, it's your thrusters fighting gravity. Try stopping and then pointing your nose completely down towards the planet surface. Due to the position of the secondary thrusters, your ship will struggle to keep the desired position, and will be constantly compensating. I actually find this a really cool feature...1. Nose waving around. Has happened in both North and South hemispheres of DL-Y d-65 1. I think it happens normally when you miss glide due to steep angle. More tests needed tho.
2. Hasnt reoccurred yet. Previously happened near southern pole of same planet mentioned in 1.
3. I think this is related to flying upside down in the Asp while around 2-8km above planet. (Im guessing thruster placement and trying to maintain height. Id be interested to know if others can replicate)
So its not looking good for this being a sign of something interesting.
Hoping to use this more in the future - just need to sort out who's going to manage it and when. Would like to get all registered CMDRs joined to this group eventually.
Our good Lord Derthek set it up, but we haven't utilised it enough - most of us are in Mobius I know, but having an exclusive Canonn PG is becoming more important now that we're at over 400 members...You only need to say!This is the first I've heard of it
I'd agree with you in the context of a traditional story. From the perspective of a multi-player game that has 400 Billion star systems, not so sure.My point had literally nothing to do with Thargoids but ok.
The point was, from a storywriting within a game point of view, you don't create one big alien mystery, then start pushing story content to advance it at the same time as releasing another big alien mystery, and have those two alien mysteries be completely unrelated. it makes no sense, people will naturally make the connection between them and you'll only throw people off/ make them feel disconnected from the story if you go "no no no, those aliens are completely DIFFERENT aliens, we're not actually advancing this alien plot, we're creating an entire NEW one"
Wise wordsI'd agree with you in the context of a traditional story. From the perspective of a multi-player game that has 400 Billion star systems, not so sure.
There are lots of other aliens out there, they will have their own agendas. If we conflate them, that's our problem, not theirs.
Cheers,
Drew.
I have noticed this as well. I also think the scene before the T9 at about 49s, is the same place. The soil colour is similar, plus the wheel thrusters. It shows a yellow/Orange sun (probably an M-Class) and seem to inside a nebula.One more look at trailer, please:
Did you check the wheel thruster orientations throughout the trailer?
They change as in in-game according to gravity. During the T9 crash and the "barnacle" scene they are tilted early the same: slightly downward.
If parts of the trailer were shot in-game or the thruster orientation was build in as a hint, I can deduct to things:
1. The barnacle planet is equal/above 1g in gravity, as downwards thruster want to push the SRV up for gravity compensation.
2. The T9 and the barnacle scene might belong together.
1. could be used to limit the search to higher gravity planets.
2. could be used to find the locatation by spotting a T9 wreck from high above.
That's good to know, although I imagine it will only work for fixed POI's. RNG ones spawn once you are at a certain distance from them (2km?), so you won't see those from 10km up unless you have been close to them before.Guys I did an experiment with flint today : so I was investigating tygeta system , in one of the planets I saw a poi and it was a mining farm , it also emitted light that's how I saw it in the dark side of the planet . So I started raising the altitude to find out how long I can see the light on the planet surface form the mine farm , the result was about 9 and 10 km , so this means that most lights coming from anything can be seen up to about 10 km , so this means that the barnacles green light can be detected up to about 7 to 10 km . So as I said focus your attention on green lights emitted from the dark side of the planet instead of pois ( not saying don't look for pois I'm saying focus on those that could emit green lights ) that's how we might find the barnacles ,
hope my conclusion of this experiment helps![]()
I agree with this method and I wouldn't worry about tidal lock. I think the barnacles may like a little light from time to time.Guys I did an experiment with flint today : so I was investigating tygeta system , in one of the planets I saw a poi and it was a mining farm , it also emitted light that's how I saw it in the dark side of the planet . So I started raising the altitude to find out how long I can see the light on the planet surface form the mine farm , the result was about 9 and 10 km , so this means that most lights coming from anything can be seen up to about 10 km , so this means that the barnacles green light can be detected up to about 7 to 10 km . So as I said focus your attention on green lights emitted from the dark side of the planet instead of pois ( not saying don't look for pois I'm saying focus on those that could emit green lights ) that's how we might find the barnacles ,
hope my conclusion of this experiment helps![]()
Testlanding on planet with 0.7g: Thruster point around 30° upwards.I have noticed this as well. I also think the scene before the T9 at about 49s, is the same place. The soil colour is similar, plus the wheel thrusters. It shows a yellow/Orange sun (probably an M-Class) and seem to inside a nebula.